My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard Fisherman Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Battle Healer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Fisherman Ram Rider
Giant Snowball
Fisherman Ram Rider
Zap
Fisherman Ram Rider
Barbarian Barrel
Elixir Golem Valkyrie Wizard
The Log
Elixir Golem Fisherman Ram Rider
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elixir Golem Valkyrie Battle Healer Wizard Fisherman Ram Rider
Fireball
Elixir Golem Battle Healer Wizard Fisherman Ram Rider
Poison
Elixir Golem Battle Healer Wizard Fisherman
Lightning
Valkyrie Battle Healer Wizard Fisherman Ram Rider
Rocket
Valkyrie Battle Healer Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Battle Healer Rage Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Elixir Golem Fisherman Valkyrie Battle Healer Wizard Ram Rider Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Elixir Golem Fisherman Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Battle Healer Rage Wizard
Valkyrie
Battle Healer Wizard Fisherman Ram Rider
Battle Healer
Elixir Golem Rage Valkyrie Fisherman Ram Rider
Wizard
Elixir Golem Valkyrie Rage Ram Rider
Rage
Elixir Golem Battle Healer Wizard Goblin Machine
Fisherman
Valkyrie Battle Healer Ram Rider
Ram Rider
Valkyrie Battle Healer Wizard Fisherman Goblin Machine
Goblin Machine
Rage Ram Rider

Defense Synergies 0 5

Elixir Golem
Valkyrie
Battle Healer Wizard Fisherman
Battle Healer
Valkyrie Fisherman
Wizard
Valkyrie
Rage
Fisherman
Valkyrie Battle Healer Ram Rider
Ram Rider
Fisherman
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Ram Rider
Valkyrie Battle Healer Fisherman Ram Rider
Fisherman Ram Rider Valkyrie
Valkyrie Fisherman Ram Rider
Valkyrie Battle Healer
Valkyrie
Ram Rider Wizard
Valkyrie Battle Healer Ram Rider
Fisherman
Valkyrie Battle Healer Fisherman
Valkyrie Wizard Fisherman Ram Rider
Wizard Ram Rider
Valkyrie Battle Healer Wizard Ram Rider
Valkyrie Wizard
Ram Rider
Fisherman Ram Rider
Wizard Valkyrie Fisherman
Valkyrie Battle Healer Wizard Fisherman Ram Rider
Valkyrie Wizard Battle Healer Fisherman Ram Rider
Fisherman Ram Rider
Valkyrie Wizard Battle Healer Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Battle Healer Fisherman
Valkyrie Battle Healer Wizard Fisherman
Valkyrie Battle Healer Fisherman Ram Rider
Valkyrie Battle Healer Fisherman Ram Rider
Valkyrie Battle Healer Fisherman Ram Rider
Wizard Ram Rider
Valkyrie Battle Healer Ram Rider
Valkyrie Battle Healer Fisherman
Valkyrie
Valkyrie
Valkyrie
Valkyrie Wizard Ram Rider
Wizard Valkyrie
Valkyrie Battle Healer Fisherman
Valkyrie Battle Healer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Fisherman Ram Rider
Valkyrie
Wizard Valkyrie
Wizard Ram Rider Goblin Machine
Wizard
Wizard Ram Rider
Wizard Fisherman Ram Rider
Fisherman
Valkyrie Wizard Fisherman Ram Rider Goblin Machine
Wizard
Fisherman
Fisherman
Fisherman
Wizard
Wizard
Fisherman
Wizard Fisherman Goblin Machine
Valkyrie Wizard Goblin Machine
Wizard
Fisherman
Valkyrie Wizard Goblin Machine
Fisherman
Wizard Fisherman Ram Rider
Wizard Fisherman Ram Rider
Fisherman
Wizard
Wizard
Wizard
Wizard
Wizard Ram Rider
Valkyrie Wizard
Wizard
Wizard

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