My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Goblin Gang Valkyrie Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Valkyrie Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Royal Hogs
Giant Snowball
Goblin Gang Hog Rider Royal Hogs
Zap
Goblin Gang Firecracker Royal Hogs
Barbarian Barrel
Electro Spirit Knight Goblin Gang Firecracker Valkyrie Royal Hogs
The Log
Electro Spirit Goblin Gang Firecracker Hog Rider Royal Hogs
Earthquake
Goblin Gang Firecracker Hog Rider Royal Hogs
Arrows
Electro Spirit Goblin Gang Firecracker Royal Hogs
Royal Delivery
Electro Spirit Knight Goblin Gang Firecracker Valkyrie Hog Rider Royal Hogs
Fireball
Goblin Gang Firecracker Hog Rider Royal Hogs
Poison
Goblin Gang Firecracker Royal Hogs
Lightning
Knight Valkyrie
Rocket
Valkyrie Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Knight Goblin Gang Firecracker Valkyrie Hog Rider Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Knight Goblin Gang

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Hog Rider
Zap
Firecracker Hog Rider Electro Spirit Knight Valkyrie Royal Hogs
Knight
Goblin Gang Firecracker Hog Rider Zap Royal Hogs
Goblin Gang
Knight Hog Rider Firecracker Valkyrie Royal Hogs
Firecracker
Zap Knight Hog Rider Goblin Gang Valkyrie Royal Hogs
Valkyrie
Hog Rider Zap Goblin Gang Firecracker Royal Hogs
Hog Rider
Zap Knight Goblin Gang Firecracker Valkyrie Electro Spirit
Royal Hogs
Zap Knight Goblin Gang Firecracker Valkyrie

Defense Synergies 3 7

Electro Spirit
Zap
Zap
Electro Spirit Knight Goblin Gang Firecracker Valkyrie
Knight
Goblin Gang Firecracker Zap
Goblin Gang
Knight Zap Firecracker Valkyrie
Firecracker
Knight Valkyrie Zap Goblin Gang
Valkyrie
Firecracker Zap Goblin Gang
Hog Rider
Royal Hogs

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Valkyrie
Zap Knight Goblin Gang Firecracker Valkyrie
Goblin Gang Knight Valkyrie
Knight Goblin Gang Firecracker Valkyrie
Firecracker Valkyrie
Goblin Gang Electro Spirit Zap Firecracker Valkyrie
Electro Spirit Zap Goblin Gang Firecracker
Electro Spirit Zap Valkyrie
Goblin Gang
Knight Goblin Gang Firecracker Valkyrie
Goblin Gang Valkyrie Electro Spirit Zap Knight Firecracker
Zap Goblin Gang Firecracker
Zap Knight Goblin Gang Valkyrie
Valkyrie Electro Spirit Zap Goblin Gang Firecracker
Knight Goblin Gang
Zap Goblin Gang
Knight Goblin Gang Firecracker Valkyrie
Electro Spirit Zap Knight Goblin Gang Firecracker Valkyrie
Zap Valkyrie Electro Spirit Knight Firecracker
Goblin Gang Valkyrie Electro Spirit Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Zap
Zap Knight Goblin Gang Firecracker Valkyrie
Goblin Gang Zap Knight Valkyrie
Goblin Gang Valkyrie Zap Knight
Knight Goblin Gang Valkyrie
Firecracker Electro Spirit Zap Goblin Gang
Goblin Gang Knight Valkyrie
Knight Valkyrie
Zap Electro Spirit Knight Firecracker Valkyrie
Goblin Gang
Knight Valkyrie
Zap Valkyrie
Knight Goblin Gang Valkyrie
Firecracker Valkyrie
Goblin Gang Electro Spirit Zap Knight Firecracker Valkyrie
Valkyrie Electro Spirit Zap Firecracker
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie
Firecracker Zap
Knight Firecracker Valkyrie
Zap Firecracker Valkyrie
Firecracker Electro Spirit Zap
Firecracker
Zap Firecracker
Zap Firecracker
Goblin Gang
Firecracker Zap Knight Valkyrie
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Valkyrie
Zap
Zap Firecracker Electro Spirit Valkyrie
Firecracker Zap
Zap
Zap Firecracker
Zap Firecracker
Zap Electro Spirit Firecracker
Zap
Zap Electro Spirit Firecracker
Firecracker
Zap Electro Spirit Goblin Gang
Zap Firecracker
Knight Goblin Gang Firecracker Valkyrie
Zap Firecracker
Zap
Firecracker
Zap Electro Spirit Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker
Firecracker

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