My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Tombstone Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Fisherman
Giant Snowball
Tombstone Guards Fisherman
Zap
Firecracker Royal Giant Tombstone Guards Fisherman
Barbarian Barrel
Electro Spirit Firecracker Tombstone Guards
The Log
Electro Spirit Firecracker Royal Giant Tombstone Guards Fisherman
Earthquake
Firecracker Tombstone Guards
Arrows
Electro Spirit Firecracker Tombstone Guards
Royal Delivery
Electro Spirit Firecracker Guards Fisherman
Fireball
Firecracker Tombstone Fisherman
Poison
Firecracker Tombstone Guards Fisherman
Lightning
Tombstone Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker Royal Delivery

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Delivery Tombstone Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Firecracker Royal Delivery Tombstone Guards Fisherman Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Firecracker Royal Delivery

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Royal Giant
Zap
Firecracker Electro Spirit Royal Giant Guards Fisherman
Firecracker
Zap Royal Giant Fisherman
Royal Delivery
Royal Giant
Firecracker Fisherman Electro Spirit Zap Guards
Tombstone
Guards
Zap Royal Giant
Fisherman
Royal Giant Zap Firecracker

Defense Synergies 1 14

Electro Spirit
Zap Fisherman
Zap
Electro Spirit Firecracker Royal Delivery Tombstone Guards Fisherman
Firecracker
Zap Royal Delivery Tombstone Guards Fisherman
Royal Delivery
Zap Firecracker Tombstone Guards
Royal Giant
Tombstone
Zap Firecracker Royal Delivery Guards
Guards
Fisherman Zap Firecracker Royal Delivery Tombstone
Fisherman
Guards Electro Spirit Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tombstone
Zap Firecracker Royal Delivery Tombstone Fisherman
Fisherman Royal Delivery Tombstone
Firecracker Tombstone Guards Fisherman
Firecracker Royal Delivery Tombstone
Royal Delivery Electro Spirit Zap Firecracker Guards
Electro Spirit Zap Firecracker Royal Delivery Tombstone
Electro Spirit Zap
Tombstone Fisherman
Guards Firecracker Royal Delivery Fisherman
Guards Electro Spirit Zap Firecracker Royal Delivery Tombstone Fisherman
Zap Firecracker Royal Delivery
Tombstone Zap Royal Delivery Guards
Electro Spirit Zap Firecracker Royal Delivery Tombstone Guards
Tombstone
Zap Royal Delivery Fisherman
Firecracker Royal Delivery Tombstone Fisherman
Royal Delivery Tombstone Electro Spirit Zap Firecracker Guards Fisherman
Zap Royal Delivery Electro Spirit Firecracker Tombstone Guards Fisherman
Fisherman
Electro Spirit Firecracker Royal Delivery Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Royal Delivery Tombstone Fisherman
Royal Delivery Zap Firecracker Fisherman
Royal Delivery Tombstone Guards Zap Fisherman
Guards Zap Royal Delivery Fisherman
Royal Delivery Tombstone Guards Fisherman
Firecracker Royal Delivery Electro Spirit Zap
Royal Delivery Guards Tombstone
Royal Delivery Fisherman
Zap Royal Delivery Electro Spirit Firecracker Tombstone
Royal Delivery Tombstone Guards
Tombstone Guards
Zap Royal Delivery Guards
Royal Delivery Tombstone Guards
Firecracker
Tombstone Guards Electro Spirit Zap Firecracker Royal Delivery Fisherman
Electro Spirit Zap Firecracker Royal Delivery
Electro Spirit Zap Royal Delivery Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker Zap Fisherman
Firecracker Guards
Zap Firecracker
Firecracker Electro Spirit Zap
Firecracker
Zap Firecracker
Zap Firecracker Fisherman
Guards Fisherman
Firecracker Zap Fisherman
Zap Firecracker
Firecracker Fisherman
Firecracker Fisherman
Zap Firecracker Fisherman
Zap Firecracker
Firecracker
Fisherman
Zap Firecracker Fisherman
Zap Firecracker
Fisherman
Zap
Zap Firecracker Electro Spirit
Fisherman
Firecracker Zap Fisherman
Zap Fisherman
Zap Firecracker Fisherman
Zap Firecracker
Zap Electro Spirit Firecracker Guards
Zap
Zap Electro Spirit Firecracker
Firecracker
Zap Electro Spirit Tombstone Guards
Zap Firecracker
Firecracker
Zap Firecracker
Zap
Firecracker
Zap Electro Spirit Firecracker Guards
Firecracker Zap
Zap Firecracker
Firecracker

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