My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Fire Spirit Minion Horde Musketeer Hog Rider
Zap
Fire Spirit Minion Horde
Barbarian Barrel
Fire Spirit Musketeer Valkyrie
The Log
Fire Spirit Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Minion Horde
Royal Delivery
Fire Spirit Minion Horde Musketeer Valkyrie Hog Rider P.E.K.K.A
Fireball
Minion Horde Musketeer Hog Rider
Poison
Minion Horde Musketeer
Lightning
Musketeer Valkyrie
Rocket
Minion Horde Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Fireball Musketeer Valkyrie Hog Rider Minion Horde P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Rage Fireball Musketeer

Attack Synergies 9 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider P.E.K.K.A
Minion Horde
Rage Hog Rider
Fireball
Hog Rider
Musketeer
Valkyrie Hog Rider P.E.K.K.A
Valkyrie
Fire Spirit Musketeer Hog Rider P.E.K.K.A
Hog Rider
Fire Spirit Fireball Musketeer Valkyrie Rage Minion Horde
Rage
Minion Horde Hog Rider
P.E.K.K.A
Fire Spirit Musketeer Valkyrie

Defense Synergies 1 6

Fire Spirit
Valkyrie P.E.K.K.A
Minion Horde
Fireball
Musketeer Valkyrie
Musketeer
Valkyrie Fireball P.E.K.K.A
Valkyrie
Musketeer Fire Spirit Fireball P.E.K.K.A
Hog Rider
Rage
P.E.K.K.A
Fire Spirit Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Musketeer Valkyrie
Minion Horde P.E.K.K.A Musketeer Valkyrie
Minion Horde P.E.K.K.A Fire Spirit Musketeer Valkyrie
Minion Horde P.E.K.K.A Musketeer Valkyrie
Fireball Valkyrie P.E.K.K.A
Fireball Fire Spirit Musketeer Valkyrie
Minion Horde Musketeer Fire Spirit Fireball
Fireball Musketeer Valkyrie P.E.K.K.A
Minion Horde P.E.K.K.A Musketeer
Fire Spirit Minion Horde Musketeer Valkyrie
Minion Horde Valkyrie Fireball Musketeer
Minion Horde Musketeer Fireball
Minion Horde P.E.K.K.A Fire Spirit Fireball Musketeer Valkyrie
Fire Spirit Fireball Valkyrie Minion Horde P.E.K.K.A
P.E.K.K.A Minion Horde
Minion Horde Fireball P.E.K.K.A
Minion Horde Fireball Musketeer Valkyrie P.E.K.K.A
Fire Spirit Fireball Valkyrie Minion Horde Musketeer
Valkyrie Fire Spirit Fireball Musketeer
P.E.K.K.A Musketeer
Valkyrie Fire Spirit Minion Horde Fireball Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball P.E.K.K.A
Fireball Musketeer Valkyrie
P.E.K.K.A Minion Horde Musketeer Valkyrie
Valkyrie P.E.K.K.A Minion Horde Fireball Musketeer
P.E.K.K.A Minion Horde Musketeer Valkyrie
Fire Spirit Fireball Minion Horde Musketeer
P.E.K.K.A Minion Horde Fireball Musketeer Valkyrie
P.E.K.K.A Minion Horde Valkyrie
Minion Horde P.E.K.K.A Fireball Valkyrie
P.E.K.K.A Minion Horde Musketeer
P.E.K.K.A Minion Horde Musketeer Valkyrie
P.E.K.K.A Fireball Valkyrie
P.E.K.K.A Minion Horde Fireball Valkyrie
Minion Horde Fireball Musketeer Valkyrie
Minion Horde Fireball Musketeer Valkyrie P.E.K.K.A
Valkyrie Minion Horde Fireball Musketeer P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Musketeer Valkyrie
Fireball Musketeer
Minion Horde Fireball
Fireball Musketeer Valkyrie
Fireball Fire Spirit Minion Horde Valkyrie
Fireball Fire Spirit Minion Horde Musketeer
Fire Spirit Minion Horde Musketeer
Fireball Fire Spirit
Fireball
Fire Spirit Minion Horde Fireball Musketeer
Minion Horde Fireball Musketeer Valkyrie
Fireball Fire Spirit Musketeer
Fire Spirit Fireball Musketeer
Minion Horde Fireball Musketeer
Fireball Musketeer
Minion Horde Fireball Musketeer
Minion Horde Fireball Musketeer
Fireball
Minion Horde
Fire Spirit Fireball Musketeer
Fire Spirit Fireball Valkyrie
Minion Horde Fireball Musketeer
Fireball
Musketeer
Minion Horde Fireball Musketeer
Fire Spirit Fireball Valkyrie
Minion Horde
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fire Spirit Minion Horde Fireball Musketeer
Minion Horde Fireball Musketeer
Minion Horde Fireball
Minion Horde Fireball Musketeer
Minion Horde Fireball
P.E.K.K.A Minion Horde
Fireball
Minion Horde Fire Spirit Fireball Musketeer
Fireball Fire Spirit Musketeer
Fireball
Fireball Minion Horde Musketeer Valkyrie
Fireball Musketeer
Fireball
Minion Horde Musketeer P.E.K.K.A
Minion Horde Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
P.E.K.K.A
Fireball

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