My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Fire Spirit Musketeer Goblin Barrel Guards
Zap
Fire Spirit Inferno Tower Goblin Barrel Guards
Barbarian Barrel
Fire Spirit Knight Musketeer Inferno Tower Goblin Barrel Guards
The Log
Fire Spirit Musketeer Goblin Barrel Guards
Earthquake
Inferno Tower Goblin Barrel Guards
Arrows
Fire Spirit Goblin Barrel Guards
Royal Delivery
Fire Spirit Knight Musketeer Goblin Barrel Guards
Fireball
Musketeer Inferno Tower Goblin Barrel
Poison
Musketeer Inferno Tower Guards
Lightning
Knight Musketeer Inferno Tower
Rocket
Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Inferno Tower Rocket Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Knight Goblin Barrel Guards Musketeer Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Knight Goblin Barrel

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Goblin Barrel
Arrows
Knight Goblin Barrel
Knight
Musketeer Goblin Barrel Fire Spirit Arrows
Musketeer
Knight
Inferno Tower
Rocket
Goblin Barrel
Knight Fire Spirit Arrows Guards
Guards
Goblin Barrel

Defense Synergies 5 4

Fire Spirit
Knight Inferno Tower
Arrows
Knight Inferno Tower
Knight
Fire Spirit Musketeer Inferno Tower Arrows
Musketeer
Knight Guards Inferno Tower
Inferno Tower
Knight Guards Fire Spirit Arrows Musketeer
Rocket
Goblin Barrel
Guards
Musketeer Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Musketeer Inferno Tower
Inferno Tower Knight Musketeer
Inferno Tower Rocket Fire Spirit Knight Musketeer
Inferno Tower Knight Musketeer Guards
Arrows Rocket
Arrows Fire Spirit Musketeer Guards
Musketeer Inferno Tower Rocket Fire Spirit Arrows
Rocket Arrows Musketeer Inferno Tower
Inferno Tower Musketeer
Knight Guards Fire Spirit Musketeer Inferno Tower
Guards Arrows Knight Musketeer
Arrows Musketeer Inferno Tower
Inferno Tower Fire Spirit Knight Musketeer Rocket Guards
Fire Spirit Rocket Arrows Guards
Inferno Tower Knight
Inferno Tower Rocket
Arrows Knight Musketeer Inferno Tower
Fire Spirit Arrows Knight Musketeer Guards
Arrows Fire Spirit Knight Musketeer Guards
Musketeer Inferno Tower
Fire Spirit Arrows Knight Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Inferno Tower
Arrows Knight Musketeer Rocket
Guards Knight Musketeer Inferno Tower Rocket
Rocket Guards Knight Musketeer Inferno Tower
Inferno Tower Knight Musketeer Guards
Fire Spirit Arrows Rocket Musketeer
Rocket Guards Knight Musketeer Inferno Tower
Inferno Tower Knight
Rocket Knight Inferno Tower
Inferno Tower Musketeer Guards
Knight Musketeer Inferno Tower Guards
Rocket Arrows Guards
Rocket Knight Inferno Tower Guards
Musketeer
Inferno Tower Guards Knight Musketeer Rocket
Arrows Musketeer Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Rocket Guards
Arrows Musketeer
Rocket Arrows
Arrows Knight Musketeer Rocket Guards
Rocket Fire Spirit Arrows
Arrows Fire Spirit Musketeer Rocket
Fire Spirit Arrows Musketeer
Arrows Fire Spirit
Arrows
Rocket Fire Spirit Musketeer Guards
Rocket Arrows Knight Musketeer
Fire Spirit Arrows Musketeer Rocket
Rocket Fire Spirit Knight Musketeer
Arrows Musketeer Rocket
Arrows Musketeer
Rocket Arrows Musketeer
Arrows Musketeer Rocket
Arrows Rocket
Rocket
Rocket Fire Spirit Arrows Musketeer
Rocket Fire Spirit Arrows
Rocket Musketeer
Rocket Arrows
Rocket Musketeer
Rocket Arrows Musketeer
Arrows Fire Spirit
Arrows Musketeer
Arrows Musketeer
Rocket Arrows Musketeer
Fire Spirit Arrows Musketeer
Rocket Musketeer Guards
Arrows Musketeer Rocket
Rocket Arrows
Rocket Arrows
Fire Spirit Musketeer Rocket Guards
Rocket Fire Spirit Arrows Musketeer
Arrows
Knight Musketeer Rocket
Arrows Musketeer
Rocket Arrows
Musketeer
Musketeer Rocket Guards
Musketeer Rocket
Musketeer Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: