My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Sparky
Giant Snowball
Fire Spirit
Zap
Fire Spirit Sparky
Barbarian Barrel
Fire Spirit Wizard Giant Skeleton Magic Archer Sparky
The Log
Fire Spirit Giant Skeleton Sparky
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Wizard Giant Skeleton Magic Archer Sparky
Fireball
Wizard Magic Archer Sparky
Poison
Wizard Magic Archer Sparky
Lightning
Wizard Magic Archer Sparky
Rocket
Wizard Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball Wizard Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Rage Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Arrows Fireball Magic Archer Wizard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Rage Arrows Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Skeleton Sparky
Arrows
Fireball Sparky Giant Skeleton
Fireball
Arrows Magic Archer Sparky
Wizard
Rage Giant Skeleton Sparky
Rage
Sparky Wizard Giant Skeleton
Giant Skeleton
Fire Spirit Arrows Wizard Rage Magic Archer Sparky
Magic Archer
Fireball Giant Skeleton
Sparky
Arrows Rage Fire Spirit Fireball Wizard Giant Skeleton

Defense Synergies 0 7

Fire Spirit
Giant Skeleton Sparky
Arrows
Fireball Giant Skeleton Sparky
Fireball
Arrows
Wizard
Giant Skeleton
Rage
Giant Skeleton
Fire Spirit Arrows Wizard Magic Archer
Magic Archer
Giant Skeleton
Sparky
Fire Spirit Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Magic Archer Sparky
Sparky
Sparky Fire Spirit Giant Skeleton
Sparky
Arrows Fireball Giant Skeleton Sparky
Arrows Fireball Fire Spirit Magic Archer
Fire Spirit Arrows Fireball Wizard Magic Archer
Arrows Fireball Giant Skeleton Magic Archer Sparky
Sparky
Fire Spirit Giant Skeleton Sparky
Arrows Fireball Wizard Giant Skeleton Magic Archer
Arrows Fireball Wizard Magic Archer
Sparky Fire Spirit Fireball Wizard Giant Skeleton
Fire Spirit Fireball Wizard Sparky Arrows Magic Archer
Sparky
Fireball Sparky
Wizard Sparky Arrows Fireball
Fire Spirit Arrows Fireball Wizard Magic Archer
Arrows Wizard Fire Spirit Fireball Giant Skeleton Magic Archer
Sparky
Wizard Fire Spirit Arrows Fireball Giant Skeleton Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Giant Skeleton Sparky
Fireball Arrows Wizard Magic Archer
Giant Skeleton Sparky
Giant Skeleton Fireball Sparky
Giant Skeleton Sparky
Fire Spirit Arrows Fireball Wizard Magic Archer
Sparky Fireball Giant Skeleton
Giant Skeleton Sparky
Giant Skeleton Fireball Magic Archer Sparky
Sparky
Giant Skeleton Sparky
Arrows Fireball Giant Skeleton
Giant Skeleton Fireball Wizard Sparky
Wizard Fireball Magic Archer Sparky
Sparky Fireball Giant Skeleton Magic Archer
Arrows Fireball Wizard Giant Skeleton Magic Archer Sparky
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Arrows Giant Skeleton Sparky
Arrows Fireball Magic Archer
Arrows Fireball Giant Skeleton Magic Archer Sparky
Arrows Fireball Giant Skeleton Sparky
Fireball Wizard Fire Spirit Arrows Magic Archer Sparky
Arrows Fireball Wizard Fire Spirit Magic Archer
Fire Spirit Arrows Wizard Magic Archer Sparky
Arrows Fireball Fire Spirit Wizard Magic Archer
Arrows Fireball Wizard
Fire Spirit Fireball Sparky
Arrows Fireball Wizard Magic Archer Sparky
Fireball Fire Spirit Arrows Wizard Magic Archer
Fire Spirit Fireball Magic Archer Sparky
Arrows Fireball Magic Archer
Arrows Fireball Magic Archer Sparky
Arrows Fireball Wizard Magic Archer Sparky
Magic Archer Arrows Fireball Wizard Sparky
Arrows Fireball Sparky
Sparky
Fire Spirit Arrows Fireball Wizard Magic Archer Sparky
Fire Spirit Arrows Fireball Wizard Magic Archer
Fireball Giant Skeleton Magic Archer Sparky
Arrows Fireball Wizard
Sparky
Arrows Fireball
Arrows Fire Spirit Fireball Wizard Magic Archer Sparky
Arrows Fireball Wizard Magic Archer Sparky
Fireball Arrows Wizard Magic Archer Sparky
Fireball Arrows Magic Archer Sparky
Fire Spirit Arrows Fireball Wizard Magic Archer Sparky
Fireball Wizard
Fireball Sparky
Arrows Fireball Wizard Magic Archer Sparky
Arrows Fireball Magic Archer Sparky
Giant Skeleton Sparky
Arrows Fireball Wizard Magic Archer Sparky
Fire Spirit Fireball Magic Archer
Fireball Fire Spirit Arrows Wizard Magic Archer
Arrows Fireball
Fireball Wizard Magic Archer Sparky
Arrows Fireball Wizard Magic Archer
Arrows Fireball Giant Skeleton Sparky
Sparky
Fireball Giant Skeleton Magic Archer Sparky
Fireball Magic Archer
Fireball Giant Skeleton Magic Archer Sparky
Sparky
Fireball Wizard Sparky

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