My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Magic Archer Lumberjack Mother Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Lumberjack
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Bomb Tower Executioner Magic Archer Lumberjack
The Log
Fire Spirit Lumberjack
Earthquake
Bomb Tower
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Executioner Magic Archer Lumberjack Mother Witch
Fireball
Bomb Tower Executioner Magic Archer Lumberjack Mother Witch
Poison
Bomb Tower Executioner Magic Archer Mother Witch
Lightning
Bomb Tower Executioner Magic Archer Lumberjack Mother Witch Goblinstein
Rocket
Bomb Tower Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomb Tower Executioner Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Executioner Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomb Tower Magic Archer Lumberjack Mother Witch Executioner Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Fire Spirit Bomb Tower Magic Archer Lumberjack

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Lumberjack Mother Witch
Bomb Tower
Executioner
Mega Knight
Magic Archer
Lumberjack Mother Witch Mega Knight
Lumberjack
Fire Spirit Magic Archer Mega Knight
Mother Witch
Fire Spirit Magic Archer Mega Knight
Mega Knight
Executioner Magic Archer Lumberjack Mother Witch
Goblinstein

Defense Synergies 0 8

Fire Spirit
Bomb Tower
Magic Archer
Executioner
Lumberjack Mega Knight
Magic Archer
Bomb Tower Lumberjack Mother Witch Mega Knight
Lumberjack
Executioner Magic Archer Mother Witch
Mother Witch
Magic Archer Lumberjack Mega Knight
Mega Knight
Executioner Magic Archer Mother Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Magic Archer
Bomb Tower Lumberjack Executioner Mega Knight
Bomb Tower Lumberjack Mega Knight Fire Spirit Executioner
Bomb Tower Lumberjack Mega Knight
Bomb Tower Lumberjack Mega Knight
Fire Spirit Bomb Tower Executioner Magic Archer Lumberjack Mother Witch Mega Knight
Fire Spirit Bomb Tower Executioner Magic Archer
Bomb Tower Magic Archer Mega Knight
Bomb Tower Lumberjack
Fire Spirit Lumberjack Mega Knight
Executioner Mother Witch Bomb Tower Magic Archer Lumberjack Mega Knight
Executioner Magic Archer
Bomb Tower Lumberjack Mega Knight Fire Spirit
Fire Spirit Bomb Tower Executioner Mega Knight Magic Archer Lumberjack
Bomb Tower Lumberjack Mega Knight
Bomb Tower Lumberjack Mega Knight
Bomb Tower Mega Knight Executioner Lumberjack
Fire Spirit Bomb Tower Mega Knight Executioner Magic Archer Lumberjack
Bomb Tower Executioner Fire Spirit Magic Archer Lumberjack Mother Witch Mega Knight
Bomb Tower Lumberjack
Mega Knight Fire Spirit Bomb Tower Executioner Lumberjack Mother Witch
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight
Bomb Tower Executioner Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Bomb Tower
Lumberjack Mega Knight
Executioner Lumberjack Mega Knight
Fire Spirit Executioner Mother Witch Bomb Tower Magic Archer
Bomb Tower Lumberjack
Mega Knight Bomb Tower Lumberjack
Mega Knight Bomb Tower Magic Archer
Mega Knight Bomb Tower Lumberjack
Mega Knight
Mega Knight Bomb Tower Executioner Lumberjack
Bomb Tower Executioner Magic Archer Mega Knight
Bomb Tower Executioner Magic Archer Lumberjack
Executioner Mega Knight Bomb Tower Magic Archer Mother Witch
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Executioner Magic Archer
Magic Archer
Executioner Fire Spirit Magic Archer Mega Knight
Executioner Mother Witch Fire Spirit Magic Archer
Fire Spirit Executioner Magic Archer
Fire Spirit Executioner Magic Archer
Fire Spirit Lumberjack
Magic Archer
Fire Spirit Executioner Magic Archer
Fire Spirit Executioner Magic Archer
Magic Archer
Magic Archer
Executioner Magic Archer
Magic Archer Executioner Mega Knight
Fire Spirit Executioner Magic Archer Mega Knight
Fire Spirit Magic Archer Mother Witch Mega Knight
Magic Archer Mega Knight
Mother Witch Fire Spirit Executioner Magic Archer Mega Knight
Executioner Magic Archer
Magic Archer Mega Knight
Magic Archer
Fire Spirit Executioner Magic Archer Mother Witch
Magic Archer Mega Knight
Magic Archer
Mega Knight
Magic Archer
Fire Spirit Magic Archer
Fire Spirit Executioner Magic Archer
Executioner Magic Archer Lumberjack Mega Knight
Executioner Magic Archer
Executioner Mega Knight
Magic Archer
Executioner Magic Archer
Executioner Magic Archer Mega Knight
Mega Knight

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