My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Hunter Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Goblin Hut Hunter Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel Skeleton Army Night Witch Skeleton King
Giant Snowball
Goblin Hut Goblin Barrel Skeleton Army Night Witch Skeleton King
Zap
Goblin Hut Goblin Barrel Skeleton Army Night Witch Skeleton King
Barbarian Barrel
Elixir Golem Goblin Hut Goblin Barrel Skeleton Army Hunter Night Witch Skeleton King
The Log
Elixir Golem Mini P.E.K.K.A Goblin Hut Goblin Barrel Skeleton Army Hunter Skeleton King
Earthquake
Elixir Golem Goblin Hut Goblin Barrel Skeleton Army Skeleton King
Arrows
Goblin Hut Goblin Barrel Skeleton Army Night Witch Skeleton King
Royal Delivery
Elixir Golem Mini P.E.K.K.A Goblin Hut Goblin Barrel Skeleton Army Hunter Night Witch Skeleton King
Fireball
Elixir Golem Goblin Hut Goblin Barrel Skeleton Army Hunter Night Witch Skeleton King
Poison
Elixir Golem Goblin Hut Skeleton Army Hunter Night Witch Skeleton King
Lightning
Mini P.E.K.K.A Goblin Hut Hunter Night Witch Skeleton King
Rocket
Goblin Hut Hunter Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Skeleton Army Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Goblin Barrel Skeleton Army Mini P.E.K.K.A Hunter Night Witch Skeleton King Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Elixir Golem Goblin Barrel Skeleton Army Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Night Witch Mini P.E.K.K.A Goblin Hut Goblin Barrel Hunter
Mini P.E.K.K.A
Elixir Golem Goblin Hut Hunter
Goblin Hut
Elixir Golem Mini P.E.K.K.A Goblin Barrel
Goblin Barrel
Elixir Golem Goblin Hut Skeleton Army Skeleton King
Skeleton Army
Skeleton King Goblin Barrel
Hunter
Elixir Golem Mini P.E.K.K.A
Night Witch
Elixir Golem Skeleton King
Skeleton King
Skeleton Army Goblin Barrel Night Witch

Defense Synergies 0 7

Elixir Golem
Mini P.E.K.K.A
Goblin Hut Skeleton Army Hunter
Goblin Hut
Mini P.E.K.K.A Skeleton Army Hunter
Goblin Barrel
Skeleton Army
Mini P.E.K.K.A Goblin Hut Skeleton King
Hunter
Mini P.E.K.K.A Goblin Hut Skeleton King
Night Witch
Skeleton King
Skeleton Army Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut
Mini P.E.K.K.A Skeleton Army Hunter Goblin Hut Night Witch
Mini P.E.K.K.A Goblin Hut Skeleton Army Hunter Night Witch
Mini P.E.K.K.A Goblin Hut Skeleton Army Hunter Night Witch Skeleton King
Mini P.E.K.K.A Skeleton Army
Skeleton Army Hunter Night Witch
Hunter Goblin Hut Night Witch
Mini P.E.K.K.A Hunter Goblin Hut Skeleton Army Night Witch Skeleton King
Skeleton Army Mini P.E.K.K.A Hunter Night Witch
Skeleton Army Goblin Hut Hunter Night Witch Skeleton King
Hunter Goblin Hut Night Witch
Mini P.E.K.K.A Goblin Hut Skeleton Army Hunter Night Witch
Skeleton Army Mini P.E.K.K.A Goblin Hut Hunter Night Witch Skeleton King
Mini P.E.K.K.A Skeleton Army Goblin Hut Hunter Skeleton King
Skeleton Army Mini P.E.K.K.A Goblin Hut Hunter
Mini P.E.K.K.A Goblin Hut Skeleton Army Hunter Night Witch
Goblin Hut Skeleton Army Hunter Night Witch
Hunter Goblin Hut
Mini P.E.K.K.A Goblin Hut Hunter
Skeleton Army Mini P.E.K.K.A Hunter Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Goblin Hut
Mini P.E.K.K.A Hunter
Skeleton Army Mini P.E.K.K.A Goblin Hut Hunter
Mini P.E.K.K.A Skeleton Army Hunter Night Witch
Mini P.E.K.K.A Goblin Hut Skeleton Army Hunter Night Witch
Goblin Hut Hunter
Mini P.E.K.K.A Skeleton Army Goblin Hut Hunter Night Witch
Mini P.E.K.K.A Skeleton Army Hunter
Mini P.E.K.K.A Goblin Hut Skeleton Army
Goblin Hut Skeleton Army
Mini P.E.K.K.A Goblin Hut Hunter
Skeleton Army
Mini P.E.K.K.A Skeleton Army Hunter Night Witch Skeleton King
Skeleton Army
Goblin Hut Skeleton Army Mini P.E.K.K.A Hunter Night Witch Skeleton King
Mini P.E.K.K.A Goblin Hut Hunter Skeleton King
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Hut
Hunter
Hunter
Mini P.E.K.K.A Night Witch
Goblin Hut Hunter
Goblin Hut
Goblin Hut Hunter
Goblin Hut
Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Hunter
Night Witch
Hunter
Hunter
Hunter Night Witch
Goblin Hut
Mini P.E.K.K.A Night Witch
Hunter Night Witch
Goblin Hut Skeleton Army Night Witch
Hunter
Mini P.E.K.K.A Hunter
Skeleton King
Skeleton King

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