My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Electro Giant Ice Wizard Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarian Barrel Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Fire Spirit Fisherman
Zap
Fire Spirit Fisherman
Barbarian Barrel
Fire Spirit Executioner Ice Wizard
The Log
Fire Spirit Fisherman
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Executioner Ice Wizard Fisherman Mother Witch
Fireball
Executioner Ice Wizard Fisherman Mother Witch
Poison
Executioner Ice Wizard Fisherman Mother Witch
Lightning
Executioner Ice Wizard Fisherman Mother Witch
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Executioner Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Barbarian Barrel Executioner Electro Giant Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Executioner Electro Giant Ice Wizard Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Barbarian Barrel Earthquake Ice Wizard Fisherman Mother Witch Executioner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Barbarian Barrel Earthquake Ice Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Fisherman Mother Witch
Earthquake
Barbarian Barrel Electro Giant Mother Witch
Barbarian Barrel
Earthquake Executioner Electro Giant Ice Wizard
Executioner
Barbarian Barrel
Electro Giant
Earthquake Barbarian Barrel Fisherman Mother Witch
Ice Wizard
Barbarian Barrel Fisherman
Fisherman
Fire Spirit Electro Giant Ice Wizard
Mother Witch
Fire Spirit Earthquake Electro Giant

Defense Synergies 0 10

Fire Spirit
Earthquake
Barbarian Barrel Ice Wizard
Barbarian Barrel
Earthquake Electro Giant Ice Wizard Mother Witch
Executioner
Electro Giant
Barbarian Barrel Ice Wizard Fisherman
Ice Wizard
Earthquake Barbarian Barrel Electro Giant Fisherman Mother Witch
Fisherman
Electro Giant Ice Wizard Mother Witch
Mother Witch
Barbarian Barrel Ice Wizard Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Barrel Executioner
Executioner Ice Wizard Fisherman
Fisherman Fire Spirit Executioner Ice Wizard
Ice Wizard Fisherman
Earthquake Barbarian Barrel
Barbarian Barrel Fire Spirit Earthquake Executioner Ice Wizard Mother Witch
Fire Spirit Executioner Ice Wizard
Earthquake Barbarian Barrel Electro Giant
Ice Wizard Fisherman
Fire Spirit Barbarian Barrel Ice Wizard Fisherman
Executioner Ice Wizard Mother Witch Earthquake Barbarian Barrel Electro Giant Fisherman
Executioner Ice Wizard
Fire Spirit Earthquake Ice Wizard
Fire Spirit Executioner Earthquake Barbarian Barrel
Electro Giant Fisherman
Executioner Fisherman
Fire Spirit Barbarian Barrel Executioner Ice Wizard Fisherman
Earthquake Barbarian Barrel Executioner Fire Spirit Ice Wizard Fisherman Mother Witch
Fisherman
Fire Spirit Earthquake Barbarian Barrel Executioner Electro Giant Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Electro Giant Fisherman
Barbarian Barrel Executioner Fisherman
Fisherman
Barbarian Barrel Fisherman
Executioner Fisherman
Fire Spirit Executioner Electro Giant Mother Witch Ice Wizard
Ice Wizard
Fisherman
Barbarian Barrel
Electro Giant
Executioner
Executioner Electro Giant
Electro Giant Barbarian Barrel Executioner Fisherman
Executioner Earthquake Barbarian Barrel Electro Giant Ice Wizard Mother Witch
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Barrel
Barbarian Barrel Executioner Ice Wizard Fisherman
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Executioner Fire Spirit Earthquake Barbarian Barrel
Executioner Electro Giant Mother Witch Fire Spirit Ice Wizard
Fire Spirit Earthquake Executioner
Earthquake Fire Spirit Barbarian Barrel Executioner Ice Wizard
Fisherman
Fire Spirit Fisherman
Earthquake Barbarian Barrel Fisherman
Fire Spirit Executioner
Earthquake Fire Spirit Barbarian Barrel Executioner Fisherman
Earthquake Barbarian Barrel Fisherman
Earthquake Barbarian Barrel Fisherman
Earthquake Barbarian Barrel Executioner
Earthquake Barbarian Barrel Executioner
Earthquake Barbarian Barrel
Fisherman
Fire Spirit Earthquake Barbarian Barrel Executioner Fisherman
Fire Spirit Earthquake Barbarian Barrel Electro Giant Mother Witch
Earthquake
Fisherman
Earthquake Barbarian Barrel
Earthquake Electro Giant Mother Witch Fire Spirit Barbarian Barrel Executioner Ice Wizard
Fisherman
Earthquake Barbarian Barrel Executioner Ice Wizard Fisherman
Fisherman
Barbarian Barrel Fisherman
Fire Spirit Executioner Electro Giant Ice Wizard Mother Witch
Electro Giant
Earthquake
Earthquake
Earthquake Fire Spirit Barbarian Barrel
Fire Spirit Executioner Ice Wizard
Barbarian Barrel
Executioner
Earthquake Executioner
Electro Giant
Executioner
Electro Giant
Executioner
Barbarian Barrel Executioner Electro Giant

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