My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Fire Spirit Minions Cannon Barbarians Battle Ram
Zap
Fire Spirit Minions Cannon Battle Ram
Barbarian Barrel
Fire Spirit Cannon Barbarians Battle Ram Bomb Tower
The Log
Fire Spirit Cannon Barbarians Battle Ram
Earthquake
Cannon Barbarians Bomb Tower
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Barbarians Battle Ram
Fireball
Minions Cannon Barbarians Battle Ram Bomb Tower
Poison
Minions Cannon Barbarians Bomb Tower
Lightning
Cannon Battle Ram Bomb Tower
Rocket
Barbarians Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Bomb Tower Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Battle Ram Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Minions Cannon Battle Ram Bomb Tower Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Minions Cannon

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Ram
Arrows
Battle Ram
Minions
Battle Ram
Cannon
Barbarians
Battle Ram
Fire Spirit Arrows Minions
Bomb Tower
Rocket

Defense Synergies 0 5

Fire Spirit
Arrows
Cannon Barbarians Bomb Tower
Minions
Cannon
Cannon
Arrows Minions Rocket
Barbarians
Arrows
Battle Ram
Bomb Tower
Arrows
Rocket
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Cannon
Barbarians Bomb Tower Minions Cannon
Cannon Barbarians Bomb Tower Rocket Fire Spirit Minions
Cannon Barbarians Bomb Tower Minions
Arrows Barbarians Bomb Tower Rocket
Arrows Fire Spirit Minions Cannon Bomb Tower
Minions Rocket Fire Spirit Arrows Cannon Bomb Tower
Rocket Arrows Cannon Barbarians Bomb Tower
Cannon Barbarians Minions Bomb Tower
Fire Spirit Cannon Barbarians
Minions Barbarians Arrows Cannon Bomb Tower
Arrows Minions
Cannon Barbarians Bomb Tower Fire Spirit Minions Rocket
Fire Spirit Bomb Tower Rocket Arrows Minions Cannon Barbarians
Barbarians Cannon Bomb Tower
Barbarians Bomb Tower Rocket Cannon
Barbarians Bomb Tower Arrows Minions Cannon
Fire Spirit Arrows Cannon Bomb Tower Minions Barbarians
Arrows Bomb Tower Fire Spirit Minions Cannon Barbarians
Barbarians Cannon Bomb Tower
Fire Spirit Arrows Minions Cannon Barbarians Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Arrows Bomb Tower Rocket
Barbarians Minions Bomb Tower Rocket
Rocket Barbarians
Barbarians Cannon
Fire Spirit Arrows Rocket Minions Bomb Tower
Rocket Minions Barbarians Bomb Tower
Barbarians Bomb Tower
Rocket Minions Barbarians Bomb Tower
Cannon Barbarians
Minions Barbarians Bomb Tower
Rocket Arrows Barbarians
Barbarians Rocket Cannon Bomb Tower
Cannon Barbarians Bomb Tower
Barbarians Minions Bomb Tower Rocket
Arrows Minions Cannon Barbarians Bomb Tower
Arrows Cannon Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows
Rocket Arrows
Arrows Barbarians Rocket
Rocket Fire Spirit Arrows
Arrows Fire Spirit Minions Rocket
Fire Spirit Arrows
Arrows Fire Spirit
Arrows
Rocket Fire Spirit Minions
Rocket Arrows
Fire Spirit Arrows Rocket
Rocket Fire Spirit
Arrows Minions Rocket
Arrows
Rocket Arrows
Arrows Rocket
Arrows Rocket
Minions Rocket
Rocket Fire Spirit Arrows
Rocket Fire Spirit Arrows
Rocket Minions
Rocket Arrows
Rocket
Rocket Arrows Barbarians
Arrows Fire Spirit
Arrows
Arrows
Rocket Arrows
Fire Spirit Arrows
Rocket Minions
Arrows Rocket
Rocket Arrows
Rocket Arrows
Fire Spirit Minions Barbarians Rocket
Rocket Fire Spirit Arrows
Arrows
Rocket
Arrows
Rocket Arrows
Minions Rocket
Rocket
Rocket

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