My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Firecracker Musketeer Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Musketeer P.E.K.K.A Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Fire Spirit Bats Musketeer
Zap
Fire Spirit Bats Firecracker
Barbarian Barrel
Fire Spirit Knight Firecracker Musketeer
The Log
Fire Spirit Firecracker Musketeer
Earthquake
Firecracker
Arrows
Fire Spirit Bats Firecracker
Royal Delivery
Fire Spirit Bats Knight Firecracker Musketeer P.E.K.K.A
Fireball
Firecracker Musketeer
Poison
Bats Firecracker Musketeer
Lightning
Knight Musketeer Archer Queen
Rocket
Musketeer Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Knight Firecracker Musketeer Freeze Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Knight Firecracker

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Knight
Bats
Knight Firecracker P.E.K.K.A
Knight
Bats Firecracker Musketeer Fire Spirit Archer Queen
Firecracker
Knight Bats P.E.K.K.A
Musketeer
Knight P.E.K.K.A
Freeze
P.E.K.K.A
Fire Spirit Bats Firecracker Musketeer Archer Queen
Archer Queen
Knight P.E.K.K.A

Defense Synergies 5 10

Fire Spirit
Knight Firecracker P.E.K.K.A Archer Queen
Bats
Knight Firecracker Musketeer Freeze P.E.K.K.A
Knight
Fire Spirit Bats Firecracker Musketeer Archer Queen
Firecracker
Knight Fire Spirit Bats Musketeer P.E.K.K.A
Musketeer
Knight Bats Firecracker P.E.K.K.A
Freeze
Bats
P.E.K.K.A
Fire Spirit Bats Firecracker Musketeer
Archer Queen
Knight Fire Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Musketeer
P.E.K.K.A Bats Knight Firecracker Musketeer
P.E.K.K.A Fire Spirit Bats Knight Musketeer Freeze
P.E.K.K.A Bats Knight Firecracker Musketeer
Firecracker P.E.K.K.A
Freeze Fire Spirit Bats Firecracker Musketeer
Bats Musketeer Fire Spirit Firecracker Freeze
Musketeer P.E.K.K.A
P.E.K.K.A Musketeer Archer Queen
Knight Fire Spirit Firecracker Musketeer
Bats Knight Firecracker Musketeer Freeze
Musketeer Bats Firecracker
P.E.K.K.A Fire Spirit Bats Knight Musketeer Freeze
Fire Spirit Bats Firecracker Freeze P.E.K.K.A
P.E.K.K.A Knight
Freeze P.E.K.K.A
Bats Knight Firecracker Musketeer P.E.K.K.A
Fire Spirit Bats Knight Firecracker Musketeer
Freeze Fire Spirit Bats Knight Firecracker Musketeer
P.E.K.K.A Musketeer
Fire Spirit Bats Knight Firecracker Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Knight Firecracker Musketeer
P.E.K.K.A Bats Knight Musketeer
P.E.K.K.A Bats Knight Musketeer
P.E.K.K.A Knight Musketeer
Fire Spirit Firecracker Bats Musketeer Freeze
P.E.K.K.A Bats Knight Musketeer
P.E.K.K.A Knight
Freeze P.E.K.K.A Bats Knight Firecracker
P.E.K.K.A Musketeer
P.E.K.K.A Bats Knight Musketeer
P.E.K.K.A Archer Queen
P.E.K.K.A Knight
Firecracker Musketeer
Bats Knight Firecracker Musketeer Freeze P.E.K.K.A Archer Queen
Bats Firecracker Musketeer Freeze P.E.K.K.A Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Musketeer Freeze
Firecracker Musketeer
Knight Firecracker Musketeer Freeze
Fire Spirit Firecracker
Firecracker Fire Spirit Bats Musketeer Freeze
Fire Spirit Firecracker Musketeer
Fire Spirit Firecracker Freeze
Firecracker
Fire Spirit Bats Musketeer
Firecracker Knight Musketeer
Fire Spirit Firecracker Musketeer Archer Queen
Fire Spirit Knight Firecracker Musketeer
Firecracker Musketeer Freeze
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Freeze
Bats
Fire Spirit Firecracker Musketeer
Fire Spirit Firecracker
Musketeer
Musketeer
Musketeer
Firecracker Freeze Fire Spirit
Firecracker Musketeer
Musketeer
Firecracker Musketeer
Fire Spirit Bats Firecracker Musketeer
Bats Firecracker Musketeer Freeze
Musketeer
Firecracker Freeze
P.E.K.K.A
Firecracker
Fire Spirit Bats Musketeer Freeze
Fire Spirit Firecracker Musketeer Archer Queen
Freeze
Knight Firecracker Musketeer
Firecracker Musketeer
Archer Queen
Firecracker Musketeer P.E.K.K.A Archer Queen
Bats Firecracker Musketeer Freeze Archer Queen
Firecracker Bats Musketeer Archer Queen
Firecracker Musketeer Freeze Archer Queen
P.E.K.K.A
Firecracker

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