My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Night Witch
Giant Snowball
Skeleton Army Night Witch
Zap
Skeleton Army Night Witch
Barbarian Barrel
Elixir Golem Valkyrie Wizard Skeleton Army Night Witch
The Log
Elixir Golem Skeleton Army
Earthquake
Elixir Golem Skeleton Army
Arrows
Skeleton Army Night Witch
Royal Delivery
Elixir Golem Valkyrie Wizard Skeleton Army P.E.K.K.A Night Witch
Fireball
Elixir Golem Wizard Skeleton Army Night Witch
Poison
Elixir Golem Wizard Skeleton Army Night Witch
Lightning
Valkyrie Wizard Night Witch
Rocket
Valkyrie Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Rage Skeleton Army Freeze P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Elixir Golem Skeleton Army Valkyrie Freeze Night Witch Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Elixir Golem Skeleton Army Valkyrie

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Rage Night Witch Wizard
Valkyrie
Wizard P.E.K.K.A
Wizard
Elixir Golem Valkyrie Rage P.E.K.K.A
Rage
Elixir Golem Wizard Night Witch
Skeleton Army
Freeze
P.E.K.K.A
Valkyrie Wizard Night Witch
Night Witch
Elixir Golem Rage P.E.K.K.A

Defense Synergies 0 8

Elixir Golem
Valkyrie
Wizard Freeze P.E.K.K.A Night Witch
Wizard
Valkyrie Skeleton Army Freeze P.E.K.K.A
Rage
Skeleton Army
Wizard Freeze
Freeze
Valkyrie Wizard Skeleton Army
P.E.K.K.A
Valkyrie Wizard
Night Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Skeleton Army P.E.K.K.A Valkyrie Night Witch
Skeleton Army P.E.K.K.A Valkyrie Freeze Night Witch
Skeleton Army P.E.K.K.A Night Witch Valkyrie
Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army Freeze Valkyrie Night Witch
Wizard Freeze Night Witch
Valkyrie P.E.K.K.A
P.E.K.K.A Skeleton Army Night Witch
Skeleton Army Valkyrie Night Witch
Valkyrie Skeleton Army Wizard Freeze Night Witch
Wizard Night Witch
Skeleton Army P.E.K.K.A Night Witch Valkyrie Wizard Freeze
Valkyrie Wizard Skeleton Army Freeze P.E.K.K.A Night Witch
Skeleton Army P.E.K.K.A
Skeleton Army Freeze P.E.K.K.A
Wizard Valkyrie Skeleton Army P.E.K.K.A Night Witch
Valkyrie Wizard Skeleton Army Night Witch
Valkyrie Wizard Freeze
P.E.K.K.A
Valkyrie Wizard Skeleton Army P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army P.E.K.K.A
Valkyrie Wizard
Skeleton Army P.E.K.K.A Valkyrie
Valkyrie Skeleton Army P.E.K.K.A Night Witch
P.E.K.K.A Valkyrie Skeleton Army Night Witch
Wizard Freeze
Skeleton Army P.E.K.K.A Valkyrie Night Witch
P.E.K.K.A Valkyrie Skeleton Army
Freeze P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Valkyrie Wizard Night Witch
Wizard Valkyrie Skeleton Army
Skeleton Army Valkyrie Freeze P.E.K.K.A Night Witch
Valkyrie Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Valkyrie Freeze
Wizard Valkyrie
Wizard Freeze
Wizard
Wizard Freeze
Wizard
Night Witch
Valkyrie Wizard
Wizard
Freeze
Wizard
Wizard
Freeze
Night Witch
Wizard
Valkyrie Wizard
Night Witch
Wizard
Freeze Valkyrie Wizard
Wizard
Wizard
Wizard Night Witch
Wizard Freeze
Night Witch
Wizard Night Witch
Freeze
P.E.K.K.A
Wizard
Skeleton Army Freeze Night Witch
Wizard
Freeze
Valkyrie Wizard
Wizard
P.E.K.K.A
Freeze
Freeze
P.E.K.K.A
Wizard

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