My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Musketeer Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Goblin Barrel
Giant Snowball
Fire Spirit Goblin Gang Mega Minion Musketeer Goblin Barrel Lumberjack
Zap
Fire Spirit Goblin Gang Royal Giant Goblin Barrel
Barbarian Barrel
Fire Spirit Goblin Gang Musketeer Goblin Barrel Lumberjack
The Log
Fire Spirit Goblin Gang Royal Giant Musketeer Goblin Barrel Lumberjack
Earthquake
Goblin Gang Goblin Barrel
Arrows
Fire Spirit Goblin Gang Goblin Barrel
Royal Delivery
Fire Spirit Goblin Gang Mega Minion Musketeer Goblin Barrel Lumberjack
Fireball
Goblin Gang Mega Minion Musketeer Goblin Barrel Lumberjack
Poison
Goblin Gang Mega Minion Musketeer
Lightning
Mega Minion Musketeer Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Mega Minion Goblin Barrel Musketeer Lumberjack Golden Knight Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Goblin Gang Mega Minion Goblin Barrel

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Mega Minion Goblin Barrel Lumberjack
Goblin Gang
Goblin Barrel Royal Giant
Royal Giant
Fire Spirit Goblin Barrel Goblin Gang Mega Minion Musketeer Lumberjack
Mega Minion
Fire Spirit Royal Giant
Musketeer
Royal Giant Lumberjack
Goblin Barrel
Goblin Gang Royal Giant Fire Spirit Lumberjack Golden Knight
Lumberjack
Fire Spirit Royal Giant Musketeer Goblin Barrel
Golden Knight
Goblin Barrel

Defense Synergies 2 6

Fire Spirit
Golden Knight
Goblin Gang
Musketeer Lumberjack
Royal Giant
Mega Minion
Musketeer Lumberjack Golden Knight
Musketeer
Goblin Gang Lumberjack Mega Minion Golden Knight
Goblin Barrel
Lumberjack
Musketeer Goblin Gang Mega Minion
Golden Knight
Fire Spirit Mega Minion Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Musketeer Golden Knight
Lumberjack Goblin Gang Mega Minion Musketeer
Goblin Gang Lumberjack Fire Spirit Mega Minion Musketeer
Lumberjack Goblin Gang Mega Minion Musketeer
Lumberjack
Goblin Gang Fire Spirit Mega Minion Musketeer Lumberjack
Mega Minion Musketeer Fire Spirit Goblin Gang
Musketeer Golden Knight
Goblin Gang Musketeer Lumberjack
Goblin Gang Fire Spirit Musketeer Lumberjack
Goblin Gang Mega Minion Musketeer Lumberjack
Mega Minion Musketeer Goblin Gang
Lumberjack Fire Spirit Goblin Gang Musketeer
Fire Spirit Goblin Gang Mega Minion Lumberjack Golden Knight
Goblin Gang Lumberjack
Goblin Gang Lumberjack
Goblin Gang Musketeer Lumberjack
Fire Spirit Goblin Gang Mega Minion Musketeer Lumberjack Golden Knight
Fire Spirit Mega Minion Musketeer Lumberjack
Musketeer Lumberjack
Goblin Gang Fire Spirit Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack
Goblin Gang Mega Minion Musketeer Lumberjack
Goblin Gang Lumberjack Musketeer Golden Knight
Goblin Gang Lumberjack Musketeer
Goblin Gang Musketeer Lumberjack
Fire Spirit Goblin Gang Musketeer
Goblin Gang Mega Minion Musketeer Lumberjack
Lumberjack
Mega Minion
Goblin Gang Mega Minion Musketeer
Mega Minion Musketeer Lumberjack Golden Knight
Goblin Gang Lumberjack Golden Knight
Musketeer
Goblin Gang Mega Minion Musketeer Lumberjack Golden Knight
Mega Minion Musketeer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Golden Knight
Musketeer Golden Knight
Musketeer
Fire Spirit
Fire Spirit Mega Minion Musketeer
Fire Spirit Musketeer
Fire Spirit
Golden Knight
Fire Spirit Goblin Gang Musketeer Lumberjack
Musketeer Golden Knight
Fire Spirit Musketeer
Fire Spirit Musketeer Golden Knight
Musketeer
Musketeer
Musketeer Golden Knight
Musketeer
Fire Spirit Mega Minion Musketeer
Fire Spirit Golden Knight
Musketeer
Musketeer
Musketeer
Fire Spirit
Mega Minion
Musketeer Golden Knight
Musketeer Golden Knight
Musketeer Golden Knight
Fire Spirit Musketeer
Mega Minion Musketeer
Mega Minion
Musketeer
Fire Spirit Goblin Gang Musketeer
Fire Spirit Mega Minion Musketeer
Goblin Gang Mega Minion Musketeer Lumberjack
Musketeer
Mega Minion Musketeer
Goblin Gang Musketeer Golden Knight
Musketeer
Musketeer Golden Knight

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