My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Goblin Drill
Giant Snowball
Fire Spirit Bomber Goblin Gang Goblin Drill
Zap
Fire Spirit Bomber Goblin Gang Goblin Drill
Barbarian Barrel
Fire Spirit Bomber Goblin Gang Hunter Goblin Drill
The Log
Fire Spirit Bomber Goblin Gang Hunter Goblin Drill
Earthquake
Bomber Goblin Gang Goblin Drill
Arrows
Fire Spirit Bomber Goblin Gang Goblin Drill
Royal Delivery
Fire Spirit Bomber Goblin Gang Hunter Goblin Drill
Fireball
Bomber Goblin Gang Hunter Goblin Drill
Poison
Bomber Goblin Gang Hunter Goblin Drill
Lightning
Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Royal Delivery Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Royal Delivery Poison Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Delivery Poison Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber The Log Goblin Gang Royal Delivery Poison Hunter Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber The Log Goblin Gang

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Drill
Bomber
Goblin Drill
Goblin Gang
Goblin Drill
Royal Delivery
Poison
Goblin Drill The Log
Hunter
Goblin Drill
Fire Spirit Bomber Goblin Gang Poison The Log
The Log
Poison Goblin Drill

Defense Synergies 0 12

Fire Spirit
Goblin Drill The Log
Bomber
Goblin Drill The Log
Goblin Gang
Royal Delivery Goblin Drill The Log
Royal Delivery
Goblin Gang Hunter The Log
Poison
The Log
Hunter
Royal Delivery The Log
Goblin Drill
Fire Spirit Bomber Goblin Gang The Log
The Log
Fire Spirit Bomber Goblin Gang Royal Delivery Poison Hunter Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log
Hunter Goblin Gang Royal Delivery Goblin Drill The Log
Goblin Gang Hunter Fire Spirit Bomber Royal Delivery Goblin Drill
Hunter Goblin Gang Goblin Drill
Bomber Royal Delivery Poison The Log
Goblin Gang Royal Delivery The Log Fire Spirit Bomber Hunter
Hunter Fire Spirit Goblin Gang Royal Delivery Poison
Poison The Log
Hunter Goblin Gang Goblin Drill
Goblin Gang Fire Spirit Bomber Royal Delivery Hunter
Goblin Gang Poison Bomber Royal Delivery Hunter Goblin Drill The Log
Hunter Goblin Gang Royal Delivery Poison
Hunter Goblin Drill Fire Spirit Bomber Goblin Gang Royal Delivery The Log
Fire Spirit Bomber Goblin Gang Royal Delivery Poison Hunter Goblin Drill The Log
Goblin Gang Hunter Goblin Drill
Goblin Gang Royal Delivery Hunter Goblin Drill The Log
Bomber Goblin Gang Royal Delivery Poison Hunter Goblin Drill
Fire Spirit Royal Delivery Bomber Goblin Gang Hunter Goblin Drill The Log
Royal Delivery Poison Hunter Goblin Drill The Log Fire Spirit Bomber
Hunter Goblin Drill
Bomber Goblin Gang Fire Spirit Royal Delivery Poison Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Delivery
Royal Delivery Poison Bomber Goblin Gang Hunter The Log
Goblin Gang Royal Delivery Hunter The Log
Goblin Gang Hunter Royal Delivery The Log
Goblin Gang Royal Delivery Hunter Goblin Drill
Fire Spirit Royal Delivery Poison Goblin Gang Hunter
Goblin Gang Royal Delivery Hunter
Royal Delivery Hunter
Royal Delivery Poison The Log
Goblin Gang Royal Delivery Goblin Drill
Hunter
Royal Delivery Poison The Log
Royal Delivery Goblin Gang Hunter
Bomber
Goblin Gang Bomber Royal Delivery Poison Hunter Goblin Drill The Log
Poison Bomber Royal Delivery Hunter The Log
Bomber Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Goblin Drill The Log
Poison The Log
Poison Goblin Drill The Log
Poison The Log
Bomber Poison Fire Spirit The Log
Poison Fire Spirit Hunter
Fire Spirit Bomber Poison The Log
Poison The Log Fire Spirit Hunter
Poison The Log
Fire Spirit Goblin Gang Poison
Poison The Log
Poison Fire Spirit
Poison Fire Spirit Hunter The Log
Poison
Poison The Log
Bomber Poison Hunter Goblin Drill The Log
Poison The Log
Poison
Bomber
Fire Spirit Bomber Poison Hunter The Log
Fire Spirit Bomber Poison The Log
Poison The Log
Poison
The Log
Poison Goblin Drill The Log
Poison The Log Fire Spirit Bomber Hunter
Poison The Log Hunter
Poison The Log
Poison The Log
Poison Fire Spirit Hunter
Poison
Poison Bomber Hunter The Log
Poison
Poison The Log
Fire Spirit Goblin Gang
Poison Fire Spirit Hunter
The Log
Poison Goblin Gang Hunter
The Log Bomber Poison
Poison
Goblin Gang Poison The Log
Poison
Poison The Log

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