My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Suspicious Bush Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Skeleton King
Giant Snowball
Goblin Drill Witch Skeleton King
Zap
Goblin Drill Witch Skeleton King
Barbarian Barrel
Electro Spirit Tesla Goblin Drill Witch Skeleton King
The Log
Electro Spirit Suspicious Bush Goblin Drill Witch Skeleton King
Earthquake
Tesla Goblin Drill Witch Skeleton King
Arrows
Electro Spirit Suspicious Bush Goblin Drill Witch Skeleton King
Royal Delivery
Electro Spirit Goblin Drill Witch Skeleton King
Fireball
Tesla Suspicious Bush Goblin Drill Witch Skeleton King
Poison
Suspicious Bush Goblin Drill Witch Skeleton King
Lightning
Tesla Witch Skeleton King
Rocket
Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Suspicious Bush Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Suspicious Bush The Log Tesla Fireball Goblin Drill Skeleton King Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Suspicious Bush The Log Tesla

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Goblin Drill
Tesla
Suspicious Bush
Fireball
Goblin Drill Electro Spirit The Log Skeleton King
Goblin Drill
Fireball Electro Spirit The Log Skeleton King
Witch
Skeleton King
The Log
Fireball Goblin Drill
Skeleton King
Fireball Goblin Drill Witch

Defense Synergies 2 7

Electro Spirit
Goblin Drill The Log
Tesla
The Log Fireball Goblin Drill
Suspicious Bush
Fireball
The Log Tesla Goblin Drill
Goblin Drill
Electro Spirit Tesla Fireball The Log
Witch
The Log
The Log
Tesla Fireball Electro Spirit Goblin Drill Witch
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball The Log
Tesla Goblin Drill Witch The Log
Tesla Witch Goblin Drill
Tesla Witch Goblin Drill Skeleton King
Fireball The Log
Fireball The Log Electro Spirit Tesla
Tesla Electro Spirit Fireball Witch
Electro Spirit Tesla Fireball The Log
Tesla Witch Goblin Drill Skeleton King
Tesla
Witch Electro Spirit Tesla Fireball Goblin Drill The Log Skeleton King
Tesla Fireball Witch
Tesla Goblin Drill Fireball Witch The Log
Fireball Electro Spirit Tesla Goblin Drill Witch The Log Skeleton King
Tesla Goblin Drill Skeleton King
Tesla Fireball Goblin Drill The Log
Tesla Fireball Goblin Drill Witch
Tesla Fireball Electro Spirit Goblin Drill Witch The Log
Goblin Drill Witch The Log Electro Spirit Tesla Fireball
Tesla Goblin Drill
Electro Spirit Tesla Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Witch
Fireball Tesla The Log
Witch The Log
Tesla Fireball The Log
Tesla Goblin Drill Witch
Fireball Electro Spirit Tesla Witch
Tesla Fireball Witch
Tesla
Electro Spirit Fireball Witch The Log
Witch Tesla Goblin Drill
Tesla Witch
Fireball The Log
Tesla Fireball Witch Skeleton King
Tesla Fireball Witch
Tesla Witch Electro Spirit Fireball Goblin Drill The Log Skeleton King
Electro Spirit Tesla Fireball Witch The Log Skeleton King
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Goblin Drill The Log
Fireball The Log
Fireball Goblin Drill The Log
Fireball The Log
Fireball The Log
Fireball Electro Spirit Witch
Witch The Log
Fireball The Log
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Goblin Drill Witch The Log
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball Goblin Drill The Log
The Log Electro Spirit Fireball Witch
Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Fireball Witch
Electro Spirit Fireball Witch
Fireball
Fireball The Log
Electro Spirit Fireball
Fireball The Log
Electro Spirit Fireball Witch
Fireball Witch
The Log Fireball
Fireball
The Log Fireball Skeleton King
Fireball
Electro Spirit Fireball Witch The Log Skeleton King
Fireball Witch
Fireball Witch The Log
Fireball

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