My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Wizard Magic Archer Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Fire Spirit Goblin Gang
Zap
Fire Spirit Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Electro Wizard Magic Archer
The Log
Fire Spirit Goblin Gang
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang P.E.K.K.A Electro Wizard Magic Archer
Fireball
Goblin Gang Electro Wizard Magic Archer
Poison
Goblin Gang Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer Monk
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Fireball Electro Wizard Magic Archer Monk P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Goblin Gang Fireball Electro Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A
Goblin Gang
P.E.K.K.A Monk
Fireball
Electro Wizard Magic Archer Mega Knight
P.E.K.K.A
Fire Spirit Electro Wizard Magic Archer Goblin Gang
Electro Wizard
P.E.K.K.A Fireball Magic Archer Mega Knight
Magic Archer
P.E.K.K.A Fireball Electro Wizard Mega Knight
Mega Knight
Fireball Electro Wizard Magic Archer
Monk
Goblin Gang

Defense Synergies 0 11

Fire Spirit
P.E.K.K.A Electro Wizard
Goblin Gang
P.E.K.K.A Electro Wizard Magic Archer
Fireball
Electro Wizard Mega Knight
P.E.K.K.A
Fire Spirit Goblin Gang Electro Wizard
Electro Wizard
Fire Spirit Goblin Gang Fireball P.E.K.K.A Magic Archer Mega Knight
Magic Archer
Goblin Gang Electro Wizard Mega Knight
Mega Knight
Fireball Electro Wizard Magic Archer
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard Magic Archer
P.E.K.K.A Goblin Gang Electro Wizard Mega Knight Monk
Goblin Gang P.E.K.K.A Mega Knight Fire Spirit Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard Mega Knight Monk
Fireball P.E.K.K.A Mega Knight Monk
Goblin Gang Fireball Fire Spirit Electro Wizard Magic Archer Mega Knight
Electro Wizard Fire Spirit Goblin Gang Fireball Magic Archer
Fireball P.E.K.K.A Electro Wizard Magic Archer Mega Knight Monk
P.E.K.K.A Goblin Gang
Goblin Gang Fire Spirit Electro Wizard Mega Knight
Goblin Gang Electro Wizard Fireball Magic Archer Mega Knight
Goblin Gang Fireball Electro Wizard Magic Archer
P.E.K.K.A Mega Knight Fire Spirit Goblin Gang Fireball Electro Wizard
Fire Spirit Fireball Mega Knight Goblin Gang P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Goblin Gang Electro Wizard Mega Knight
Monk Goblin Gang Fireball P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Goblin Gang Fireball P.E.K.K.A Electro Wizard
Fire Spirit Fireball Mega Knight Goblin Gang Electro Wizard Magic Archer
Fire Spirit Fireball Electro Wizard Magic Archer Mega Knight
P.E.K.K.A Electro Wizard
Goblin Gang Mega Knight Fire Spirit Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Goblin Gang Magic Archer Mega Knight Monk
Goblin Gang P.E.K.K.A Mega Knight Electro Wizard
Goblin Gang P.E.K.K.A Mega Knight Fireball Electro Wizard Monk
P.E.K.K.A Goblin Gang Mega Knight
Fire Spirit Fireball Goblin Gang Electro Wizard Magic Archer Monk
Goblin Gang P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Fireball Magic Archer Monk
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Monk Fireball Electro Wizard
P.E.K.K.A Mega Knight Goblin Gang Fireball
Fireball Magic Archer Mega Knight
Goblin Gang Electro Wizard Fireball P.E.K.K.A Magic Archer Monk
Mega Knight Fireball P.E.K.K.A Electro Wizard Magic Archer
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Monk
Fireball Monk Electro Wizard Magic Archer
Fireball Magic Archer
Fireball
Fireball Fire Spirit Magic Archer Mega Knight
Fireball Fire Spirit Magic Archer Monk
Fire Spirit Magic Archer
Fireball Fire Spirit Magic Archer
Fireball Monk
Fire Spirit Goblin Gang Fireball Electro Wizard
Monk Fireball Electro Wizard Magic Archer
Fireball Monk Fire Spirit Magic Archer
Fire Spirit Fireball Magic Archer
Fireball Magic Archer Monk
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball Mega Knight
Monk Fireball
Fire Spirit Fireball Electro Wizard Magic Archer Mega Knight Monk
Fire Spirit Fireball Magic Archer Mega Knight Monk
Fireball Magic Archer Mega Knight Monk
Fireball
Monk
Fireball Monk
Fire Spirit Fireball Magic Archer Mega Knight
Fireball Electro Wizard Magic Archer Monk
Fireball Magic Archer Mega Knight Monk
Fireball Magic Archer
Fire Spirit Fireball Electro Wizard Magic Archer
Electro Wizard Fireball
Fireball
Fireball Magic Archer Mega Knight
Fireball Electro Wizard Magic Archer Monk
P.E.K.K.A Mega Knight
Fireball Magic Archer Monk
Electro Wizard Fire Spirit Goblin Gang Fireball Magic Archer
Fireball Fire Spirit Electro Wizard Magic Archer Monk
Fireball
Fireball Goblin Gang Electro Wizard Magic Archer Mega Knight
Fireball Magic Archer
Monk Fireball
P.E.K.K.A Mega Knight
Goblin Gang Fireball Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer Mega Knight Monk
P.E.K.K.A
Fireball Mega Knight Monk

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