My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Baby Dragon P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Baby Dragon P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Baby Dragon
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Ice Spirit Bomb Tower Wizard
The Log
Fire Spirit Ice Spirit
Earthquake
Bomb Tower
Arrows
Fire Spirit Ice Spirit
Royal Delivery
Fire Spirit Ice Spirit Wizard Baby Dragon P.E.K.K.A
Fireball
Bomb Tower Wizard Baby Dragon
Poison
Bomb Tower Wizard
Lightning
Bomb Tower Wizard Baby Dragon
Rocket
Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Bomb Tower Wizard Baby Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Baby Dragon P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit The Log Bomb Tower Baby Dragon Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Spirit The Log Bomb Tower

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Baby Dragon
Ice Spirit
P.E.K.K.A Baby Dragon Mega Knight
Bomb Tower
Wizard
P.E.K.K.A Mega Knight
Baby Dragon
Fire Spirit Ice Spirit P.E.K.K.A Mega Knight
P.E.K.K.A
Fire Spirit Ice Spirit Wizard Baby Dragon The Log
The Log
P.E.K.K.A Mega Knight
Mega Knight
Ice Spirit Wizard Baby Dragon The Log

Defense Synergies 2 17

Fire Spirit
Ice Spirit P.E.K.K.A The Log
Ice Spirit
Fire Spirit Bomb Tower Wizard Baby Dragon P.E.K.K.A The Log Mega Knight
Bomb Tower
The Log Ice Spirit Baby Dragon
Wizard
Ice Spirit P.E.K.K.A The Log Mega Knight
Baby Dragon
Ice Spirit Bomb Tower P.E.K.K.A The Log Mega Knight
P.E.K.K.A
The Log Fire Spirit Ice Spirit Wizard Baby Dragon
The Log
Bomb Tower P.E.K.K.A Fire Spirit Ice Spirit Wizard Baby Dragon Mega Knight
Mega Knight
Ice Spirit Wizard Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon The Log
Bomb Tower P.E.K.K.A Ice Spirit The Log Mega Knight
Bomb Tower P.E.K.K.A Mega Knight Fire Spirit
Bomb Tower P.E.K.K.A Mega Knight
Bomb Tower P.E.K.K.A The Log Mega Knight
The Log Fire Spirit Bomb Tower Baby Dragon Mega Knight
Fire Spirit Ice Spirit Bomb Tower Wizard Baby Dragon
Bomb Tower Baby Dragon P.E.K.K.A The Log Mega Knight
P.E.K.K.A Bomb Tower
Fire Spirit Ice Spirit Mega Knight
Bomb Tower Wizard Baby Dragon The Log Mega Knight
Wizard Baby Dragon
Bomb Tower P.E.K.K.A Mega Knight Fire Spirit Ice Spirit Wizard The Log
Fire Spirit Bomb Tower Wizard Mega Knight Ice Spirit Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Bomb Tower Mega Knight
Bomb Tower Ice Spirit P.E.K.K.A The Log Mega Knight
Bomb Tower Wizard Mega Knight P.E.K.K.A
Fire Spirit Ice Spirit Bomb Tower Mega Knight Wizard Baby Dragon The Log
Bomb Tower Wizard Baby Dragon The Log Fire Spirit Ice Spirit Mega Knight
P.E.K.K.A Bomb Tower
Wizard Mega Knight Fire Spirit Bomb Tower Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A
Bomb Tower Wizard Baby Dragon The Log Mega Knight
P.E.K.K.A Mega Knight Ice Spirit Bomb Tower The Log
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Mega Knight
Fire Spirit Wizard Ice Spirit Bomb Tower Baby Dragon
P.E.K.K.A Bomb Tower
P.E.K.K.A Mega Knight Bomb Tower
P.E.K.K.A Mega Knight Ice Spirit Bomb Tower Baby Dragon The Log
P.E.K.K.A
P.E.K.K.A Mega Knight Bomb Tower
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Mega Knight Bomb Tower Wizard
Wizard Bomb Tower Baby Dragon Mega Knight
Ice Spirit Bomb Tower Baby Dragon P.E.K.K.A The Log
Mega Knight Bomb Tower Wizard Baby Dragon P.E.K.K.A The Log
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
The Log
Wizard Fire Spirit Baby Dragon The Log Mega Knight
Wizard Fire Spirit Ice Spirit Baby Dragon
Fire Spirit Wizard Baby Dragon The Log
The Log Fire Spirit Ice Spirit Wizard Baby Dragon
The Log Wizard
Fire Spirit
Wizard The Log
Fire Spirit Wizard Baby Dragon
Fire Spirit Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log Mega Knight
Fire Spirit Wizard Baby Dragon The Log Mega Knight
Fire Spirit Wizard Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
Wizard
The Log
Baby Dragon The Log
The Log Fire Spirit Ice Spirit Wizard Baby Dragon Mega Knight
The Log Wizard Baby Dragon
Wizard Baby Dragon The Log Mega Knight
Baby Dragon The Log
Fire Spirit Wizard Baby Dragon
Ice Spirit Wizard
Wizard The Log Mega Knight
Ice Spirit
P.E.K.K.A Mega Knight
Wizard The Log
Fire Spirit Ice Spirit
Fire Spirit Wizard Baby Dragon
The Log
Wizard Baby Dragon Mega Knight
The Log Wizard Baby Dragon
P.E.K.K.A Mega Knight
Ice Spirit Baby Dragon The Log
Baby Dragon The Log Mega Knight
P.E.K.K.A
Wizard Mega Knight

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