My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
RIP
Versatility
Mediocre
F2P score
Great!

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Barbarians Elite Barbarians Heal Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Fire Spirit Barbarians
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Ice Spirit Barbarians Elite Barbarians Heal Spirit
The Log
Fire Spirit Ice Spirit Barbarians Elite Barbarians Heal Spirit
Earthquake
Barbarians
Arrows
Fire Spirit Ice Spirit Heal Spirit
Royal Delivery
Fire Spirit Ice Spirit Barbarians Elite Barbarians Heal Spirit
Fireball
Barbarians Elite Barbarians
Poison
Barbarians
Lightning
Elite Barbarians
Rocket
Barbarians Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Fireball Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Heal Spirit Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Barbarians Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Heal Spirit Rage Fireball Freeze Barbarians Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Fire Spirit Ice Spirit Heal Spirit Rage

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians
Ice Spirit
Barbarians Elite Barbarians
Barbarians
Ice Spirit Heal Spirit
Elite Barbarians
Heal Spirit Rage Fire Spirit Ice Spirit Fireball
Heal Spirit
Elite Barbarians Barbarians
Fireball
Elite Barbarians Freeze
Rage
Elite Barbarians
Freeze
Fireball

Defense Synergies 0 5

Fire Spirit
Ice Spirit
Ice Spirit
Fire Spirit Barbarians Elite Barbarians Fireball
Barbarians
Ice Spirit
Elite Barbarians
Ice Spirit
Heal Spirit
Fireball
Ice Spirit Freeze
Rage
Freeze
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Barbarians Elite Barbarians Ice Spirit
Barbarians Fire Spirit Elite Barbarians Freeze
Barbarians Elite Barbarians
Barbarians Elite Barbarians Fireball
Fireball Freeze Fire Spirit
Fire Spirit Ice Spirit Fireball Freeze
Barbarians Fireball
Barbarians Elite Barbarians
Elite Barbarians Fire Spirit Ice Spirit Barbarians
Barbarians Fireball Freeze
Fireball
Barbarians Fire Spirit Ice Spirit Elite Barbarians Fireball Freeze
Fire Spirit Fireball Ice Spirit Barbarians Freeze
Barbarians Elite Barbarians
Barbarians Ice Spirit Elite Barbarians Fireball Freeze
Barbarians Elite Barbarians Fireball
Fire Spirit Ice Spirit Fireball Barbarians Elite Barbarians
Freeze Fire Spirit Ice Spirit Barbarians Fireball
Barbarians Elite Barbarians
Fire Spirit Barbarians Elite Barbarians Fireball
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians Fireball
Fireball Elite Barbarians
Barbarians Ice Spirit Elite Barbarians
Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians
Fire Spirit Fireball Ice Spirit Freeze
Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians
Freeze Ice Spirit Barbarians Elite Barbarians Fireball
Barbarians
Barbarians Elite Barbarians
Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Fireball
Barbarians Fireball
Barbarians Elite Barbarians Ice Spirit Fireball Freeze
Barbarians Elite Barbarians Fireball Freeze
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball
Fireball
Barbarians Fireball Freeze
Fireball Fire Spirit
Fireball Fire Spirit Ice Spirit Freeze
Fire Spirit
Fireball Fire Spirit Ice Spirit Freeze
Fireball
Fire Spirit Elite Barbarians Fireball
Fireball
Fireball Fire Spirit
Fire Spirit Elite Barbarians Fireball
Fireball Freeze
Elite Barbarians Fireball
Fireball
Fireball
Fireball Freeze
Fire Spirit Fireball
Fire Spirit Fireball
Fireball
Fireball
Barbarians Fireball
Freeze Fire Spirit Ice Spirit Fireball
Fireball
Fireball
Fireball
Elite Barbarians Fire Spirit Fireball
Ice Spirit Fireball Freeze
Elite Barbarians Fireball
Fireball
Ice Spirit Fireball Freeze
Fireball
Fire Spirit Ice Spirit Barbarians Fireball Freeze
Fireball Fire Spirit
Freeze
Fireball
Fireball
Fireball
Fireball
Elite Barbarians
Ice Spirit Elite Barbarians Fireball Freeze
Fireball
Fireball Freeze
Fireball

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