My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Witch P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Mini P.E.K.K.A Valkyrie P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Goblins Musketeer Witch
Zap
Fire Spirit Goblins Witch
Barbarian Barrel
Fire Spirit Goblins Musketeer Valkyrie Witch
The Log
Fire Spirit Goblins Mini P.E.K.K.A Musketeer Witch
Earthquake
Witch
Arrows
Fire Spirit Goblins Witch
Royal Delivery
Fire Spirit Goblins Mini P.E.K.K.A Musketeer Valkyrie Witch P.E.K.K.A
Fireball
Musketeer Witch
Poison
Musketeer Witch
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Witch
Rocket
Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Valkyrie P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Mini P.E.K.K.A Musketeer Valkyrie Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Goblins Mini P.E.K.K.A Musketeer

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie P.E.K.K.A Mini P.E.K.K.A
Goblins
Valkyrie
Mini P.E.K.K.A
Fire Spirit Musketeer Valkyrie Mega Knight
Musketeer
Valkyrie Mini P.E.K.K.A P.E.K.K.A Mega Knight
Valkyrie
Fire Spirit Musketeer Goblins Mini P.E.K.K.A Witch P.E.K.K.A
Witch
Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A
Fire Spirit Musketeer Valkyrie Witch
Mega Knight
Mini P.E.K.K.A Musketeer Witch

Defense Synergies 1 12

Fire Spirit
Mini P.E.K.K.A Valkyrie P.E.K.K.A
Goblins
Musketeer
Mini P.E.K.K.A
Fire Spirit Musketeer Valkyrie Witch
Musketeer
Valkyrie Goblins Mini P.E.K.K.A P.E.K.K.A Mega Knight
Valkyrie
Musketeer Fire Spirit Mini P.E.K.K.A Witch P.E.K.K.A
Witch
Mini P.E.K.K.A Valkyrie Mega Knight
P.E.K.K.A
Fire Spirit Musketeer Valkyrie
Mega Knight
Musketeer Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie
Mini P.E.K.K.A P.E.K.K.A Goblins Musketeer Valkyrie Witch Mega Knight
Mini P.E.K.K.A Witch P.E.K.K.A Mega Knight Fire Spirit Goblins Musketeer Valkyrie
Mini P.E.K.K.A Witch P.E.K.K.A Goblins Musketeer Valkyrie Mega Knight
Mini P.E.K.K.A Valkyrie P.E.K.K.A Mega Knight
Fire Spirit Goblins Musketeer Valkyrie Mega Knight
Musketeer Fire Spirit Witch
Musketeer Valkyrie P.E.K.K.A Mega Knight
Mini P.E.K.K.A Witch P.E.K.K.A Goblins Musketeer
Fire Spirit Goblins Mini P.E.K.K.A Musketeer Valkyrie Mega Knight
Goblins Valkyrie Witch Musketeer Mega Knight
Musketeer Witch
Mini P.E.K.K.A P.E.K.K.A Mega Knight Fire Spirit Musketeer Valkyrie Witch
Fire Spirit Valkyrie Mega Knight Goblins Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mega Knight Goblins Mini P.E.K.K.A Musketeer Valkyrie Witch P.E.K.K.A
Fire Spirit Mega Knight Goblins Musketeer Valkyrie Witch
Valkyrie Witch Fire Spirit Musketeer Mega Knight
Mini P.E.K.K.A P.E.K.K.A Musketeer
Valkyrie Mega Knight Fire Spirit Goblins Mini P.E.K.K.A Musketeer Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Goblins Witch P.E.K.K.A
Mini P.E.K.K.A Musketeer Valkyrie Mega Knight
P.E.K.K.A Mega Knight Goblins Mini P.E.K.K.A Musketeer Valkyrie Witch
Mini P.E.K.K.A Valkyrie P.E.K.K.A Mega Knight Musketeer
P.E.K.K.A Mini P.E.K.K.A Musketeer Valkyrie Witch Mega Knight
Fire Spirit Musketeer Witch
Mini P.E.K.K.A P.E.K.K.A Goblins Musketeer Valkyrie Witch
Mini P.E.K.K.A P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Mega Knight Goblins Mini P.E.K.K.A Valkyrie Witch
Witch P.E.K.K.A Musketeer
P.E.K.K.A Mega Knight Mini P.E.K.K.A Musketeer Valkyrie Witch
P.E.K.K.A Mega Knight Valkyrie
Mini P.E.K.K.A P.E.K.K.A Mega Knight Valkyrie Witch
Musketeer Valkyrie Witch Mega Knight
Witch Goblins Mini P.E.K.K.A Musketeer Valkyrie P.E.K.K.A
Valkyrie Mega Knight Mini P.E.K.K.A Musketeer Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Musketeer
Musketeer Valkyrie
Fire Spirit Valkyrie Mega Knight
Fire Spirit Musketeer Witch
Fire Spirit Musketeer Witch
Fire Spirit
Fire Spirit Goblins Mini P.E.K.K.A Musketeer
Musketeer Valkyrie
Fire Spirit Musketeer
Fire Spirit Musketeer
Musketeer
Musketeer
Musketeer Witch
Musketeer Mega Knight
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Musketeer Mega Knight
Fire Spirit Valkyrie Witch Mega Knight
Musketeer Mega Knight
Musketeer
Musketeer
Fire Spirit Valkyrie Witch Mega Knight
Witch
Musketeer Witch
Musketeer Witch Mega Knight
Musketeer
Fire Spirit Musketeer Witch
Musketeer Witch
Mini P.E.K.K.A
Musketeer Mega Knight
P.E.K.K.A Mega Knight
Fire Spirit Musketeer Witch
Fire Spirit Musketeer Witch
Mini P.E.K.K.A Musketeer Valkyrie Mega Knight
Musketeer
Musketeer P.E.K.K.A Mega Knight
Musketeer Witch
Musketeer Witch
Musketeer Witch Mega Knight
P.E.K.K.A
Mega Knight

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