My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Goblin Hut Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Flying Machine Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Skeleton Army Giant Skeleton
Giant Snowball
Fire Spirit Flying Machine Goblin Hut Goblin Barrel Guards Skeleton Army Baby Dragon
Zap
Fire Spirit Flying Machine Goblin Hut Goblin Barrel Guards Skeleton Army
Barbarian Barrel
Fire Spirit Goblin Hut Goblin Barrel Guards Skeleton Army Giant Skeleton
The Log
Fire Spirit Goblin Hut Goblin Barrel Guards Skeleton Army Giant Skeleton
Earthquake
Goblin Hut Goblin Barrel Guards Skeleton Army
Arrows
Fire Spirit Flying Machine Goblin Hut Goblin Barrel Guards Skeleton Army
Royal Delivery
Fire Spirit Flying Machine Goblin Hut Goblin Barrel Guards Skeleton Army Baby Dragon Giant Skeleton
Fireball
Flying Machine Goblin Hut Goblin Barrel Skeleton Army Baby Dragon
Poison
Flying Machine Goblin Hut Guards Skeleton Army
Lightning
Goblin Hut Baby Dragon
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards Skeleton Army Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Barrel Guards Skeleton Army Flying Machine Baby Dragon Goblin Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Goblin Barrel Guards Skeleton Army

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel Baby Dragon Giant Skeleton
Flying Machine
Goblin Hut Baby Dragon Giant Skeleton
Goblin Hut
Flying Machine Goblin Barrel Baby Dragon Giant Skeleton
Goblin Barrel
Fire Spirit Goblin Hut Guards Skeleton Army Baby Dragon Giant Skeleton
Guards
Goblin Barrel
Skeleton Army
Goblin Barrel
Baby Dragon
Fire Spirit Flying Machine Goblin Hut Goblin Barrel Giant Skeleton
Giant Skeleton
Fire Spirit Flying Machine Goblin Hut Goblin Barrel Baby Dragon

Defense Synergies 0 14

Fire Spirit
Giant Skeleton
Flying Machine
Goblin Hut Guards Skeleton Army Baby Dragon Giant Skeleton
Goblin Hut
Flying Machine Skeleton Army Baby Dragon Giant Skeleton
Goblin Barrel
Guards
Flying Machine Skeleton Army Baby Dragon Giant Skeleton
Skeleton Army
Flying Machine Goblin Hut Guards Giant Skeleton
Baby Dragon
Flying Machine Goblin Hut Guards Giant Skeleton
Giant Skeleton
Fire Spirit Flying Machine Goblin Hut Guards Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Goblin Hut Baby Dragon
Skeleton Army Flying Machine Goblin Hut
Goblin Hut Skeleton Army Fire Spirit Giant Skeleton
Goblin Hut Skeleton Army Guards
Skeleton Army Giant Skeleton
Skeleton Army Fire Spirit Flying Machine Guards Baby Dragon
Fire Spirit Flying Machine Goblin Hut Baby Dragon
Flying Machine Baby Dragon Giant Skeleton
Goblin Hut Skeleton Army
Guards Skeleton Army Fire Spirit Giant Skeleton
Guards Skeleton Army Flying Machine Goblin Hut Baby Dragon Giant Skeleton
Flying Machine Goblin Hut Baby Dragon
Goblin Hut Skeleton Army Fire Spirit Flying Machine Guards Giant Skeleton
Fire Spirit Skeleton Army Goblin Hut Guards Baby Dragon
Skeleton Army Goblin Hut
Skeleton Army Goblin Hut
Goblin Hut Skeleton Army
Fire Spirit Flying Machine Goblin Hut Guards Skeleton Army Baby Dragon
Baby Dragon Fire Spirit Flying Machine Goblin Hut Guards Giant Skeleton
Goblin Hut
Skeleton Army Fire Spirit Flying Machine Guards Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Goblin Hut Giant Skeleton
Flying Machine Baby Dragon
Guards Skeleton Army Giant Skeleton Goblin Hut
Guards Skeleton Army Giant Skeleton
Giant Skeleton Goblin Hut Guards Skeleton Army
Fire Spirit Flying Machine Goblin Hut Baby Dragon
Guards Skeleton Army Flying Machine Goblin Hut Giant Skeleton
Giant Skeleton Skeleton Army
Giant Skeleton Flying Machine Goblin Hut Skeleton Army Baby Dragon
Goblin Hut Guards Skeleton Army
Flying Machine Goblin Hut Guards Giant Skeleton
Skeleton Army Guards Giant Skeleton
Skeleton Army Giant Skeleton Guards
Flying Machine Skeleton Army Baby Dragon
Goblin Hut Guards Skeleton Army Flying Machine Baby Dragon Giant Skeleton
Flying Machine Goblin Hut Baby Dragon Giant Skeleton
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Guards Baby Dragon Giant Skeleton
Flying Machine Baby Dragon
Flying Machine Goblin Hut Baby Dragon Giant Skeleton
Flying Machine Guards Giant Skeleton
Fire Spirit Baby Dragon
Fire Spirit Flying Machine Baby Dragon
Fire Spirit Flying Machine Baby Dragon
Fire Spirit Flying Machine Baby Dragon
Flying Machine
Fire Spirit Guards
Flying Machine
Fire Spirit Flying Machine Baby Dragon
Flying Machine Fire Spirit Goblin Hut Baby Dragon
Flying Machine Baby Dragon
Flying Machine Goblin Hut Baby Dragon
Flying Machine Goblin Hut Baby Dragon
Flying Machine Goblin Hut Baby Dragon
Fire Spirit Flying Machine Baby Dragon
Fire Spirit Flying Machine Baby Dragon
Baby Dragon Giant Skeleton
Flying Machine Baby Dragon
Fire Spirit Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Baby Dragon
Fire Spirit Flying Machine Baby Dragon
Flying Machine Goblin Hut Guards
Giant Skeleton
Fire Spirit Flying Machine Goblin Hut Guards Skeleton Army
Fire Spirit Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Giant Skeleton
Flying Machine
Flying Machine Guards Baby Dragon Giant Skeleton
Flying Machine
Flying Machine Baby Dragon Giant Skeleton

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