My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Skeleton Army Giant Skeleton
Giant Snowball
Fire Spirit Archers Skeleton Army Witch
Zap
Fire Spirit Archers Skeleton Army Witch
Barbarian Barrel
Fire Spirit Archers Elite Barbarians Skeleton Army Witch Giant Skeleton
The Log
Fire Spirit Archers Elite Barbarians Skeleton Army Witch Giant Skeleton
Earthquake
Archers Skeleton Army Witch
Arrows
Fire Spirit Archers Skeleton Army Witch
Royal Delivery
Fire Spirit Archers Elite Barbarians Skeleton Army Witch Giant Skeleton
Fireball
Archers Elite Barbarians Skeleton Army Witch
Poison
Archers Skeleton Army Witch
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Archers Skeleton Army Tornado Witch Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Fire Spirit Archers Skeleton Army

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Giant Skeleton
Archers
Elite Barbarians Giant Skeleton
Elite Barbarians
Fire Spirit Archers
Mirror
Skeleton Army Tornado Giant Skeleton
Skeleton Army
Mirror
Tornado
Mirror Witch Giant Skeleton
Witch
Tornado Giant Skeleton
Giant Skeleton
Fire Spirit Archers Mirror Tornado Witch

Defense Synergies 2 10

Fire Spirit
Tornado Giant Skeleton
Archers
Skeleton Army Tornado Witch Giant Skeleton
Elite Barbarians
Mirror
Skeleton Army Tornado
Skeleton Army
Mirror Archers Giant Skeleton
Tornado
Mirror Fire Spirit Archers Witch Giant Skeleton
Witch
Archers Tornado Giant Skeleton
Giant Skeleton
Fire Spirit Archers Skeleton Army Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Elite Barbarians Skeleton Army Witch
Skeleton Army Tornado Witch Fire Spirit Archers Elite Barbarians Giant Skeleton
Elite Barbarians Skeleton Army Witch
Elite Barbarians Skeleton Army Tornado Giant Skeleton
Skeleton Army Tornado Fire Spirit Archers
Tornado Fire Spirit Archers Witch
Giant Skeleton
Witch Elite Barbarians Skeleton Army Tornado
Elite Barbarians Skeleton Army Tornado Fire Spirit Archers Giant Skeleton
Archers Skeleton Army Witch Tornado Giant Skeleton
Archers Tornado Witch
Skeleton Army Fire Spirit Elite Barbarians Witch Giant Skeleton
Fire Spirit Skeleton Army Tornado Witch
Elite Barbarians Skeleton Army
Skeleton Army Tornado Elite Barbarians
Elite Barbarians Skeleton Army Tornado Witch
Fire Spirit Archers Elite Barbarians Skeleton Army Tornado Witch
Tornado Witch Fire Spirit Archers Giant Skeleton
Elite Barbarians Tornado
Skeleton Army Fire Spirit Archers Elite Barbarians Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Elite Barbarians Witch Giant Skeleton
Archers Elite Barbarians
Skeleton Army Giant Skeleton Elite Barbarians Witch
Skeleton Army Giant Skeleton Elite Barbarians Tornado
Giant Skeleton Elite Barbarians Skeleton Army Witch
Fire Spirit Archers Tornado Witch
Skeleton Army Archers Elite Barbarians Witch Giant Skeleton
Giant Skeleton Elite Barbarians Skeleton Army
Giant Skeleton Elite Barbarians Skeleton Army Tornado Witch
Witch Skeleton Army
Elite Barbarians Witch Giant Skeleton
Skeleton Army Elite Barbarians Tornado Giant Skeleton
Elite Barbarians Skeleton Army Giant Skeleton Witch
Archers Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Archers Tornado Giant Skeleton
Archers Elite Barbarians Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Tornado
Giant Skeleton
Giant Skeleton
Fire Spirit
Fire Spirit Tornado Witch
Fire Spirit Archers Tornado Witch
Fire Spirit Tornado
Tornado
Fire Spirit Elite Barbarians Tornado
Tornado
Fire Spirit Archers Tornado
Fire Spirit Elite Barbarians
Elite Barbarians
Witch
Tornado
Fire Spirit Archers
Fire Spirit Tornado Witch
Giant Skeleton
Tornado
Tornado
Tornado Fire Spirit Witch
Witch
Tornado Witch
Tornado Witch
Tornado
Elite Barbarians Fire Spirit Archers Tornado Witch
Witch
Elite Barbarians
Giant Skeleton
Fire Spirit Archers Skeleton Army Witch
Fire Spirit Archers Tornado Witch
Tornado Giant Skeleton
Elite Barbarians
Elite Barbarians Tornado Witch Giant Skeleton
Tornado Witch
Tornado Witch Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: