My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Hunter Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Hunter Electro Giant Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zap
Bandit
Barbarian Barrel
Electro Spirit Tesla Hunter Ice Wizard Bandit
The Log
Electro Spirit Hunter Bandit
Earthquake
Tesla
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Hunter Ice Wizard Bandit
Fireball
Tesla Hunter Ice Wizard Bandit
Poison
Hunter Ice Wizard
Lightning
Tesla Hunter Ice Wizard Bandit
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Tornado Freeze Hunter Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Tornado Freeze Hunter Electro Giant Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tornado Freeze Electro Giant Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Tornado Ice Wizard Bandit Tesla Freeze Hunter Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Tornado Ice Wizard Bandit

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Electro Giant Bandit
Tesla
Tornado
Electro Giant Freeze Hunter Ice Wizard
Freeze
Tornado
Hunter
Tornado Bandit
Electro Giant
Tornado Electro Spirit
Ice Wizard
Tornado Bandit
Bandit
Electro Spirit Hunter Ice Wizard

Defense Synergies 1 9

Electro Spirit
Hunter
Tesla
Tornado
Tornado
Ice Wizard Tesla Hunter Electro Giant
Freeze
Hunter
Hunter
Electro Spirit Tornado Freeze Ice Wizard Bandit
Electro Giant
Tornado Ice Wizard
Ice Wizard
Tornado Hunter Electro Giant Bandit
Bandit
Hunter Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla
Hunter Tesla Ice Wizard Bandit
Tesla Tornado Hunter Freeze Ice Wizard Bandit
Tesla Hunter Ice Wizard Bandit
Tornado
Tornado Freeze Electro Spirit Tesla Hunter Ice Wizard Bandit
Tesla Tornado Hunter Electro Spirit Freeze Ice Wizard
Electro Spirit Tesla Electro Giant Bandit
Tesla Hunter Tornado Ice Wizard
Tornado Tesla Hunter Ice Wizard Bandit
Ice Wizard Electro Spirit Tesla Tornado Freeze Hunter Electro Giant Bandit
Tesla Hunter Tornado Ice Wizard
Tesla Hunter Freeze Ice Wizard Bandit
Electro Spirit Tesla Tornado Freeze Hunter
Tesla Hunter Bandit
Tornado Tesla Freeze Hunter Electro Giant Bandit
Tesla Tornado Hunter
Tesla Electro Spirit Tornado Hunter Ice Wizard Bandit
Tornado Freeze Hunter Electro Spirit Tesla Ice Wizard Bandit
Tesla Tornado Hunter
Electro Spirit Tesla Hunter Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Electro Giant Bandit
Bandit Tesla Hunter
Bandit Hunter
Hunter Tesla Tornado Bandit
Tesla Hunter Bandit
Electro Giant Electro Spirit Tesla Tornado Freeze Hunter Ice Wizard
Tesla Hunter Ice Wizard Bandit
Tesla Hunter
Freeze Electro Spirit Tornado Bandit
Tesla
Tesla Hunter
Tornado Electro Giant
Tesla Hunter Bandit
Tesla Electro Giant
Tesla Electro Giant Electro Spirit Tornado Freeze Hunter
Electro Spirit Tesla Freeze Hunter Electro Giant Ice Wizard
Electro Spirit Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Bandit
Tornado Ice Wizard Bandit
Bandit
Freeze
Electro Giant Electro Spirit Tornado Freeze Hunter Ice Wizard
Tornado
Tornado Freeze Hunter Ice Wizard
Tornado Bandit
Tornado
Tornado Bandit
Tornado
Hunter Bandit
Freeze Bandit
Hunter Bandit
Bandit
Tornado Freeze
Hunter Bandit
Tornado Electro Giant
Tornado
Tornado
Tornado Freeze Electro Giant Electro Spirit Hunter Ice Wizard
Tornado Hunter Ice Wizard Bandit
Tornado Bandit
Tornado Bandit
Tornado Hunter Electro Giant Ice Wizard
Electro Spirit Freeze Electro Giant
Hunter Bandit
Electro Spirit Freeze
Electro Spirit Freeze Bandit
Tornado Hunter Ice Wizard
Freeze
Hunter
Tornado Electro Giant
Electro Giant Electro Spirit Tornado Freeze
Tornado
Tornado Freeze Electro Giant Bandit

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