My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Battle Ram Clone
Giant Snowball
Fire Spirit Bats Battle Ram Clone
Zap
Fire Spirit Bats Battle Ram Inferno Tower Clone
Barbarian Barrel
Fire Spirit Elite Barbarians Battle Ram Inferno Tower Wizard Clone
The Log
Fire Spirit Elite Barbarians Battle Ram Clone
Earthquake
Inferno Tower Clone
Arrows
Fire Spirit Bats Clone
Royal Delivery
Fire Spirit Bats Elite Barbarians Battle Ram Wizard Clone
Fireball
Elite Barbarians Battle Ram Inferno Tower Wizard Clone
Poison
Bats Inferno Tower Wizard Clone
Lightning
Elite Barbarians Battle Ram Inferno Tower Wizard
Rocket
Elite Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Battle Ram Inferno Tower Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Giant Snowball Clone Battle Ram Inferno Tower Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Giant Snowball Clone

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Elite Barbarians Battle Ram
Bats
Elite Barbarians Battle Ram Clone
Giant Snowball
Battle Ram Fire Spirit Elite Barbarians
Elite Barbarians
Fire Spirit Bats Giant Snowball Battle Ram Wizard
Battle Ram
Giant Snowball Fire Spirit Bats Elite Barbarians
Inferno Tower
Wizard
Elite Barbarians
Clone
Bats

Defense Synergies 0 8

Fire Spirit
Giant Snowball Inferno Tower
Bats
Giant Snowball Inferno Tower
Giant Snowball
Fire Spirit Bats Elite Barbarians Inferno Tower Wizard
Elite Barbarians
Giant Snowball Wizard
Battle Ram
Inferno Tower
Fire Spirit Bats Giant Snowball
Wizard
Giant Snowball Elite Barbarians
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Elite Barbarians Inferno Tower Bats
Inferno Tower Fire Spirit Bats Giant Snowball Elite Barbarians
Elite Barbarians Inferno Tower Bats
Elite Barbarians
Fire Spirit Bats Giant Snowball
Bats Giant Snowball Inferno Tower Fire Spirit Wizard
Inferno Tower
Inferno Tower Elite Barbarians
Elite Barbarians Fire Spirit Giant Snowball Inferno Tower
Bats Giant Snowball Wizard
Inferno Tower Bats Giant Snowball Wizard
Inferno Tower Fire Spirit Bats Giant Snowball Elite Barbarians Wizard
Fire Spirit Wizard Bats Giant Snowball
Elite Barbarians Inferno Tower
Inferno Tower Giant Snowball Elite Barbarians
Wizard Bats Elite Barbarians Inferno Tower
Fire Spirit Bats Giant Snowball Elite Barbarians Wizard
Giant Snowball Wizard Fire Spirit Bats
Elite Barbarians Inferno Tower
Wizard Fire Spirit Bats Giant Snowball Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Elite Barbarians Inferno Tower
Giant Snowball Elite Barbarians Wizard
Bats Elite Barbarians Inferno Tower
Bats Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians
Fire Spirit Wizard Bats Giant Snowball
Bats Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians
Bats Giant Snowball Elite Barbarians Inferno Tower
Inferno Tower
Bats Elite Barbarians Inferno Tower
Giant Snowball Elite Barbarians
Elite Barbarians Inferno Tower Wizard
Wizard
Elite Barbarians Inferno Tower Bats
Bats Giant Snowball Elite Barbarians Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball
Wizard Fire Spirit Giant Snowball
Wizard Fire Spirit Bats Giant Snowball
Fire Spirit Wizard
Fire Spirit Giant Snowball Wizard
Giant Snowball Wizard
Fire Spirit Bats Giant Snowball Elite Barbarians
Wizard
Fire Spirit Giant Snowball Wizard
Fire Spirit Giant Snowball Elite Barbarians
Giant Snowball Elite Barbarians
Giant Snowball Wizard
Wizard
Giant Snowball
Bats
Fire Spirit Giant Snowball Wizard
Fire Spirit Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball Fire Spirit Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Elite Barbarians Fire Spirit Bats Giant Snowball Wizard
Bats Giant Snowball Wizard
Giant Snowball Elite Barbarians
Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard
Fire Spirit Bats
Fire Spirit Giant Snowball Wizard
Wizard
Giant Snowball Wizard
Giant Snowball
Elite Barbarians
Bats Giant Snowball Elite Barbarians
Bats Giant Snowball
Giant Snowball

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