My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Valkyrie Flying Machine Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Goblin Gang Flying Machine Hog Rider Skeleton Army Baby Dragon
Zap
Fire Spirit Goblin Gang Flying Machine Skeleton Army
Barbarian Barrel
Fire Spirit Goblin Gang Valkyrie Skeleton Army
The Log
Fire Spirit Goblin Gang Hog Rider Skeleton Army
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Fire Spirit Goblin Gang Flying Machine Skeleton Army
Royal Delivery
Fire Spirit Goblin Gang Valkyrie Flying Machine Hog Rider Skeleton Army Baby Dragon
Fireball
Goblin Gang Flying Machine Hog Rider Skeleton Army Baby Dragon
Poison
Goblin Gang Flying Machine Skeleton Army
Lightning
Valkyrie Baby Dragon
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Goblin Gang Skeleton Army Valkyrie Flying Machine Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Goblin Gang Skeleton Army

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Baby Dragon
Goblin Gang
Hog Rider Valkyrie Baby Dragon
Valkyrie
Fire Spirit Hog Rider Goblin Gang Flying Machine Baby Dragon
Flying Machine
Valkyrie Hog Rider Baby Dragon
Hog Rider
Fire Spirit Goblin Gang Valkyrie The Log Flying Machine Baby Dragon
Skeleton Army
Baby Dragon
Fire Spirit Goblin Gang Valkyrie Flying Machine Hog Rider
The Log
Hog Rider

Defense Synergies 0 14

Fire Spirit
Valkyrie The Log
Goblin Gang
Valkyrie Flying Machine Skeleton Army The Log
Valkyrie
Fire Spirit Goblin Gang Flying Machine Baby Dragon The Log
Flying Machine
Goblin Gang Valkyrie Skeleton Army Baby Dragon The Log
Hog Rider
Skeleton Army
Goblin Gang Flying Machine The Log
Baby Dragon
Valkyrie Flying Machine The Log
The Log
Fire Spirit Goblin Gang Valkyrie Flying Machine Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Flying Machine Baby Dragon The Log
Skeleton Army Goblin Gang Valkyrie Flying Machine The Log
Goblin Gang Skeleton Army Fire Spirit Valkyrie
Skeleton Army Goblin Gang Valkyrie
Valkyrie Skeleton Army The Log
Goblin Gang Skeleton Army The Log Fire Spirit Valkyrie Flying Machine Baby Dragon
Fire Spirit Goblin Gang Flying Machine Baby Dragon
Valkyrie Flying Machine Baby Dragon The Log
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Fire Spirit Valkyrie
Goblin Gang Valkyrie Skeleton Army Flying Machine Baby Dragon The Log
Goblin Gang Flying Machine Baby Dragon
Skeleton Army Fire Spirit Goblin Gang Valkyrie Flying Machine The Log
Fire Spirit Valkyrie Skeleton Army Goblin Gang Baby Dragon The Log
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang The Log
Goblin Gang Valkyrie Skeleton Army
Fire Spirit Valkyrie Goblin Gang Flying Machine Skeleton Army Baby Dragon The Log
Valkyrie Baby Dragon The Log Fire Spirit Flying Machine
Goblin Gang Valkyrie Skeleton Army Fire Spirit Flying Machine Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army
Goblin Gang Valkyrie Flying Machine Baby Dragon The Log
Goblin Gang Skeleton Army Valkyrie The Log
Goblin Gang Valkyrie Skeleton Army The Log
Goblin Gang Valkyrie Skeleton Army
Fire Spirit Goblin Gang Flying Machine Baby Dragon
Goblin Gang Skeleton Army Valkyrie Flying Machine
Valkyrie Skeleton Army
Valkyrie Flying Machine Skeleton Army Baby Dragon The Log
Goblin Gang Skeleton Army
Valkyrie Flying Machine
Skeleton Army Valkyrie The Log
Skeleton Army Goblin Gang Valkyrie
Valkyrie Flying Machine Skeleton Army Baby Dragon
Goblin Gang Skeleton Army Valkyrie Flying Machine Baby Dragon The Log
Valkyrie Flying Machine Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Flying Machine Baby Dragon The Log
Flying Machine Baby Dragon The Log
Flying Machine Baby Dragon The Log
Valkyrie Flying Machine The Log
Fire Spirit Valkyrie Baby Dragon The Log
Fire Spirit Flying Machine Baby Dragon
Fire Spirit Flying Machine Baby Dragon The Log
The Log Fire Spirit Flying Machine Baby Dragon
The Log Flying Machine
Fire Spirit Goblin Gang
Valkyrie Flying Machine The Log
Fire Spirit Flying Machine Baby Dragon
Flying Machine Fire Spirit Baby Dragon The Log
Flying Machine Baby Dragon
Flying Machine Baby Dragon The Log
Flying Machine Baby Dragon The Log
Flying Machine Baby Dragon The Log
Fire Spirit Flying Machine Baby Dragon The Log
Fire Spirit Valkyrie Flying Machine Baby Dragon The Log
Baby Dragon The Log
The Log
Flying Machine Baby Dragon The Log
The Log Fire Spirit Valkyrie Baby Dragon
The Log Flying Machine Baby Dragon
Flying Machine Baby Dragon The Log
Baby Dragon The Log
Fire Spirit Flying Machine Baby Dragon
Flying Machine
The Log
The Log
Fire Spirit Goblin Gang Flying Machine Skeleton Army
Fire Spirit Flying Machine Baby Dragon
The Log
Goblin Gang Valkyrie Flying Machine Baby Dragon
The Log Flying Machine Baby Dragon
Flying Machine
Goblin Gang Flying Machine Baby Dragon The Log
Flying Machine
Flying Machine Baby Dragon The Log

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