My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
RIP

4 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Fisherman Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Fisherman
Giant Snowball
Hog Rider Fisherman
Zap
Fisherman
Barbarian Barrel
Electro Spirit
The Log
Electro Spirit Suspicious Bush Hog Rider Fisherman
Earthquake
Hog Rider
Arrows
Electro Spirit Suspicious Bush
Royal Delivery
Electro Spirit Hog Rider Fisherman
Fireball
Suspicious Bush Hog Rider Fisherman
Poison
Suspicious Bush Fisherman
Lightning
Fisherman Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Suspicious Bush Goblin Machine Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Suspicious Bush Void Fisherman Hog Rider Goblin Machine Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Suspicious Bush Void Fisherman

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Suspicious Bush
Hog Rider
Electro Spirit Void Mega Knight
Void
Hog Rider
Fisherman
Mega Knight
Goblin Machine
Mega Knight
Hog Rider Fisherman
Goblinstein

Defense Synergies 0 2

Electro Spirit
Fisherman
Suspicious Bush
Hog Rider
Void
Fisherman
Electro Spirit Mega Knight
Goblin Machine
Mega Knight
Fisherman
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void
Fisherman Mega Knight
Fisherman Mega Knight Void
Fisherman Mega Knight
Mega Knight
Electro Spirit Mega Knight
Electro Spirit Void
Electro Spirit Void Mega Knight
Fisherman
Fisherman Mega Knight
Electro Spirit Fisherman Mega Knight
Mega Knight
Mega Knight Electro Spirit
Mega Knight
Fisherman Mega Knight Goblinstein
Mega Knight Fisherman
Mega Knight Electro Spirit Fisherman
Electro Spirit Fisherman Mega Knight
Fisherman
Mega Knight Electro Spirit Fisherman
Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Void Fisherman
Void Fisherman Mega Knight
Mega Knight Fisherman
Mega Knight Fisherman
Fisherman Mega Knight
Goblinstein Electro Spirit
Void
Mega Knight Fisherman
Void Mega Knight Goblinstein Electro Spirit
Mega Knight
Mega Knight Void
Mega Knight
Mega Knight
Electro Spirit Fisherman Goblinstein
Mega Knight Electro Spirit
Electro Spirit Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Fisherman
Void
Void
Mega Knight Goblinstein
Goblinstein Electro Spirit Goblin Machine
Void Fisherman
Void Fisherman
Void Fisherman Goblin Machine
Void
Void Fisherman
Void Fisherman
Fisherman
Mega Knight
Fisherman
Void Fisherman Goblin Machine Mega Knight
Void Goblin Machine Mega Knight
Void Mega Knight
Void
Void Fisherman
Void
Electro Spirit Goblin Machine Mega Knight Goblinstein
Fisherman
Void Fisherman
Void Fisherman Mega Knight
Void Fisherman
Void
Electro Spirit Void Goblinstein
Void
Void Mega Knight
Void Electro Spirit
Mega Knight
Electro Spirit Void Goblinstein
Void Mega Knight
Void
Mega Knight
Electro Spirit
Void
Void Mega Knight
Void Mega Knight
Void Fisherman

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