My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Fire Spirit Witch Fisherman
Zap
Fire Spirit Firecracker Witch Fisherman
Barbarian Barrel
Fire Spirit Firecracker Witch
The Log
Fire Spirit Firecracker Witch Fisherman
Earthquake
Firecracker Witch
Arrows
Fire Spirit Firecracker Witch
Royal Delivery
Fire Spirit Firecracker Witch Fisherman
Fireball
Firecracker Witch Fisherman
Poison
Firecracker Witch Fisherman
Lightning
Witch Fisherman
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Rocket Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Rocket Tornado The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Firecracker Tornado Fisherman Witch Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Firecracker Tornado

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Fisherman
Firecracker
Tornado Fisherman Mega Knight
Rocket
Tornado
Tornado
Rocket Firecracker Witch The Log Mega Knight
Witch
Tornado Mega Knight
The Log
Tornado Fisherman Mega Knight
Fisherman
Fire Spirit Firecracker The Log Mega Knight
Mega Knight
Firecracker Tornado Witch The Log Fisherman

Defense Synergies 2 16

Fire Spirit
Firecracker Tornado The Log
Firecracker
The Log Fire Spirit Tornado Fisherman Mega Knight
Rocket
Tornado The Log
Tornado
Rocket Fire Spirit Firecracker Witch The Log Mega Knight
Witch
Tornado The Log Fisherman Mega Knight
The Log
Firecracker Fire Spirit Rocket Tornado Witch Fisherman Mega Knight
Fisherman
Firecracker Witch The Log Mega Knight
Mega Knight
Firecracker Tornado Witch The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker The Log
Firecracker Witch The Log Fisherman Mega Knight
Rocket Tornado Witch Fisherman Mega Knight Fire Spirit
Witch Firecracker Fisherman Mega Knight
Firecracker Rocket Tornado The Log Mega Knight
Tornado The Log Fire Spirit Firecracker Mega Knight
Rocket Tornado Fire Spirit Firecracker Witch
Rocket The Log Mega Knight
Witch Tornado Fisherman
Tornado Fire Spirit Firecracker Fisherman Mega Knight
Witch Firecracker Tornado The Log Fisherman Mega Knight
Firecracker Tornado Witch
Mega Knight Fire Spirit Rocket Witch The Log
Fire Spirit Rocket Mega Knight Firecracker Tornado Witch The Log
Mega Knight
Rocket Tornado The Log Fisherman Mega Knight
Mega Knight Firecracker Tornado Witch Fisherman
Fire Spirit Mega Knight Firecracker Tornado Witch The Log Fisherman
Tornado Witch The Log Fire Spirit Firecracker Fisherman Mega Knight
Tornado Fisherman
Mega Knight Fire Spirit Firecracker Witch The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Fisherman
Firecracker Rocket The Log Fisherman Mega Knight
Mega Knight Rocket Witch The Log Fisherman
Rocket Mega Knight Tornado The Log Fisherman
Witch Fisherman Mega Knight
Fire Spirit Firecracker Rocket Tornado Witch
Rocket Witch
Mega Knight Fisherman
Rocket Mega Knight Firecracker Tornado Witch The Log
Witch
Mega Knight Witch
Rocket Mega Knight Tornado The Log
Rocket Mega Knight Witch
Firecracker Witch Mega Knight
Witch Firecracker Rocket Tornado The Log Fisherman
Mega Knight Firecracker Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket The Log
Firecracker Tornado The Log Fisherman
Rocket The Log
Firecracker Rocket The Log
Rocket Fire Spirit Firecracker The Log Mega Knight
Firecracker Fire Spirit Rocket Tornado Witch
Fire Spirit Firecracker Tornado Witch The Log
The Log Fire Spirit Firecracker Tornado
The Log Firecracker Tornado Fisherman
Rocket Fire Spirit Tornado Fisherman
Firecracker Rocket Tornado The Log Fisherman
Fire Spirit Firecracker Rocket Tornado
Rocket Fire Spirit Firecracker The Log Fisherman
Firecracker Rocket Fisherman
Firecracker The Log Fisherman
Rocket Firecracker Witch The Log
Firecracker Rocket The Log Mega Knight
Rocket Tornado
Rocket Fisherman
Rocket Fire Spirit Firecracker The Log Fisherman Mega Knight
Rocket Fire Spirit Firecracker Tornado Witch The Log Mega Knight
Rocket The Log Mega Knight
Rocket Tornado
Rocket Tornado The Log Fisherman
Rocket The Log
Firecracker Tornado The Log Fire Spirit Witch Mega Knight
Witch Fisherman
Firecracker The Log Tornado Witch Fisherman
Tornado Witch The Log Fisherman Mega Knight
Rocket Firecracker Tornado The Log Fisherman
Fire Spirit Firecracker Tornado Witch
Rocket Firecracker Witch
Rocket The Log Mega Knight
Rocket Firecracker
Mega Knight
Rocket Firecracker The Log
Fire Spirit Rocket Witch
Rocket Fire Spirit Firecracker Tornado Witch
The Log
Firecracker Rocket Mega Knight
The Log Firecracker
Rocket Tornado
Firecracker Mega Knight
Firecracker Rocket Tornado Witch The Log
Firecracker Rocket Tornado Witch
Firecracker Rocket Tornado Witch The Log Mega Knight
Firecracker Rocket Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: