My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Balloon Magic Archer Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon
Zap
Skeleton Army Balloon
Barbarian Barrel
Electro Spirit Tesla Skeleton Army Magic Archer
The Log
Electro Spirit Mini P.E.K.K.A Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Electro Spirit Skeleton Army
Royal Delivery
Electro Spirit Mini P.E.K.K.A Skeleton Army Balloon Magic Archer
Fireball
Tesla Skeleton Army Balloon Magic Archer
Poison
Skeleton Army Balloon Magic Archer
Lightning
Tesla Mini P.E.K.K.A Balloon Magic Archer Goblinstein
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Skeleton Army Tesla Mini P.E.K.K.A Magic Archer Balloon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Zap Skeleton Army Tesla

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Balloon
Zap
Balloon Electro Spirit Mini P.E.K.K.A Magic Archer
Tesla
Mini P.E.K.K.A
Zap Magic Archer
Skeleton Army
Balloon
Zap Electro Spirit Magic Archer
Magic Archer
Zap Mini P.E.K.K.A Balloon
Goblinstein

Defense Synergies 1 10

Electro Spirit
Zap
Zap
Mini P.E.K.K.A Electro Spirit Tesla Skeleton Army Magic Archer
Tesla
Zap Mini P.E.K.K.A Skeleton Army Magic Archer
Mini P.E.K.K.A
Zap Tesla Skeleton Army Magic Archer
Skeleton Army
Zap Tesla Mini P.E.K.K.A Magic Archer
Balloon
Magic Archer
Zap Tesla Mini P.E.K.K.A Skeleton Army
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Magic Archer
Mini P.E.K.K.A Skeleton Army Zap Tesla
Tesla Mini P.E.K.K.A Skeleton Army
Tesla Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army
Skeleton Army Electro Spirit Zap Tesla Magic Archer
Tesla Electro Spirit Zap Magic Archer
Electro Spirit Zap Tesla Magic Archer
Tesla Mini P.E.K.K.A Skeleton Army
Skeleton Army Tesla Mini P.E.K.K.A
Skeleton Army Electro Spirit Zap Tesla Magic Archer
Tesla Zap Magic Archer
Tesla Mini P.E.K.K.A Skeleton Army Zap
Skeleton Army Electro Spirit Zap Tesla Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Skeleton Army Tesla
Skeleton Army Zap Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A Skeleton Army
Tesla Electro Spirit Zap Skeleton Army Magic Archer
Zap Electro Spirit Tesla Magic Archer
Mini P.E.K.K.A Tesla
Skeleton Army Electro Spirit Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Tesla
Zap Tesla Mini P.E.K.K.A Magic Archer
Skeleton Army Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zap Tesla
Tesla Mini P.E.K.K.A Skeleton Army
Electro Spirit Zap Tesla Magic Archer
Mini P.E.K.K.A Skeleton Army Tesla
Mini P.E.K.K.A Tesla Skeleton Army
Zap Electro Spirit Mini P.E.K.K.A Skeleton Army Magic Archer
Tesla Skeleton Army
Tesla Mini P.E.K.K.A
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Tesla
Tesla Skeleton Army Magic Archer
Tesla Skeleton Army Electro Spirit Zap Mini P.E.K.K.A Magic Archer
Electro Spirit Zap Tesla Mini P.E.K.K.A Magic Archer
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Magic Archer
Magic Archer
Zap Magic Archer
Electro Spirit Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap
Mini P.E.K.K.A
Zap Magic Archer
Zap Magic Archer
Magic Archer
Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Magic Archer
Zap Magic Archer
Magic Archer
Zap
Zap Electro Spirit Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Electro Spirit
Mini P.E.K.K.A
Zap Magic Archer
Zap Electro Spirit Magic Archer
Magic Archer
Zap Electro Spirit Skeleton Army Magic Archer
Zap Magic Archer
Mini P.E.K.K.A Magic Archer
Zap Magic Archer
Zap
Zap Electro Spirit Magic Archer
Zap Magic Archer
Zap Magic Archer

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