My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Skeleton Dragons Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Goblin Cage Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Skeleton Dragons Barbarians
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Barbarians Goblin Cage Bomb Tower Wizard
The Log
Fire Spirit Barbarians Mini P.E.K.K.A Goblin Cage
Earthquake
Barbarians Goblin Cage Bomb Tower
Arrows
Fire Spirit Skeleton Dragons
Royal Delivery
Fire Spirit Skeleton Dragons Barbarians Mini P.E.K.K.A Goblin Cage Wizard
Fireball
Skeleton Dragons Barbarians Goblin Cage Bomb Tower Wizard
Poison
Skeleton Dragons Barbarians Goblin Cage Bomb Tower Wizard
Lightning
Skeleton Dragons Mini P.E.K.K.A Goblin Cage Bomb Tower Wizard
Rocket
Barbarians Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Skeleton Dragons Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Skeleton Dragons Fireball Bomb Tower Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Dragons Fireball Mini P.E.K.K.A Goblin Cage Bomb Tower Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Fire Spirit Skeleton Dragons Fireball Mini P.E.K.K.A

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Goblin Cage
Skeleton Dragons
Mini P.E.K.K.A Goblin Cage
Barbarians
Fireball
Mini P.E.K.K.A
Fire Spirit Skeleton Dragons Wizard
Goblin Cage
Fire Spirit Skeleton Dragons
Bomb Tower
Wizard
Mini P.E.K.K.A

Defense Synergies 1 11

Fire Spirit
Mini P.E.K.K.A
Skeleton Dragons
Goblin Cage Barbarians Fireball Mini P.E.K.K.A Bomb Tower
Barbarians
Skeleton Dragons
Fireball
Skeleton Dragons Mini P.E.K.K.A Goblin Cage Bomb Tower
Mini P.E.K.K.A
Fire Spirit Skeleton Dragons Fireball Bomb Tower Wizard
Goblin Cage
Skeleton Dragons Fireball Wizard
Bomb Tower
Skeleton Dragons Fireball Mini P.E.K.K.A
Wizard
Mini P.E.K.K.A Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Fireball Goblin Cage Wizard
Barbarians Mini P.E.K.K.A Bomb Tower Skeleton Dragons Goblin Cage
Barbarians Mini P.E.K.K.A Goblin Cage Bomb Tower Fire Spirit Skeleton Dragons
Barbarians Mini P.E.K.K.A Goblin Cage Bomb Tower Skeleton Dragons
Barbarians Fireball Mini P.E.K.K.A Goblin Cage Bomb Tower
Fireball Fire Spirit Skeleton Dragons Bomb Tower
Skeleton Dragons Fire Spirit Fireball Goblin Cage Bomb Tower Wizard
Skeleton Dragons Barbarians Fireball Goblin Cage Bomb Tower
Barbarians Mini P.E.K.K.A Goblin Cage Bomb Tower
Fire Spirit Barbarians Mini P.E.K.K.A
Skeleton Dragons Barbarians Fireball Bomb Tower Wizard
Skeleton Dragons Fireball Wizard
Barbarians Mini P.E.K.K.A Goblin Cage Bomb Tower Fire Spirit Skeleton Dragons Fireball Wizard
Fire Spirit Fireball Bomb Tower Wizard Skeleton Dragons Barbarians Mini P.E.K.K.A Goblin Cage
Barbarians Mini P.E.K.K.A Goblin Cage Bomb Tower
Barbarians Bomb Tower Fireball Mini P.E.K.K.A Goblin Cage
Barbarians Bomb Tower Wizard Skeleton Dragons Fireball Mini P.E.K.K.A Goblin Cage
Fire Spirit Fireball Goblin Cage Bomb Tower Skeleton Dragons Barbarians Wizard
Goblin Cage Bomb Tower Wizard Fire Spirit Skeleton Dragons Barbarians Fireball
Barbarians Mini P.E.K.K.A Goblin Cage Bomb Tower
Skeleton Dragons Wizard Fire Spirit Barbarians Fireball Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Fireball Goblin Cage
Fireball Skeleton Dragons Mini P.E.K.K.A Bomb Tower Wizard
Barbarians Mini P.E.K.K.A Goblin Cage Bomb Tower
Mini P.E.K.K.A Barbarians Fireball Goblin Cage
Barbarians Mini P.E.K.K.A Goblin Cage
Fire Spirit Skeleton Dragons Fireball Wizard Bomb Tower
Mini P.E.K.K.A Barbarians Fireball Goblin Cage Bomb Tower
Mini P.E.K.K.A Barbarians Goblin Cage Bomb Tower
Goblin Cage Skeleton Dragons Barbarians Fireball Mini P.E.K.K.A Bomb Tower
Skeleton Dragons Barbarians Goblin Cage
Barbarians Mini P.E.K.K.A Goblin Cage Bomb Tower
Barbarians Fireball Goblin Cage
Barbarians Mini P.E.K.K.A Fireball Goblin Cage Bomb Tower Wizard
Wizard Skeleton Dragons Barbarians Fireball Goblin Cage Bomb Tower
Barbarians Skeleton Dragons Fireball Mini P.E.K.K.A Goblin Cage Bomb Tower
Skeleton Dragons Barbarians Fireball Mini P.E.K.K.A Goblin Cage Bomb Tower Wizard
Fireball Goblin Cage Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons
Fireball Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Barbarians Fireball
Fireball Wizard Fire Spirit Skeleton Dragons
Skeleton Dragons Fireball Wizard Fire Spirit
Fire Spirit Skeleton Dragons Wizard
Fireball Fire Spirit Skeleton Dragons Wizard
Fireball Skeleton Dragons Wizard
Fire Spirit Fireball Mini P.E.K.K.A
Skeleton Dragons Fireball Wizard
Fireball Fire Spirit Skeleton Dragons Wizard
Fire Spirit Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball Wizard
Skeleton Dragons Fireball Wizard
Fireball
Skeleton Dragons Mini P.E.K.K.A
Fire Spirit Skeleton Dragons Fireball Mini P.E.K.K.A Wizard
Fire Spirit Skeleton Dragons Fireball Wizard
Skeleton Dragons Fireball
Skeleton Dragons Fireball Wizard
Skeleton Dragons Barbarians Fireball
Fire Spirit Skeleton Dragons Fireball Wizard
Fireball Skeleton Dragons Wizard
Fireball Skeleton Dragons Wizard
Fireball Skeleton Dragons
Fire Spirit Skeleton Dragons Fireball Wizard
Skeleton Dragons Fireball Wizard
Fireball Mini P.E.K.K.A
Skeleton Dragons Fireball Wizard
Skeleton Dragons Fireball
Fireball Wizard
Fire Spirit Barbarians Fireball
Fireball Fire Spirit Skeleton Dragons Wizard
Fireball
Fireball Skeleton Dragons Mini P.E.K.K.A Wizard
Skeleton Dragons Fireball Wizard
Fireball
Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball
Fireball Skeleton Dragons Wizard

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