My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Dark Prince Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Skeleton Army Dark Prince Sparky
Giant Snowball
Fire Spirit Bats Skeleton Army
Zap
Fire Spirit Bats Royal Giant Skeleton Army Dark Prince Sparky
Barbarian Barrel
Fire Spirit Skeleton Army Dark Prince Electro Wizard Sparky
The Log
Fire Spirit Royal Giant Skeleton Army Dark Prince Sparky
Earthquake
Skeleton Army
Arrows
Fire Spirit Bats Skeleton Army
Royal Delivery
Fire Spirit Bats Skeleton Army Dark Prince Electro Wizard Sparky
Fireball
Skeleton Army Electro Wizard Sparky
Poison
Bats Skeleton Army Electro Wizard Sparky
Lightning
Dark Prince Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Dark Prince Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Skeleton Army Dark Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Arrows Skeleton Army Dark Prince Electro Wizard Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Arrows Skeleton Army

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Dark Prince Sparky
Bats
Royal Giant Dark Prince Sparky
Arrows
Royal Giant Sparky Dark Prince
Royal Giant
Fire Spirit Bats Arrows Dark Prince Electro Wizard Sparky
Skeleton Army
Sparky
Dark Prince
Fire Spirit Bats Arrows Royal Giant Electro Wizard Sparky
Electro Wizard
Royal Giant Dark Prince Sparky
Sparky
Arrows Fire Spirit Bats Royal Giant Skeleton Army Dark Prince Electro Wizard

Defense Synergies 0 10

Fire Spirit
Electro Wizard Sparky
Bats
Dark Prince Electro Wizard Sparky
Arrows
Dark Prince Sparky
Royal Giant
Skeleton Army
Electro Wizard Sparky
Dark Prince
Bats Arrows Electro Wizard
Electro Wizard
Fire Spirit Bats Skeleton Army Dark Prince
Sparky
Fire Spirit Bats Arrows Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Sparky
Skeleton Army Sparky Bats Dark Prince Electro Wizard
Skeleton Army Sparky Fire Spirit Bats Dark Prince Electro Wizard
Skeleton Army Sparky Bats Dark Prince Electro Wizard
Arrows Skeleton Army Dark Prince Sparky
Arrows Skeleton Army Fire Spirit Bats Dark Prince Electro Wizard
Bats Electro Wizard Fire Spirit Arrows
Arrows Electro Wizard Sparky
Sparky Skeleton Army
Skeleton Army Fire Spirit Dark Prince Electro Wizard Sparky
Bats Skeleton Army Electro Wizard Arrows Dark Prince
Arrows Bats Electro Wizard
Skeleton Army Sparky Fire Spirit Bats Dark Prince Electro Wizard
Fire Spirit Skeleton Army Sparky Bats Arrows Dark Prince Electro Wizard
Skeleton Army Sparky Electro Wizard
Skeleton Army Electro Wizard Sparky
Sparky Bats Arrows Skeleton Army Dark Prince Electro Wizard
Fire Spirit Arrows Bats Skeleton Army Dark Prince Electro Wizard
Arrows Fire Spirit Bats Dark Prince Electro Wizard
Sparky Electro Wizard
Skeleton Army Dark Prince Fire Spirit Bats Arrows Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Dark Prince Electro Wizard Sparky
Electro Wizard Arrows
Skeleton Army Bats Dark Prince Electro Wizard Sparky
Skeleton Army Dark Prince Bats Electro Wizard Sparky
Skeleton Army Dark Prince Sparky
Fire Spirit Arrows Bats Electro Wizard
Skeleton Army Dark Prince Sparky Bats Electro Wizard
Skeleton Army Dark Prince Sparky
Electro Wizard Bats Skeleton Army Dark Prince Sparky
Skeleton Army Sparky
Bats Dark Prince Sparky
Skeleton Army Arrows Dark Prince Electro Wizard
Skeleton Army Dark Prince Sparky
Skeleton Army Sparky
Skeleton Army Electro Wizard Sparky Bats Dark Prince
Bats Arrows Dark Prince Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Electro Wizard
Arrows Sparky
Arrows Dark Prince Sparky
Fire Spirit Arrows Dark Prince Sparky
Arrows Fire Spirit Bats
Fire Spirit Arrows Sparky
Arrows Fire Spirit
Arrows
Fire Spirit Bats Electro Wizard Sparky
Arrows Dark Prince Electro Wizard Sparky
Fire Spirit Arrows
Fire Spirit Sparky
Arrows
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Bats Sparky
Fire Spirit Arrows Dark Prince Electro Wizard Sparky
Fire Spirit Arrows
Sparky
Arrows
Sparky
Arrows
Arrows Fire Spirit Dark Prince Sparky
Arrows Electro Wizard Sparky
Arrows Sparky
Arrows Sparky
Fire Spirit Bats Arrows Electro Wizard Sparky
Electro Wizard Bats
Sparky
Arrows Sparky
Arrows Electro Wizard Sparky
Sparky
Arrows Sparky
Electro Wizard Fire Spirit Bats Skeleton Army Dark Prince
Fire Spirit Arrows Electro Wizard
Arrows
Dark Prince Electro Wizard Sparky
Arrows
Arrows Sparky
Dark Prince Sparky
Bats Electro Wizard Sparky
Bats Electro Wizard
Dark Prince Electro Wizard Sparky

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