My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Barbarians Musketeer Goblin Barrel Skeleton Army Electro Dragon
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Electro Spirit Barbarians Musketeer Wizard Goblin Barrel Skeleton Army
The Log
Electro Spirit Barbarians Musketeer Goblin Barrel Skeleton Army
Earthquake
Barbarians Goblin Barrel Skeleton Army
Arrows
Electro Spirit Goblin Barrel Skeleton Army
Royal Delivery
Electro Spirit Barbarians Musketeer Wizard Goblin Barrel Skeleton Army Electro Dragon
Fireball
Barbarians Musketeer Wizard Goblin Barrel Skeleton Army Electro Dragon
Poison
Barbarians Musketeer Wizard Skeleton Army Electro Dragon
Lightning
Musketeer Wizard Electro Dragon
Rocket
Barbarians Musketeer Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Wizard Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Goblin Barrel Skeleton Army Musketeer Barbarians Wizard Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Goblin Barrel Skeleton Army

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap
Zap
Electro Spirit Musketeer Electro Dragon
Barbarians
Musketeer
Zap Electro Dragon
Wizard
Goblin Barrel
Skeleton Army
Skeleton Army
Goblin Barrel
Electro Dragon
Zap Musketeer

Defense Synergies 0 9

Electro Spirit
Zap
Zap
Electro Spirit Barbarians Musketeer Skeleton Army Electro Dragon
Barbarians
Zap Skeleton Army
Musketeer
Zap Skeleton Army
Wizard
Skeleton Army
Goblin Barrel
Skeleton Army
Zap Barbarians Musketeer Wizard Electro Dragon
Electro Dragon
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard Electro Dragon
Barbarians Skeleton Army Zap Musketeer Electro Dragon
Barbarians Skeleton Army Musketeer Electro Dragon
Barbarians Skeleton Army Musketeer Electro Dragon
Barbarians Skeleton Army
Skeleton Army Electro Spirit Zap Musketeer Electro Dragon
Musketeer Electro Spirit Zap Wizard Electro Dragon
Electro Spirit Zap Barbarians Musketeer Electro Dragon
Barbarians Musketeer Skeleton Army
Skeleton Army Barbarians Musketeer
Barbarians Skeleton Army Electro Spirit Zap Musketeer Wizard Electro Dragon
Musketeer Zap Wizard Electro Dragon
Barbarians Skeleton Army Zap Musketeer Wizard Electro Dragon
Wizard Skeleton Army Electro Spirit Zap Barbarians Electro Dragon
Barbarians Skeleton Army
Barbarians Skeleton Army Zap
Barbarians Wizard Musketeer Skeleton Army Electro Dragon
Electro Spirit Zap Barbarians Musketeer Wizard Skeleton Army Electro Dragon
Zap Wizard Electro Spirit Barbarians Musketeer Electro Dragon
Barbarians Musketeer
Wizard Skeleton Army Electro Spirit Barbarians Musketeer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Zap
Zap Musketeer Wizard Electro Dragon
Barbarians Skeleton Army Zap Musketeer Electro Dragon
Skeleton Army Zap Barbarians Musketeer
Barbarians Musketeer Skeleton Army
Wizard Electro Spirit Zap Musketeer Electro Dragon
Skeleton Army Barbarians Musketeer
Barbarians Skeleton Army
Zap Electro Dragon Electro Spirit Barbarians Skeleton Army
Barbarians Musketeer Skeleton Army
Barbarians Musketeer Electro Dragon
Skeleton Army Zap Barbarians
Barbarians Skeleton Army Wizard
Wizard Barbarians Musketeer Skeleton Army Electro Dragon
Barbarians Skeleton Army Electro Dragon Electro Spirit Zap Musketeer
Electro Spirit Zap Barbarians Musketeer Wizard Electro Dragon
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Electro Dragon
Zap Musketeer Electro Dragon
Electro Dragon
Barbarians Musketeer
Wizard Zap
Wizard Electro Spirit Zap Musketeer Electro Dragon
Musketeer Wizard
Zap Wizard Electro Dragon
Zap Wizard Electro Dragon
Musketeer Electro Dragon
Zap Musketeer Wizard Electro Dragon
Zap Musketeer Wizard Electro Dragon
Musketeer
Musketeer Electro Dragon
Zap Musketeer
Zap Musketeer Wizard Electro Dragon
Musketeer Wizard Electro Dragon
Zap Musketeer Wizard Electro Dragon
Zap Wizard Electro Dragon
Musketeer
Wizard
Musketeer
Zap Barbarians Musketeer Electro Dragon
Zap Electro Spirit Wizard Electro Dragon
Zap Musketeer Wizard Electro Dragon
Zap Musketeer Wizard Electro Dragon
Zap Musketeer
Zap Musketeer Wizard Electro Dragon
Zap Electro Dragon Electro Spirit Musketeer Wizard
Zap Musketeer Wizard Electro Dragon
Zap Electro Spirit Electro Dragon
Wizard
Zap Electro Spirit Barbarians Musketeer Skeleton Army Electro Dragon
Zap Musketeer Wizard Electro Dragon
Musketeer Wizard Electro Dragon
Zap Musketeer Wizard Electro Dragon
Zap
Musketeer Electro Dragon
Zap Electro Dragon Electro Spirit Musketeer
Zap Musketeer Electro Dragon
Electro Dragon Zap Musketeer
Wizard Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: