My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Night Witch
Giant Snowball
Fire Spirit Skeleton Army Night Witch
Zap
Fire Spirit Firecracker Mortar Skeleton Army Night Witch
Barbarian Barrel
Fire Spirit Firecracker Mortar Valkyrie Skeleton Army Electro Wizard Night Witch
The Log
Fire Spirit Firecracker Skeleton Army
Earthquake
Firecracker Mortar Skeleton Army
Arrows
Fire Spirit Firecracker Skeleton Army Night Witch
Royal Delivery
Fire Spirit Firecracker Valkyrie Skeleton Army Electro Wizard Night Witch
Fireball
Firecracker Mortar Skeleton Army Electro Wizard Night Witch
Poison
Firecracker Mortar Skeleton Army Electro Wizard Night Witch
Lightning
Mortar Valkyrie Electro Wizard Night Witch
Rocket
Mortar Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Mortar Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Skeleton Army Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Firecracker Skeleton Army Mortar Valkyrie Electro Wizard Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Firecracker Skeleton Army

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Mortar
Firecracker
Mortar Valkyrie
Mortar
Fire Spirit Firecracker The Log
Valkyrie
Fire Spirit Firecracker Electro Wizard
Skeleton Army
The Log
Mortar
Electro Wizard
Valkyrie
Night Witch

Defense Synergies 2 20

Fire Spirit
Firecracker Valkyrie The Log Electro Wizard
Firecracker
Valkyrie The Log Fire Spirit Mortar Skeleton Army Electro Wizard Night Witch
Mortar
Firecracker Valkyrie Skeleton Army The Log Electro Wizard
Valkyrie
Firecracker Fire Spirit Mortar The Log Electro Wizard Night Witch
Skeleton Army
Firecracker Mortar The Log Electro Wizard
The Log
Firecracker Fire Spirit Mortar Valkyrie Skeleton Army Electro Wizard Night Witch
Electro Wizard
Fire Spirit Firecracker Mortar Valkyrie Skeleton Army The Log Night Witch
Night Witch
Firecracker Valkyrie The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Valkyrie The Log Electro Wizard
Skeleton Army Firecracker Mortar Valkyrie The Log Electro Wizard Night Witch
Mortar Skeleton Army Fire Spirit Valkyrie Electro Wizard Night Witch
Skeleton Army Night Witch Firecracker Mortar Valkyrie Electro Wizard
Firecracker Valkyrie Skeleton Army The Log
Skeleton Army The Log Fire Spirit Firecracker Valkyrie Electro Wizard Night Witch
Electro Wizard Fire Spirit Firecracker Mortar Night Witch
Valkyrie The Log Electro Wizard
Mortar Skeleton Army Night Witch
Skeleton Army Fire Spirit Firecracker Valkyrie Electro Wizard Night Witch
Valkyrie Skeleton Army Electro Wizard Firecracker The Log Night Witch
Firecracker Electro Wizard Night Witch
Mortar Skeleton Army Night Witch Fire Spirit Valkyrie The Log Electro Wizard
Fire Spirit Valkyrie Skeleton Army Firecracker Mortar The Log Electro Wizard Night Witch
Skeleton Army Mortar Electro Wizard
Skeleton Army Mortar The Log Electro Wizard
Firecracker Mortar Valkyrie Skeleton Army Electro Wizard Night Witch
Fire Spirit Mortar Firecracker Valkyrie Skeleton Army The Log Electro Wizard Night Witch
Mortar Valkyrie The Log Fire Spirit Firecracker Electro Wizard
Mortar Electro Wizard
Valkyrie Skeleton Army Fire Spirit Firecracker The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Electro Wizard
Electro Wizard Firecracker Mortar Valkyrie The Log
Skeleton Army Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army The Log Electro Wizard Night Witch
Valkyrie Skeleton Army Night Witch
Fire Spirit Firecracker Electro Wizard
Skeleton Army Valkyrie Electro Wizard Night Witch
Valkyrie Skeleton Army
Electro Wizard Firecracker Mortar Valkyrie Skeleton Army The Log
Skeleton Army
Valkyrie
Skeleton Army Valkyrie The Log Electro Wizard
Skeleton Army Valkyrie Night Witch
Firecracker Valkyrie Skeleton Army
Skeleton Army Electro Wizard Firecracker Mortar Valkyrie The Log Night Witch
Valkyrie Firecracker The Log Electro Wizard
Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar Valkyrie The Log
Firecracker Mortar The Log Electro Wizard
The Log
Firecracker Valkyrie The Log
Fire Spirit Firecracker Mortar Valkyrie The Log
Firecracker Fire Spirit
Fire Spirit Firecracker Mortar The Log
The Log Fire Spirit Firecracker
The Log Firecracker Mortar
Fire Spirit Electro Wizard Night Witch
Firecracker Mortar Valkyrie The Log Electro Wizard
Fire Spirit Firecracker
Fire Spirit Firecracker Mortar The Log
Firecracker Mortar
Firecracker Mortar The Log
Firecracker Mortar The Log
Firecracker Mortar The Log
Mortar
Night Witch
Fire Spirit Firecracker Mortar The Log Electro Wizard
Fire Spirit Firecracker Mortar Valkyrie The Log
The Log Night Witch
The Log
Mortar The Log
Firecracker The Log Fire Spirit Mortar Valkyrie
Firecracker Mortar The Log Electro Wizard
Mortar The Log
Firecracker Mortar The Log
Fire Spirit Firecracker Electro Wizard Night Witch
Electro Wizard Firecracker
Night Witch
Mortar The Log Night Witch
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Fire Spirit Skeleton Army Night Witch
Fire Spirit Firecracker Electro Wizard
The Log
Firecracker Valkyrie Electro Wizard
The Log Firecracker Mortar
Firecracker
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Mortar The Log Electro Wizard
Firecracker Mortar

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