My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Goblin Gang Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Battle Ram
Zap
Goblin Gang Battle Ram Inferno Tower
Barbarian Barrel
Electro Spirit Knight Goblin Gang Battle Ram Inferno Tower Wizard
The Log
Electro Spirit Goblin Gang Battle Ram
Earthquake
Goblin Gang Inferno Tower
Arrows
Electro Spirit Goblin Gang
Royal Delivery
Electro Spirit Knight Goblin Gang Battle Ram Wizard
Fireball
Goblin Gang Battle Ram Inferno Tower Wizard
Poison
Goblin Gang Inferno Tower Wizard
Lightning
Knight Battle Ram Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Battle Ram Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Knight Goblin Gang Battle Ram Inferno Tower Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Knight Goblin Gang

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Battle Ram
Zap
Battle Ram Electro Spirit Knight
Knight
Goblin Gang Battle Ram Zap Wizard
Goblin Gang
Knight Battle Ram
Battle Ram
Zap Knight Electro Spirit Goblin Gang Lightning
Inferno Tower
Wizard
Knight
Lightning
Battle Ram

Defense Synergies 3 5

Electro Spirit
Zap
Zap
Electro Spirit Knight Goblin Gang Inferno Tower
Knight
Goblin Gang Inferno Tower Zap Wizard
Goblin Gang
Knight Inferno Tower Zap
Battle Ram
Inferno Tower
Knight Goblin Gang Zap
Wizard
Knight
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Inferno Tower Wizard
Inferno Tower Zap Knight Goblin Gang
Goblin Gang Inferno Tower Knight Lightning
Inferno Tower Knight Goblin Gang
Lightning
Goblin Gang Electro Spirit Zap
Inferno Tower Lightning Electro Spirit Zap Goblin Gang Wizard
Lightning Electro Spirit Zap Inferno Tower
Inferno Tower Goblin Gang
Knight Goblin Gang Inferno Tower
Goblin Gang Electro Spirit Zap Knight Wizard
Inferno Tower Zap Goblin Gang Wizard
Inferno Tower Zap Knight Goblin Gang Wizard Lightning
Wizard Electro Spirit Zap Goblin Gang
Inferno Tower Knight Goblin Gang
Inferno Tower Zap Goblin Gang Lightning
Wizard Knight Goblin Gang Inferno Tower
Electro Spirit Zap Knight Goblin Gang Wizard
Zap Wizard Electro Spirit Knight
Inferno Tower
Goblin Gang Wizard Electro Spirit Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Inferno Tower
Zap Knight Goblin Gang Wizard Lightning
Goblin Gang Zap Knight Inferno Tower Lightning
Goblin Gang Lightning Zap Knight Inferno Tower
Inferno Tower Knight Goblin Gang
Wizard Electro Spirit Zap Goblin Gang
Goblin Gang Knight Inferno Tower Lightning
Inferno Tower Knight
Zap Lightning Electro Spirit Knight Inferno Tower
Inferno Tower Goblin Gang
Knight Inferno Tower
Lightning Zap
Lightning Knight Goblin Gang Inferno Tower Wizard
Wizard
Goblin Gang Inferno Tower Electro Spirit Zap Knight Lightning
Electro Spirit Zap Inferno Tower Wizard
Electro Spirit Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Zap
Lightning
Lightning Knight
Wizard Zap
Wizard Electro Spirit Zap
Wizard
Zap Wizard Lightning
Zap Wizard Lightning
Lightning Goblin Gang
Lightning Zap Knight Wizard
Lightning Zap Wizard
Lightning Knight
Lightning
Lightning Zap
Lightning Zap Wizard
Lightning Wizard
Lightning
Lightning
Lightning Zap Wizard
Lightning Zap Wizard
Lightning
Lightning Wizard
Lightning
Lightning Zap
Zap Electro Spirit Wizard
Zap Wizard Lightning
Lightning Zap Wizard
Lightning Zap
Lightning Zap Wizard
Zap Lightning Electro Spirit Wizard
Lightning
Lightning Zap Wizard
Zap Lightning Electro Spirit
Wizard Lightning
Zap Lightning Electro Spirit Goblin Gang
Lightning Zap Wizard
Lightning Knight Goblin Gang Wizard
Zap Wizard Lightning
Lightning Zap
Zap Electro Spirit Goblin Gang Lightning
Zap Lightning
Lightning Zap
Lightning Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: