My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Goblin Hut Witch Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Royal Hogs Skeleton Army
Giant Snowball
Goblin Hut Royal Hogs Skeleton Army Witch
Zap
Goblin Hut Royal Hogs Skeleton Army Witch
Barbarian Barrel
Elixir Golem Goblin Hut Royal Hogs Skeleton Army Witch
The Log
Elixir Golem Goblin Hut Royal Hogs Skeleton Army Witch
Earthquake
Elixir Golem Goblin Hut Royal Hogs Skeleton Army Witch
Arrows
Goblin Hut Royal Hogs Skeleton Army Witch
Royal Delivery
Elixir Golem Goblin Hut Royal Hogs Skeleton Army Witch Bowler
Fireball
Elixir Golem Goblin Hut Royal Hogs Skeleton Army Witch Bowler
Poison
Elixir Golem Goblin Hut Royal Hogs Skeleton Army Witch
Lightning
Goblin Hut Witch Bowler
Rocket
Goblin Hut Royal Hogs Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Elixir Golem Skeleton Army Fireball Goblin Hut Royal Hogs Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Elixir Golem Skeleton Army Fireball

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Fireball Goblin Hut Witch Bowler The Log
Fireball
Elixir Golem Royal Hogs The Log
Goblin Hut
Elixir Golem Royal Hogs Bowler The Log
Royal Hogs
Fireball Goblin Hut Bowler The Log
Skeleton Army
Witch
Elixir Golem Bowler
Bowler
Elixir Golem Goblin Hut Royal Hogs Witch The Log
The Log
Elixir Golem Fireball Goblin Hut Royal Hogs Bowler

Defense Synergies 2 6

Elixir Golem
Fireball
The Log Goblin Hut
Goblin Hut
Fireball Skeleton Army Bowler
Royal Hogs
Skeleton Army
Goblin Hut The Log
Witch
Bowler The Log
Bowler
The Log Goblin Hut Witch
The Log
Fireball Bowler Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Goblin Hut The Log
Skeleton Army Goblin Hut Witch The Log
Goblin Hut Skeleton Army Witch Bowler
Goblin Hut Skeleton Army Witch Bowler
Fireball Skeleton Army Bowler The Log
Fireball Skeleton Army Bowler The Log
Fireball Goblin Hut Witch
Bowler Fireball The Log
Witch Goblin Hut Skeleton Army
Skeleton Army Bowler
Skeleton Army Witch Fireball Goblin Hut Bowler The Log
Fireball Goblin Hut Witch
Goblin Hut Skeleton Army Bowler Fireball Witch The Log
Fireball Skeleton Army Bowler Goblin Hut Witch The Log
Skeleton Army Goblin Hut
Skeleton Army Fireball Goblin Hut Bowler The Log
Fireball Goblin Hut Skeleton Army Witch Bowler
Fireball Goblin Hut Skeleton Army Witch Bowler The Log
Witch The Log Fireball Goblin Hut Bowler
Goblin Hut
Skeleton Army Bowler Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Goblin Hut Witch Bowler
Fireball Bowler The Log
Skeleton Army Goblin Hut Witch Bowler The Log
Skeleton Army Bowler Fireball The Log
Goblin Hut Skeleton Army Witch Bowler
Fireball Goblin Hut Witch
Skeleton Army Fireball Goblin Hut Witch Bowler
Skeleton Army
Fireball Goblin Hut Skeleton Army Witch The Log
Witch Goblin Hut Skeleton Army
Goblin Hut Witch Bowler
Skeleton Army Fireball Bowler The Log
Skeleton Army Bowler Fireball Witch
Fireball Skeleton Army Witch Bowler
Goblin Hut Skeleton Army Witch Fireball Bowler The Log
Bowler Fireball Goblin Hut Witch The Log
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Bowler The Log
Fireball Goblin Hut The Log
Fireball The Log
Fireball Bowler The Log
Fireball Witch
Witch Bowler The Log
Fireball The Log Bowler
Fireball The Log
Fireball Bowler
Fireball Bowler The Log
Fireball
Fireball Goblin Hut Bowler The Log
Fireball
Fireball Goblin Hut The Log
Fireball Goblin Hut Witch Bowler The Log
Fireball Goblin Hut Bowler The Log
Fireball
Fireball Bowler The Log
Fireball Witch Bowler The Log
Fireball Bowler The Log
Fireball
Bowler The Log
Fireball The Log
The Log Fireball Witch Bowler
Witch
Fireball The Log Witch Bowler
Fireball Witch Bowler The Log
Fireball The Log
Fireball Witch
Fireball Goblin Hut Witch
Fireball Bowler
Fireball The Log
Fireball
Fireball Bowler The Log
Fireball Goblin Hut Skeleton Army Witch
Fireball Witch
The Log Fireball
Fireball Bowler
The Log Fireball Bowler
Fireball
Fireball Witch Bowler The Log
Fireball Witch
Fireball Witch Bowler The Log
Fireball Bowler

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