My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tesla Ice Golem Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Spear Goblins Mortar Ice Golem Barbarian Barrel Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Fire Spirit Goblins Spear Goblins
Zap
Fire Spirit Goblins Spear Goblins Mortar
Barbarian Barrel
Fire Spirit Goblins Spear Goblins Mortar Tesla Royal Ghost
The Log
Fire Spirit Goblins Spear Goblins
Earthquake
Spear Goblins Mortar Tesla
Arrows
Fire Spirit Goblins Spear Goblins
Royal Delivery
Fire Spirit Goblins Spear Goblins Royal Ghost
Fireball
Mortar Tesla
Poison
Spear Goblins Mortar
Lightning
Mortar Tesla Ice Golem
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Ice Golem Barbarian Barrel Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Ice Golem Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Spear Goblins Ice Golem Barbarian Barrel Royal Ghost Mortar Tesla

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Spear Goblins Ice Golem

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mortar Ice Golem
Goblins
Ice Golem
Spear Goblins
Ice Golem Barbarian Barrel Mortar Royal Ghost
Mortar
Fire Spirit Spear Goblins Ice Golem Barbarian Barrel
Tesla
Ice Golem
Spear Goblins Fire Spirit Goblins Mortar Barbarian Barrel
Barbarian Barrel
Spear Goblins Mortar Ice Golem
Royal Ghost
Spear Goblins

Defense Synergies 3 15

Fire Spirit
Spear Goblins Ice Golem
Goblins
Mortar Tesla Ice Golem Barbarian Barrel
Spear Goblins
Tesla Ice Golem Fire Spirit Mortar Barbarian Barrel Royal Ghost
Mortar
Goblins Spear Goblins Tesla Ice Golem Barbarian Barrel
Tesla
Spear Goblins Ice Golem Goblins Mortar Barbarian Barrel
Ice Golem
Spear Goblins Tesla Fire Spirit Goblins Mortar Barbarian Barrel Royal Ghost
Barbarian Barrel
Goblins Spear Goblins Mortar Tesla Ice Golem
Royal Ghost
Spear Goblins Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mortar Tesla Ice Golem Barbarian Barrel
Goblins Mortar Tesla
Mortar Tesla Fire Spirit Goblins
Tesla Goblins Mortar
Barbarian Barrel
Barbarian Barrel Fire Spirit Goblins Spear Goblins Tesla Royal Ghost
Tesla Fire Spirit Spear Goblins Mortar
Tesla Ice Golem Barbarian Barrel
Tesla Goblins Mortar
Fire Spirit Goblins Spear Goblins Tesla Ice Golem Barbarian Barrel Royal Ghost
Goblins Spear Goblins Tesla Ice Golem Barbarian Barrel Royal Ghost
Tesla Spear Goblins
Mortar Tesla Fire Spirit
Fire Spirit Goblins Mortar Tesla Barbarian Barrel Royal Ghost
Mortar Tesla
Mortar Tesla
Tesla Goblins Mortar
Fire Spirit Mortar Tesla Goblins Spear Goblins Barbarian Barrel Royal Ghost
Mortar Barbarian Barrel Fire Spirit Spear Goblins Tesla Ice Golem Royal Ghost
Mortar Tesla
Royal Ghost Fire Spirit Goblins Spear Goblins Tesla Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Tesla Ice Golem Barbarian Barrel Royal Ghost
Mortar Tesla Ice Golem Barbarian Barrel Royal Ghost
Goblins Spear Goblins Ice Golem
Tesla Ice Golem Barbarian Barrel
Tesla
Fire Spirit Tesla Ice Golem
Goblins Spear Goblins Tesla Ice Golem
Tesla
Goblins Spear Goblins Mortar Ice Golem Barbarian Barrel
Tesla
Tesla
Tesla Ice Golem
Tesla
Tesla Goblins Spear Goblins Mortar Ice Golem Barbarian Barrel
Tesla Ice Golem Barbarian Barrel Royal Ghost
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Ice Golem Barbarian Barrel Royal Ghost
Mortar Barbarian Barrel Royal Ghost
Barbarian Barrel
Ice Golem Barbarian Barrel
Fire Spirit Mortar Barbarian Barrel
Fire Spirit Spear Goblins Ice Golem
Fire Spirit Mortar
Fire Spirit Ice Golem Barbarian Barrel
Mortar
Fire Spirit Goblins
Mortar Barbarian Barrel
Fire Spirit
Fire Spirit Mortar Ice Golem Barbarian Barrel
Mortar Barbarian Barrel
Mortar Ice Golem Barbarian Barrel
Spear Goblins Mortar Barbarian Barrel
Mortar Barbarian Barrel
Mortar Barbarian Barrel
Fire Spirit Mortar Barbarian Barrel
Fire Spirit Mortar Barbarian Barrel
Mortar Barbarian Barrel
Ice Golem Fire Spirit Mortar Barbarian Barrel
Mortar Barbarian Barrel Royal Ghost
Mortar
Mortar Barbarian Barrel
Fire Spirit Ice Golem
Mortar
Fire Spirit Spear Goblins Barbarian Barrel
Fire Spirit
Barbarian Barrel
Mortar Ice Golem
Mortar Barbarian Barrel Royal Ghost
Mortar

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