My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Hunter Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Goblin Barrel
Giant Snowball
Fire Spirit Bomber Hog Rider Goblin Barrel
Zap
Fire Spirit Bomber Goblin Barrel
Barbarian Barrel
Fire Spirit Bomber Knight Goblin Barrel Hunter Magic Archer
The Log
Fire Spirit Bomber Hog Rider Goblin Barrel Hunter
Earthquake
Bomber Hog Rider Goblin Barrel
Arrows
Fire Spirit Bomber Goblin Barrel
Royal Delivery
Fire Spirit Bomber Knight Hog Rider Goblin Barrel Hunter Magic Archer
Fireball
Bomber Hog Rider Goblin Barrel Hunter Magic Archer
Poison
Bomber Hunter Magic Archer
Lightning
Knight Hunter Magic Archer
Rocket
Hog Rider Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Fireball Hunter Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Knight Goblin Barrel Fireball Hog Rider Hunter Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Knight Goblin Barrel

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight Goblin Barrel
Bomber
Knight Hog Rider
Knight
Hog Rider Goblin Barrel Fire Spirit Bomber Fireball Hunter Magic Archer
Fireball
Hog Rider Knight Magic Archer
Hog Rider
Fire Spirit Knight Fireball Bomber Goblin Barrel Hunter Magic Archer
Goblin Barrel
Knight Fire Spirit Hog Rider
Hunter
Knight Hog Rider
Magic Archer
Knight Fireball Hog Rider

Defense Synergies 4 1

Fire Spirit
Knight
Bomber
Knight
Knight
Fire Spirit Bomber Hunter Magic Archer Fireball
Fireball
Knight
Hog Rider
Goblin Barrel
Hunter
Knight
Magic Archer
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Magic Archer
Hunter Knight
Hunter Fire Spirit Bomber Knight
Hunter Knight
Bomber Fireball
Fireball Fire Spirit Bomber Hunter Magic Archer
Hunter Fire Spirit Fireball Magic Archer
Fireball Magic Archer
Hunter
Knight Fire Spirit Bomber Hunter
Bomber Knight Fireball Hunter Magic Archer
Hunter Fireball Magic Archer
Hunter Fire Spirit Bomber Knight Fireball
Fire Spirit Bomber Fireball Hunter Magic Archer
Knight Hunter
Fireball Hunter
Bomber Knight Fireball Hunter
Fire Spirit Fireball Bomber Knight Hunter Magic Archer
Hunter Fire Spirit Bomber Knight Fireball Magic Archer
Hunter
Bomber Fire Spirit Knight Fireball Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball
Fireball Bomber Knight Hunter Magic Archer
Knight Hunter
Hunter Knight Fireball
Knight Hunter
Fire Spirit Fireball Hunter Magic Archer
Knight Fireball Hunter
Knight Hunter
Knight Fireball Magic Archer
Knight Hunter
Fireball
Knight Fireball Hunter
Bomber Fireball Magic Archer
Bomber Knight Fireball Hunter Magic Archer
Bomber Fireball Hunter Magic Archer
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight
Fireball Magic Archer
Fireball Magic Archer
Knight Fireball
Bomber Fireball Fire Spirit Magic Archer
Fireball Fire Spirit Hunter Magic Archer
Fire Spirit Bomber Magic Archer
Fireball Fire Spirit Hunter Magic Archer
Fireball
Fire Spirit Fireball
Knight Fireball Magic Archer
Fireball Fire Spirit Magic Archer
Fire Spirit Knight Fireball Hunter Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Bomber Fireball Hunter Magic Archer
Magic Archer Fireball
Fireball
Bomber
Fire Spirit Bomber Fireball Hunter Magic Archer
Fire Spirit Bomber Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fire Spirit Bomber Fireball Hunter Magic Archer
Fireball Hunter Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fire Spirit Fireball Hunter Magic Archer
Fireball
Fireball
Bomber Fireball Hunter Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fire Spirit Fireball Magic Archer
Fireball Fire Spirit Hunter Magic Archer
Fireball
Fireball Knight Hunter Magic Archer
Bomber Fireball Magic Archer
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball

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