My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Three Musketeers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Three Musketeers Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Three Musketeers Miner Fisherman
Giant Snowball
Fire Spirit Bomber Three Musketeers Miner Fisherman
Zap
Fire Spirit Bomber Three Musketeers Fisherman
Barbarian Barrel
Fire Spirit Bomber Three Musketeers Magic Archer
The Log
Fire Spirit Bomber Three Musketeers Fisherman
Earthquake
Bomber
Arrows
Fire Spirit Bomber
Royal Delivery
Fire Spirit Bomber Three Musketeers Miner Fisherman Magic Archer
Fireball
Bomber Three Musketeers Fisherman Magic Archer
Poison
Bomber Three Musketeers Fisherman Magic Archer
Lightning
Three Musketeers Fisherman Magic Archer
Rocket
Three Musketeers Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap The Log Miner Fisherman Magic Archer Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bomber Zap The Log

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Three Musketeers Fisherman
Bomber
Zap Miner
Zap
Miner Fire Spirit Bomber Three Musketeers The Log Fisherman Magic Archer
Three Musketeers
Fire Spirit Zap The Log Miner
The Log
Zap Three Musketeers Miner Fisherman Magic Archer
Miner
Fire Spirit Zap Bomber Three Musketeers The Log Magic Archer
Fisherman
Fire Spirit Zap The Log
Magic Archer
Zap The Log Miner

Defense Synergies 0 16

Fire Spirit
Zap The Log
Bomber
Zap The Log Miner Fisherman
Zap
Fire Spirit Bomber Three Musketeers The Log Miner Fisherman Magic Archer
Three Musketeers
Zap The Log
The Log
Fire Spirit Bomber Zap Three Musketeers Miner Fisherman Magic Archer
Miner
Bomber Zap The Log
Fisherman
Bomber Zap The Log Magic Archer
Magic Archer
Zap The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap The Log Magic Archer
Zap Three Musketeers The Log Fisherman
Three Musketeers Fisherman Fire Spirit Bomber
Three Musketeers Fisherman
Bomber The Log
The Log Fire Spirit Bomber Zap Magic Archer
Three Musketeers Fire Spirit Zap Magic Archer
Zap The Log Magic Archer
Three Musketeers Fisherman
Fire Spirit Bomber Miner Fisherman
Bomber Zap The Log Fisherman Magic Archer
Three Musketeers Zap Magic Archer
Fire Spirit Bomber Zap Three Musketeers The Log
Fire Spirit Bomber Three Musketeers Zap The Log Magic Archer
Three Musketeers
Zap Three Musketeers The Log Fisherman
Three Musketeers Bomber Fisherman
Fire Spirit Bomber Zap Three Musketeers The Log Fisherman Magic Archer
Zap The Log Fire Spirit Bomber Fisherman Magic Archer
Three Musketeers Fisherman
Bomber Fire Spirit The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fisherman
Bomber Zap The Log Miner Fisherman Magic Archer
Zap The Log Fisherman
Zap The Log Fisherman
Three Musketeers Fisherman
Fire Spirit Zap Three Musketeers Magic Archer
Fisherman
Zap The Log Magic Archer
Three Musketeers
Zap The Log
Three Musketeers
Bomber Three Musketeers Magic Archer
Bomber Zap Three Musketeers The Log Fisherman Magic Archer
Bomber Zap The Log Magic Archer
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Zap The Log Miner Fisherman Magic Archer
The Log Miner Magic Archer
The Log
Bomber Fire Spirit Zap The Log Magic Archer
Fire Spirit Zap Magic Archer
Fire Spirit Bomber The Log Magic Archer
The Log Fire Spirit Zap Magic Archer
The Log Miner Zap Fisherman
Fire Spirit Three Musketeers Fisherman
Miner Zap The Log Fisherman Magic Archer
Fire Spirit Zap Magic Archer
Fire Spirit Three Musketeers The Log Miner Fisherman Magic Archer
Fisherman Magic Archer
Zap The Log Fisherman Magic Archer
Bomber Zap Three Musketeers The Log Magic Archer
Magic Archer Three Musketeers The Log
Three Musketeers
Bomber Fisherman
Fire Spirit Bomber Zap Three Musketeers The Log Fisherman Magic Archer
Fire Spirit Bomber Zap The Log Miner Magic Archer
The Log Magic Archer
The Log Fisherman
Zap The Log
Zap The Log Fire Spirit Bomber Magic Archer
Fisherman
The Log Miner Zap Fisherman Magic Archer
Zap The Log Miner Fisherman Magic Archer
Miner Zap The Log Fisherman Magic Archer
Fire Spirit Zap Magic Archer
Zap
Bomber Zap The Log Miner Magic Archer
Zap Magic Archer
The Log Magic Archer
Zap Fire Spirit Magic Archer
Fire Spirit Zap Three Musketeers Magic Archer
The Log
Miner Three Musketeers Magic Archer
The Log Bomber Zap Magic Archer
Zap
Three Musketeers
Zap The Log Magic Archer
Zap Magic Archer
Zap The Log Miner Magic Archer

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