My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Mini P.E.K.K.A Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Giant Skeleton
Giant Snowball
Minions
Zap
Minions Royal Giant
Barbarian Barrel
Electro Spirit Valkyrie Giant Skeleton
The Log
Electro Spirit Royal Giant Mini P.E.K.K.A Giant Skeleton
Earthquake
Arrows
Electro Spirit Minions
Royal Delivery
Electro Spirit Minions Mini P.E.K.K.A Valkyrie Giant Skeleton
Fireball
Minions
Poison
Minions
Lightning
Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Zap Minions Mini P.E.K.K.A Valkyrie Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Electro Spirit Zap Minions

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Royal Giant Giant Skeleton
Zap
Mirror Electro Spirit Minions Royal Giant Mini P.E.K.K.A Valkyrie Giant Skeleton
Minions
Royal Giant Zap Mini P.E.K.K.A Valkyrie Giant Skeleton
Royal Giant
Minions Electro Spirit Zap Mirror Giant Skeleton
Mini P.E.K.K.A
Zap Minions Valkyrie Mirror Giant Skeleton
Valkyrie
Zap Minions Mini P.E.K.K.A Giant Skeleton
Mirror
Zap Royal Giant Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Electro Spirit Zap Minions Royal Giant Mini P.E.K.K.A Valkyrie Mirror

Defense Synergies 3 8

Electro Spirit
Zap
Zap
Mini P.E.K.K.A Mirror Electro Spirit Minions Valkyrie Giant Skeleton
Minions
Valkyrie Zap Giant Skeleton
Royal Giant
Mini P.E.K.K.A
Zap Valkyrie Mirror
Valkyrie
Minions Zap Mini P.E.K.K.A Mirror
Mirror
Zap Mini P.E.K.K.A Valkyrie
Giant Skeleton
Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie
Mini P.E.K.K.A Zap Minions Valkyrie
Mini P.E.K.K.A Minions Valkyrie Giant Skeleton
Mini P.E.K.K.A Minions Valkyrie
Mini P.E.K.K.A Valkyrie Giant Skeleton
Electro Spirit Zap Minions Valkyrie
Minions Electro Spirit Zap
Electro Spirit Zap Valkyrie Giant Skeleton
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Valkyrie Giant Skeleton
Minions Valkyrie Electro Spirit Zap Giant Skeleton
Minions Zap
Mini P.E.K.K.A Zap Minions Valkyrie Giant Skeleton
Valkyrie Electro Spirit Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Minions Mini P.E.K.K.A Valkyrie
Electro Spirit Zap Minions Valkyrie
Zap Valkyrie Electro Spirit Minions Giant Skeleton
Mini P.E.K.K.A
Valkyrie Electro Spirit Minions Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Giant Skeleton
Zap Mini P.E.K.K.A Valkyrie
Giant Skeleton Zap Minions Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Giant Skeleton Zap
Giant Skeleton Mini P.E.K.K.A Valkyrie
Electro Spirit Zap Minions
Mini P.E.K.K.A Minions Valkyrie Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Valkyrie
Zap Giant Skeleton Electro Spirit Minions Mini P.E.K.K.A Valkyrie
Minions Mini P.E.K.K.A Valkyrie Giant Skeleton
Zap Valkyrie Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Valkyrie
Valkyrie
Electro Spirit Zap Minions Mini P.E.K.K.A Valkyrie Giant Skeleton
Minions Valkyrie Electro Spirit Zap Mini P.E.K.K.A Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Zap
Giant Skeleton
Valkyrie Giant Skeleton
Zap Valkyrie
Electro Spirit Zap Minions
Zap
Zap
Minions Mini P.E.K.K.A
Zap Valkyrie
Zap
Minions
Zap
Zap
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Zap Valkyrie
Minions Giant Skeleton
Zap
Zap Electro Spirit Valkyrie
Zap
Zap
Zap
Zap
Zap Electro Spirit Minions
Mini P.E.K.K.A
Zap
Zap Electro Spirit
Giant Skeleton
Zap Electro Spirit Minions
Zap
Mini P.E.K.K.A Valkyrie
Zap
Zap Giant Skeleton
Zap Electro Spirit Minions Giant Skeleton
Zap
Zap Giant Skeleton

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