My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Mini P.E.K.K.A Battle Ram Flying Machine Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince Prince
Giant Snowball
Fire Spirit Cannon Battle Ram Flying Machine
Zap
Fire Spirit Cannon Battle Ram Flying Machine Dark Prince Prince
Barbarian Barrel
Electro Spirit Fire Spirit Cannon Battle Ram Dark Prince
The Log
Electro Spirit Fire Spirit Cannon Mini P.E.K.K.A Battle Ram Dark Prince Prince
Earthquake
Cannon
Arrows
Electro Spirit Fire Spirit Flying Machine
Royal Delivery
Electro Spirit Fire Spirit Mini P.E.K.K.A Battle Ram Flying Machine Dark Prince Prince
Fireball
Cannon Battle Ram Flying Machine
Poison
Cannon Flying Machine
Lightning
Cannon Mini P.E.K.K.A Battle Ram Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Mini P.E.K.K.A Battle Ram Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Cannon Mini P.E.K.K.A Battle Ram Flying Machine Dark Prince Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Fire Spirit Cannon Mini P.E.K.K.A

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram
Fire Spirit
Mini P.E.K.K.A Battle Ram Dark Prince Prince
Cannon
Mini P.E.K.K.A
Fire Spirit Dark Prince
Battle Ram
Electro Spirit Fire Spirit Flying Machine
Flying Machine
Battle Ram Dark Prince Prince
Dark Prince
Prince Fire Spirit Mini P.E.K.K.A Flying Machine
Prince
Dark Prince Fire Spirit Flying Machine

Defense Synergies 0 9

Electro Spirit
Dark Prince
Fire Spirit
Mini P.E.K.K.A
Cannon
Mini P.E.K.K.A Flying Machine Dark Prince Prince
Mini P.E.K.K.A
Fire Spirit Cannon
Battle Ram
Flying Machine
Cannon Dark Prince Prince
Dark Prince
Electro Spirit Cannon Flying Machine Prince
Prince
Cannon Flying Machine Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Flying Machine
Mini P.E.K.K.A Cannon Flying Machine Dark Prince Prince
Cannon Mini P.E.K.K.A Prince Fire Spirit Dark Prince
Cannon Mini P.E.K.K.A Prince Dark Prince
Mini P.E.K.K.A Dark Prince Prince
Electro Spirit Fire Spirit Cannon Flying Machine Dark Prince
Electro Spirit Fire Spirit Cannon Flying Machine
Electro Spirit Cannon Flying Machine
Cannon Mini P.E.K.K.A Prince
Fire Spirit Cannon Mini P.E.K.K.A Dark Prince Prince
Electro Spirit Cannon Flying Machine Dark Prince
Flying Machine
Cannon Mini P.E.K.K.A Prince Fire Spirit Flying Machine Dark Prince
Fire Spirit Electro Spirit Cannon Mini P.E.K.K.A Dark Prince Prince
Mini P.E.K.K.A Cannon Prince
Cannon Mini P.E.K.K.A Prince
Cannon Mini P.E.K.K.A Dark Prince Prince
Fire Spirit Cannon Electro Spirit Flying Machine Dark Prince Prince
Electro Spirit Fire Spirit Cannon Flying Machine Dark Prince
Mini P.E.K.K.A Cannon Prince
Dark Prince Electro Spirit Fire Spirit Cannon Mini P.E.K.K.A Flying Machine Prince
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Dark Prince Prince
Mini P.E.K.K.A Flying Machine Prince
Mini P.E.K.K.A Dark Prince Prince
Mini P.E.K.K.A Dark Prince Prince
Cannon Mini P.E.K.K.A Dark Prince Prince
Fire Spirit Electro Spirit Flying Machine
Mini P.E.K.K.A Dark Prince Prince Flying Machine
Mini P.E.K.K.A Dark Prince Prince
Electro Spirit Mini P.E.K.K.A Flying Machine Dark Prince Prince
Cannon
Mini P.E.K.K.A Flying Machine Dark Prince Prince
Dark Prince Prince
Mini P.E.K.K.A Dark Prince Prince Cannon
Cannon Flying Machine
Electro Spirit Mini P.E.K.K.A Flying Machine Dark Prince Prince
Electro Spirit Cannon Mini P.E.K.K.A Flying Machine Dark Prince
Electro Spirit Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Flying Machine
Flying Machine
Flying Machine Dark Prince Prince
Fire Spirit Dark Prince
Electro Spirit Fire Spirit Flying Machine
Fire Spirit Flying Machine
Fire Spirit Flying Machine
Flying Machine
Fire Spirit Mini P.E.K.K.A Prince
Flying Machine Dark Prince Prince
Fire Spirit Flying Machine
Flying Machine Fire Spirit
Flying Machine
Flying Machine Prince
Flying Machine
Flying Machine
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Flying Machine Dark Prince Prince
Fire Spirit Flying Machine
Prince
Prince
Flying Machine
Electro Spirit Fire Spirit Dark Prince
Flying Machine
Flying Machine Prince
Fire Spirit Flying Machine
Electro Spirit Flying Machine
Mini P.E.K.K.A
Electro Spirit
Prince
Electro Spirit Fire Spirit Flying Machine Dark Prince Prince
Fire Spirit Flying Machine
Mini P.E.K.K.A Flying Machine Dark Prince Prince
Flying Machine
Flying Machine Dark Prince Prince
Electro Spirit Flying Machine
Flying Machine
Flying Machine Dark Prince Prince
Prince

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