My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Fire Spirit Dart Goblin Goblin Barrel
Zap
Fire Spirit Dart Goblin Goblin Barrel
Barbarian Barrel
Fire Spirit Knight Tesla Dart Goblin Goblin Barrel Electro Wizard
The Log
Fire Spirit Dart Goblin Goblin Barrel
Earthquake
Tesla Goblin Barrel
Arrows
Fire Spirit Dart Goblin Goblin Barrel
Royal Delivery
Fire Spirit Knight Dart Goblin Goblin Barrel P.E.K.K.A Electro Wizard
Fireball
Tesla Dart Goblin Goblin Barrel Electro Wizard
Poison
Dart Goblin Electro Wizard
Lightning
Knight Tesla Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Knight Dart Goblin Goblin Barrel Tesla Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Knight Dart Goblin

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Knight Goblin Barrel
Arrows
P.E.K.K.A Knight Goblin Barrel
Knight
Dart Goblin Goblin Barrel Fire Spirit Arrows Electro Wizard
Tesla
Dart Goblin
Knight Goblin Barrel P.E.K.K.A
Goblin Barrel
Knight Dart Goblin Fire Spirit Arrows P.E.K.K.A
P.E.K.K.A
Fire Spirit Arrows Electro Wizard Dart Goblin Goblin Barrel
Electro Wizard
P.E.K.K.A Knight

Defense Synergies 4 10

Fire Spirit
Knight P.E.K.K.A Electro Wizard
Arrows
Knight Tesla P.E.K.K.A
Knight
Fire Spirit Tesla Dart Goblin Electro Wizard Arrows
Tesla
Knight Arrows Dart Goblin Electro Wizard
Dart Goblin
Knight Tesla P.E.K.K.A Electro Wizard
Goblin Barrel
P.E.K.K.A
Fire Spirit Arrows Dart Goblin Electro Wizard
Electro Wizard
Knight Fire Spirit Tesla Dart Goblin P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Dart Goblin Electro Wizard
P.E.K.K.A Knight Tesla Dart Goblin Electro Wizard
Tesla P.E.K.K.A Fire Spirit Knight Dart Goblin Electro Wizard
Tesla P.E.K.K.A Knight Dart Goblin Electro Wizard
Arrows P.E.K.K.A
Arrows Fire Spirit Tesla Dart Goblin Electro Wizard
Tesla Dart Goblin Electro Wizard Fire Spirit Arrows
Arrows Tesla Dart Goblin P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A
Knight Fire Spirit Tesla Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Arrows Knight Tesla
Arrows Tesla Dart Goblin Electro Wizard
Tesla P.E.K.K.A Fire Spirit Knight Electro Wizard
Fire Spirit Arrows Tesla Dart Goblin P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Tesla Electro Wizard
Tesla P.E.K.K.A Electro Wizard
Tesla Arrows Knight P.E.K.K.A Electro Wizard
Fire Spirit Arrows Tesla Knight Dart Goblin Electro Wizard
Arrows Fire Spirit Knight Tesla Dart Goblin Electro Wizard
P.E.K.K.A Tesla Dart Goblin Electro Wizard
Fire Spirit Arrows Knight Tesla Dart Goblin P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla P.E.K.K.A Electro Wizard
Electro Wizard Arrows Knight Tesla
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Tesla Electro Wizard
P.E.K.K.A Knight Tesla
Fire Spirit Arrows Tesla Dart Goblin Electro Wizard
P.E.K.K.A Knight Tesla Dart Goblin Electro Wizard
P.E.K.K.A Knight Tesla
P.E.K.K.A Electro Wizard Knight
P.E.K.K.A Tesla Dart Goblin
P.E.K.K.A Knight Tesla Dart Goblin
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Knight Tesla
Tesla Dart Goblin
Tesla Electro Wizard Knight Dart Goblin P.E.K.K.A
Arrows Tesla Dart Goblin P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin
Arrows Dart Goblin Electro Wizard
Arrows Dart Goblin
Arrows Knight Dart Goblin
Fire Spirit Arrows
Arrows Fire Spirit Dart Goblin
Fire Spirit Arrows Dart Goblin
Arrows Fire Spirit Dart Goblin
Arrows Dart Goblin
Fire Spirit Electro Wizard
Arrows Knight Dart Goblin Electro Wizard
Fire Spirit Arrows Dart Goblin
Fire Spirit Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Fire Spirit Arrows Dart Goblin Electro Wizard
Fire Spirit Arrows Dart Goblin
Arrows
Arrows
Arrows Fire Spirit
Arrows Dart Goblin Electro Wizard
Arrows
Arrows Dart Goblin
Fire Spirit Arrows Dart Goblin Electro Wizard
Electro Wizard Dart Goblin
Arrows Dart Goblin
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Fire Spirit Dart Goblin
Fire Spirit Arrows Dart Goblin Electro Wizard
Arrows
Knight Dart Goblin Electro Wizard
Arrows Dart Goblin
Arrows
Dart Goblin P.E.K.K.A
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
P.E.K.K.A
Dart Goblin

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