My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Flying Machine Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Wizard Baby Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Flying Machine Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Sparky
Giant Snowball
Fire Spirit Flying Machine Goblin Barrel Baby Dragon
Zap
Fire Spirit Firecracker Flying Machine Goblin Barrel Sparky
Barbarian Barrel
Fire Spirit Firecracker Wizard Goblin Barrel Sparky
The Log
Fire Spirit Firecracker Goblin Barrel Sparky
Earthquake
Firecracker Goblin Barrel
Arrows
Fire Spirit Firecracker Flying Machine Goblin Barrel
Royal Delivery
Fire Spirit Firecracker Flying Machine Wizard Goblin Barrel Baby Dragon Sparky
Fireball
Firecracker Flying Machine Wizard Goblin Barrel Baby Dragon Sparky
Poison
Firecracker Flying Machine Wizard Sparky
Lightning
Wizard Baby Dragon Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Wizard Baby Dragon Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Baby Dragon Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Firecracker Goblin Barrel Flying Machine Baby Dragon Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Firecracker Goblin Barrel Flying Machine

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel Baby Dragon Sparky
Firecracker
Flying Machine Goblin Barrel Baby Dragon Sparky Mega Knight
Flying Machine
Firecracker Baby Dragon Mega Knight
Wizard
Sparky Mega Knight
Goblin Barrel
Fire Spirit Firecracker Baby Dragon Sparky Mega Knight
Baby Dragon
Fire Spirit Firecracker Flying Machine Goblin Barrel Sparky Mega Knight
Sparky
Fire Spirit Firecracker Wizard Goblin Barrel Baby Dragon
Mega Knight
Firecracker Flying Machine Wizard Goblin Barrel Baby Dragon

Defense Synergies 0 9

Fire Spirit
Firecracker Sparky
Firecracker
Fire Spirit Flying Machine Baby Dragon Mega Knight
Flying Machine
Firecracker Baby Dragon Mega Knight
Wizard
Mega Knight
Goblin Barrel
Baby Dragon
Firecracker Flying Machine Mega Knight
Sparky
Fire Spirit
Mega Knight
Firecracker Flying Machine Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine Wizard Baby Dragon Sparky
Sparky Firecracker Flying Machine Mega Knight
Sparky Mega Knight Fire Spirit
Sparky Firecracker Mega Knight
Firecracker Sparky Mega Knight
Fire Spirit Firecracker Flying Machine Baby Dragon Mega Knight
Fire Spirit Firecracker Flying Machine Wizard Baby Dragon
Flying Machine Baby Dragon Sparky Mega Knight
Sparky
Fire Spirit Firecracker Sparky Mega Knight
Firecracker Flying Machine Wizard Baby Dragon Mega Knight
Firecracker Flying Machine Wizard Baby Dragon
Sparky Mega Knight Fire Spirit Flying Machine Wizard
Fire Spirit Wizard Sparky Mega Knight Firecracker Baby Dragon
Sparky Mega Knight
Sparky Mega Knight
Wizard Sparky Mega Knight Firecracker
Fire Spirit Mega Knight Firecracker Flying Machine Wizard Baby Dragon
Wizard Baby Dragon Fire Spirit Firecracker Flying Machine Mega Knight
Sparky
Wizard Mega Knight Fire Spirit Firecracker Flying Machine Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Sparky
Firecracker Flying Machine Wizard Baby Dragon Mega Knight
Mega Knight Sparky
Mega Knight Sparky
Sparky Mega Knight
Fire Spirit Firecracker Wizard Flying Machine Baby Dragon
Sparky Flying Machine
Mega Knight Sparky
Mega Knight Firecracker Flying Machine Baby Dragon Sparky
Sparky
Mega Knight Flying Machine Sparky
Mega Knight
Mega Knight Wizard Sparky
Wizard Firecracker Flying Machine Baby Dragon Sparky Mega Knight
Sparky Firecracker Flying Machine Baby Dragon
Mega Knight Firecracker Flying Machine Wizard Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine Baby Dragon Sparky
Firecracker Flying Machine Baby Dragon
Flying Machine Baby Dragon Sparky
Firecracker Flying Machine Sparky
Wizard Fire Spirit Firecracker Baby Dragon Sparky Mega Knight
Firecracker Wizard Fire Spirit Flying Machine Baby Dragon
Fire Spirit Firecracker Flying Machine Wizard Baby Dragon Sparky
Fire Spirit Firecracker Flying Machine Wizard Baby Dragon
Firecracker Flying Machine Wizard
Fire Spirit Sparky
Firecracker Flying Machine Wizard Sparky
Fire Spirit Firecracker Flying Machine Wizard Baby Dragon
Flying Machine Fire Spirit Firecracker Baby Dragon Sparky
Firecracker Flying Machine Baby Dragon
Firecracker Flying Machine Baby Dragon Sparky
Firecracker Flying Machine Wizard Baby Dragon Sparky
Firecracker Flying Machine Wizard Baby Dragon Sparky Mega Knight
Sparky
Sparky
Fire Spirit Firecracker Flying Machine Wizard Baby Dragon Sparky Mega Knight
Fire Spirit Firecracker Flying Machine Wizard Baby Dragon Mega Knight
Baby Dragon Sparky Mega Knight
Wizard
Sparky
Flying Machine Baby Dragon
Firecracker Fire Spirit Wizard Baby Dragon Sparky Mega Knight
Firecracker Flying Machine Wizard Baby Dragon Sparky
Flying Machine Wizard Baby Dragon Sparky Mega Knight
Firecracker Baby Dragon Sparky
Fire Spirit Firecracker Flying Machine Wizard Baby Dragon Sparky
Firecracker Flying Machine Wizard
Sparky
Wizard Sparky Mega Knight
Firecracker Sparky
Sparky Mega Knight
Firecracker Wizard Sparky
Fire Spirit Flying Machine
Fire Spirit Firecracker Flying Machine Wizard Baby Dragon
Firecracker Flying Machine Wizard Baby Dragon Sparky Mega Knight
Firecracker Flying Machine Wizard Baby Dragon
Sparky
Firecracker Flying Machine Sparky Mega Knight
Firecracker Flying Machine Baby Dragon Sparky
Firecracker Flying Machine
Firecracker Flying Machine Baby Dragon Sparky Mega Knight
Sparky
Firecracker Wizard Sparky Mega Knight

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