My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Ice Golem Dart Goblin Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Dart Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant
Giant Snowball
Fire Spirit Archers Dart Goblin
Zap
Fire Spirit Archers Dart Goblin Inferno Tower
Barbarian Barrel
Fire Spirit Archers Dart Goblin Inferno Tower
The Log
Fire Spirit Archers Dart Goblin
Earthquake
Archers Inferno Tower
Arrows
Fire Spirit Archers Dart Goblin
Royal Delivery
Fire Spirit Archers Dart Goblin
Fireball
Archers Dart Goblin Inferno Tower
Poison
Archers Dart Goblin Inferno Tower
Lightning
Ice Golem Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Royal Delivery Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Royal Delivery Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Delivery Ice Golem Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Archers Royal Delivery Dart Goblin Fireball Giant Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Ice Golem Archers Royal Delivery

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ice Golem Giant
Archers
Ice Golem Giant
Royal Delivery
Ice Golem
Archers Fire Spirit Dart Goblin
Dart Goblin
Ice Golem Giant
Fireball
Giant
Giant
Fire Spirit Archers Dart Goblin Fireball
Inferno Tower

Defense Synergies 4 11

Fire Spirit
Ice Golem Inferno Tower
Archers
Ice Golem Royal Delivery Dart Goblin Inferno Tower
Royal Delivery
Dart Goblin Inferno Tower Archers Ice Golem Fireball
Ice Golem
Archers Inferno Tower Fire Spirit Royal Delivery Dart Goblin Fireball
Dart Goblin
Royal Delivery Archers Ice Golem Inferno Tower
Fireball
Royal Delivery Ice Golem Inferno Tower
Giant
Inferno Tower
Royal Delivery Ice Golem Fire Spirit Archers Dart Goblin Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Dart Goblin Fireball Inferno Tower
Inferno Tower Royal Delivery Dart Goblin
Inferno Tower Fire Spirit Archers Royal Delivery Dart Goblin
Inferno Tower Dart Goblin
Royal Delivery Fireball
Royal Delivery Fireball Fire Spirit Archers Dart Goblin
Dart Goblin Inferno Tower Fire Spirit Archers Royal Delivery Fireball
Ice Golem Dart Goblin Fireball Inferno Tower
Inferno Tower
Fire Spirit Archers Royal Delivery Ice Golem Dart Goblin Inferno Tower
Archers Dart Goblin Royal Delivery Ice Golem Fireball
Inferno Tower Archers Royal Delivery Dart Goblin Fireball
Inferno Tower Fire Spirit Royal Delivery Fireball
Fire Spirit Fireball Royal Delivery Dart Goblin
Inferno Tower
Inferno Tower Royal Delivery Fireball
Royal Delivery Fireball Inferno Tower
Fire Spirit Royal Delivery Fireball Archers Dart Goblin
Royal Delivery Fire Spirit Archers Ice Golem Dart Goblin Fireball
Dart Goblin Inferno Tower
Fire Spirit Archers Royal Delivery Dart Goblin Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Royal Delivery Ice Golem Fireball Inferno Tower
Royal Delivery Fireball Archers Ice Golem
Royal Delivery Ice Golem Inferno Tower
Royal Delivery Ice Golem Fireball Inferno Tower
Inferno Tower Royal Delivery
Fire Spirit Royal Delivery Fireball Archers Ice Golem Dart Goblin
Royal Delivery Archers Ice Golem Dart Goblin Fireball Inferno Tower
Inferno Tower Royal Delivery
Royal Delivery Ice Golem Fireball Inferno Tower
Inferno Tower Royal Delivery Dart Goblin
Dart Goblin Inferno Tower
Royal Delivery Fireball
Royal Delivery Ice Golem Fireball Inferno Tower
Archers Dart Goblin Fireball
Inferno Tower Archers Royal Delivery Ice Golem Dart Goblin Fireball
Archers Royal Delivery Ice Golem Dart Goblin Fireball Inferno Tower
Royal Delivery Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Dart Goblin
Fireball Dart Goblin
Dart Goblin Fireball
Ice Golem Dart Goblin Fireball
Fireball Fire Spirit
Fireball Fire Spirit Ice Golem Dart Goblin
Fire Spirit Archers Dart Goblin
Fireball Fire Spirit Ice Golem Dart Goblin
Fireball Dart Goblin
Fire Spirit Fireball
Dart Goblin Fireball
Fireball Fire Spirit Archers Dart Goblin
Fire Spirit Ice Golem Dart Goblin Fireball
Dart Goblin Fireball
Ice Golem Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Fire Spirit Archers Dart Goblin Fireball
Fire Spirit Dart Goblin Fireball
Fireball
Fireball
Fireball
Ice Golem Fire Spirit Fireball
Fireball Dart Goblin
Fireball
Fireball Dart Goblin
Fire Spirit Archers Ice Golem Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Dart Goblin Fireball
Fireball
Fireball
Fire Spirit Archers Dart Goblin Fireball
Fireball Fire Spirit Archers Dart Goblin
Fireball
Fireball Dart Goblin
Ice Golem Dart Goblin Fireball
Fireball
Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Dart Goblin

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