My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Fire Spirit Cannon Royal Hogs
Zap
Fire Spirit Cannon Royal Hogs
Barbarian Barrel
Fire Spirit Ice Spirit Cannon Royal Hogs
The Log
Fire Spirit Ice Spirit Cannon Royal Hogs
Earthquake
Cannon Royal Hogs
Arrows
Fire Spirit Ice Spirit Royal Hogs
Royal Delivery
Fire Spirit Ice Spirit Royal Hogs
Fireball
Cannon Royal Hogs
Poison
Cannon Royal Hogs
Lightning
Cannon Goblinstein
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Royal Delivery Earthquake The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Royal Delivery

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit The Log Cannon Royal Delivery Earthquake Royal Hogs Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit The Log Cannon

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Hogs
Ice Spirit
Royal Hogs
Cannon
Royal Delivery
Earthquake
Royal Hogs The Log
Royal Hogs
Ice Spirit Earthquake Fire Spirit The Log
The Log
Earthquake Royal Hogs
Goblinstein

Defense Synergies 2 10

Fire Spirit
Ice Spirit The Log
Ice Spirit
Fire Spirit Cannon Royal Delivery Earthquake The Log
Cannon
Royal Delivery The Log Ice Spirit Earthquake
Royal Delivery
Cannon Ice Spirit Earthquake The Log
Earthquake
Ice Spirit Cannon Royal Delivery The Log
Royal Hogs
The Log
Cannon Fire Spirit Ice Spirit Royal Delivery Earthquake
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon The Log
Ice Spirit Cannon Royal Delivery The Log
Cannon Fire Spirit Royal Delivery
Cannon
Royal Delivery Earthquake The Log
Royal Delivery The Log Fire Spirit Cannon Earthquake
Fire Spirit Ice Spirit Cannon Royal Delivery
Earthquake Cannon The Log
Cannon
Fire Spirit Ice Spirit Cannon Royal Delivery
Cannon Royal Delivery Earthquake The Log
Royal Delivery
Cannon Fire Spirit Ice Spirit Royal Delivery Earthquake The Log
Fire Spirit Ice Spirit Cannon Royal Delivery Earthquake The Log
Cannon
Ice Spirit Cannon Royal Delivery The Log
Cannon Royal Delivery
Fire Spirit Ice Spirit Cannon Royal Delivery The Log
Royal Delivery Earthquake The Log Fire Spirit Ice Spirit Cannon
Cannon
Fire Spirit Cannon Royal Delivery Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery
Royal Delivery The Log
Royal Delivery Ice Spirit The Log
Royal Delivery The Log
Cannon Royal Delivery
Fire Spirit Royal Delivery Ice Spirit
Royal Delivery
Royal Delivery
Royal Delivery Ice Spirit The Log
Cannon Royal Delivery
Royal Delivery The Log
Royal Delivery Cannon
Cannon
Ice Spirit Royal Delivery The Log
Cannon Royal Delivery Earthquake The Log
Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake The Log
The Log
Earthquake The Log
Earthquake The Log
Fire Spirit Earthquake The Log
Fire Spirit Ice Spirit
Fire Spirit Earthquake The Log
Earthquake The Log Fire Spirit Ice Spirit
The Log
Fire Spirit
Earthquake The Log
Fire Spirit
Earthquake Fire Spirit The Log
Earthquake
Earthquake The Log
Earthquake The Log
Earthquake The Log
Earthquake
Fire Spirit Earthquake The Log
Fire Spirit Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Earthquake The Log Fire Spirit Ice Spirit
The Log Earthquake
The Log
The Log
Fire Spirit
Ice Spirit
Earthquake The Log
Ice Spirit
Earthquake The Log
Earthquake Fire Spirit Ice Spirit
Fire Spirit
The Log
The Log Earthquake
Ice Spirit The Log
The Log

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