My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Mediocre
Synergy
Mediocre
Versatility
Bad
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Clone
Giant Snowball
Fire Spirit Clone
Zap
Fire Spirit Firecracker Clone
Barbarian Barrel
Fire Spirit Firecracker Elixir Golem Clone
The Log
Fire Spirit Firecracker Elixir Golem Clone
Earthquake
Firecracker Elixir Golem Clone
Arrows
Fire Spirit Firecracker Clone
Royal Delivery
Fire Spirit Firecracker Elixir Golem Clone Bowler
Fireball
Firecracker Elixir Golem Clone Bowler
Poison
Firecracker Elixir Golem Clone
Lightning
Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Freeze Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Golem Rage Clone Freeze Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Rage Firecracker Elixir Golem Clone Freeze Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit Rage Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elixir Golem Bowler
Firecracker
Elixir Golem Mirror Bowler
Elixir Golem
Firecracker Rage Fire Spirit Mirror Bowler
Mirror
Firecracker Elixir Golem Freeze
Rage
Elixir Golem
Clone
Bowler
Freeze
Mirror
Bowler
Fire Spirit Firecracker Elixir Golem Clone

Defense Synergies 0 3

Fire Spirit
Firecracker
Firecracker
Fire Spirit Mirror
Elixir Golem
Mirror
Firecracker Bowler
Rage
Clone
Freeze
Bowler
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker
Firecracker
Bowler Fire Spirit Freeze
Firecracker Bowler
Firecracker Bowler
Freeze Bowler Fire Spirit Firecracker
Fire Spirit Firecracker Freeze
Bowler
Fire Spirit Firecracker Bowler
Firecracker Freeze Bowler
Firecracker
Bowler Fire Spirit Freeze
Fire Spirit Bowler Firecracker Freeze
Freeze Bowler
Firecracker Bowler
Fire Spirit Firecracker Bowler
Freeze Fire Spirit Firecracker Bowler
Bowler Fire Spirit Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler
Firecracker Bowler
Bowler
Bowler
Bowler
Fire Spirit Firecracker Freeze
Bowler
Freeze Firecracker
Bowler
Bowler
Bowler
Firecracker Bowler
Firecracker Freeze Bowler
Bowler Firecracker Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Bowler
Firecracker Freeze
Fire Spirit Firecracker Bowler
Firecracker Fire Spirit Freeze
Fire Spirit Firecracker Bowler
Fire Spirit Firecracker Freeze Bowler
Firecracker
Fire Spirit Bowler
Firecracker Bowler
Fire Spirit Firecracker
Fire Spirit Firecracker Bowler
Firecracker Freeze
Firecracker
Firecracker Bowler
Firecracker Bowler
Freeze
Fire Spirit Firecracker Bowler
Fire Spirit Firecracker Bowler
Bowler
Bowler
Firecracker Freeze Fire Spirit Bowler
Firecracker Bowler
Bowler
Firecracker
Fire Spirit Firecracker
Firecracker Freeze
Bowler
Firecracker Freeze
Firecracker Bowler
Fire Spirit Freeze
Fire Spirit Firecracker
Freeze
Firecracker Bowler
Firecracker Bowler
Firecracker
Firecracker Freeze Bowler
Firecracker
Firecracker Freeze Bowler
Firecracker Bowler

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