My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Balloon Inferno Dragon
Zap
Balloon Inferno Dragon
Barbarian Barrel
Electro Spirit
The Log
Electro Spirit Mini P.E.K.K.A
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Mini P.E.K.K.A Balloon Inferno Dragon
Fireball
Balloon Inferno Dragon
Poison
Balloon
Lightning
Mini P.E.K.K.A Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A Freeze Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Zap Mini P.E.K.K.A Freeze Inferno Dragon Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Electro Spirit Zap Mini P.E.K.K.A

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Balloon
Zap
Mirror Balloon Electro Spirit Mini P.E.K.K.A Freeze Mega Knight
Mini P.E.K.K.A
Zap Mirror Mega Knight
Mirror
Zap Mini P.E.K.K.A Freeze Balloon
Freeze
Balloon Zap Mirror
Balloon
Zap Freeze Electro Spirit Mirror Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Mini P.E.K.K.A Balloon

Defense Synergies 3 8

Electro Spirit
Zap
Zap
Mini P.E.K.K.A Mirror Mega Knight Electro Spirit Inferno Dragon
Mini P.E.K.K.A
Zap Mirror Freeze
Mirror
Zap Mini P.E.K.K.A Inferno Dragon Mega Knight
Freeze
Mini P.E.K.K.A Mega Knight
Balloon
Inferno Dragon
Zap Mirror Mega Knight
Mega Knight
Zap Mirror Freeze Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Mini P.E.K.K.A Inferno Dragon Zap Mega Knight
Mini P.E.K.K.A Mega Knight Freeze Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Mega Knight
Mini P.E.K.K.A Mega Knight
Freeze Electro Spirit Zap Mega Knight
Inferno Dragon Electro Spirit Zap Freeze
Electro Spirit Zap Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Mega Knight
Electro Spirit Zap Freeze Mega Knight
Inferno Dragon Zap
Mini P.E.K.K.A Mega Knight Zap Freeze
Mega Knight Electro Spirit Zap Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Inferno Dragon Mega Knight
Zap Mini P.E.K.K.A Freeze Inferno Dragon Mega Knight
Mega Knight Mini P.E.K.K.A
Mega Knight Electro Spirit Zap
Zap Freeze Electro Spirit Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mega Knight Electro Spirit Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap
Zap Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Zap Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Zap
Mini P.E.K.K.A Inferno Dragon Mega Knight
Electro Spirit Zap Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Inferno Dragon
Zap Freeze Mega Knight Electro Spirit Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A
Mega Knight Zap
Mini P.E.K.K.A Mega Knight
Mega Knight
Electro Spirit Zap Mini P.E.K.K.A Freeze Inferno Dragon
Mega Knight Electro Spirit Zap Mini P.E.K.K.A Freeze Inferno Dragon
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Freeze
Zap Mega Knight
Electro Spirit Zap Freeze
Zap Freeze
Zap
Mini P.E.K.K.A
Zap
Zap
Freeze
Zap
Zap
Mega Knight
Freeze
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Mega Knight
Zap Mega Knight
Mega Knight
Zap
Zap Freeze Electro Spirit Mega Knight
Inferno Dragon
Zap
Zap Mega Knight
Zap
Zap
Zap Electro Spirit Freeze
Mini P.E.K.K.A
Zap Mega Knight
Zap Electro Spirit Freeze
Mega Knight
Zap Electro Spirit Freeze
Zap
Freeze
Mini P.E.K.K.A Mega Knight
Zap
Zap
Mega Knight
Zap Electro Spirit Freeze
Zap
Zap Freeze Mega Knight
Inferno Dragon
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: