My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Tower Wizard Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Princess Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Skeleton Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Ram Rider
Giant Snowball
Fire Spirit Minions Princess Ram Rider
Zap
Fire Spirit Minions Inferno Tower Princess Ram Rider
Barbarian Barrel
Fire Spirit Inferno Tower Wizard Giant Skeleton Princess
The Log
Fire Spirit Giant Skeleton Princess Ram Rider
Earthquake
Inferno Tower
Arrows
Fire Spirit Minions Princess
Royal Delivery
Fire Spirit Minions Wizard Giant Skeleton Princess Ram Rider
Fireball
Minions Inferno Tower Wizard Princess Ram Rider
Poison
Minions Inferno Tower Wizard Princess
Lightning
Inferno Tower Wizard Ram Rider
Rocket
Inferno Tower Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Princess Golden Knight Inferno Tower Wizard Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Minions Princess Golden Knight

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Skeleton Ram Rider
Minions
Giant Skeleton Ram Rider
Inferno Tower
Wizard
Giant Skeleton Ram Rider
Giant Skeleton
Fire Spirit Minions Wizard Princess
Princess
Giant Skeleton
Ram Rider
Fire Spirit Minions Wizard Golden Knight
Golden Knight
Ram Rider

Defense Synergies 0 12

Fire Spirit
Inferno Tower Giant Skeleton Golden Knight
Minions
Inferno Tower Giant Skeleton Ram Rider Golden Knight
Inferno Tower
Fire Spirit Minions Princess
Wizard
Giant Skeleton Golden Knight
Giant Skeleton
Fire Spirit Minions Wizard Princess
Princess
Inferno Tower Giant Skeleton Golden Knight
Ram Rider
Minions
Golden Knight
Fire Spirit Minions Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower Wizard Ram Rider Golden Knight
Inferno Tower Minions Ram Rider
Inferno Tower Ram Rider Fire Spirit Minions Giant Skeleton
Inferno Tower Minions Ram Rider
Giant Skeleton Princess
Fire Spirit Minions
Minions Inferno Tower Ram Rider Fire Spirit Wizard Princess
Inferno Tower Giant Skeleton Ram Rider Golden Knight
Inferno Tower Minions Princess
Fire Spirit Inferno Tower Giant Skeleton
Minions Wizard Giant Skeleton Princess Ram Rider
Minions Inferno Tower Wizard Princess Ram Rider
Inferno Tower Fire Spirit Minions Wizard Giant Skeleton Ram Rider
Fire Spirit Wizard Minions Princess Golden Knight
Inferno Tower Ram Rider
Inferno Tower Ram Rider
Wizard Minions Inferno Tower
Fire Spirit Minions Wizard Ram Rider Golden Knight
Wizard Fire Spirit Minions Giant Skeleton Princess Ram Rider
Inferno Tower Ram Rider
Wizard Fire Spirit Minions Giant Skeleton
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Giant Skeleton
Wizard
Giant Skeleton Minions Inferno Tower Ram Rider Golden Knight
Giant Skeleton Inferno Tower Ram Rider
Inferno Tower Giant Skeleton Ram Rider
Fire Spirit Wizard Minions Princess Ram Rider
Minions Inferno Tower Giant Skeleton Ram Rider
Inferno Tower Giant Skeleton
Giant Skeleton Minions Inferno Tower
Inferno Tower
Minions Inferno Tower Giant Skeleton Golden Knight
Giant Skeleton
Giant Skeleton Inferno Tower Wizard Ram Rider Golden Knight
Wizard Princess
Inferno Tower Minions Giant Skeleton Golden Knight
Minions Inferno Tower Wizard Giant Skeleton Princess Golden Knight
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Giant Skeleton Golden Knight
Princess Ram Rider Golden Knight
Giant Skeleton
Giant Skeleton
Wizard Fire Spirit
Wizard Fire Spirit Minions Princess Ram Rider
Fire Spirit Wizard Princess
Fire Spirit Wizard Princess Ram Rider
Wizard Ram Rider Golden Knight
Fire Spirit Minions
Wizard Princess Ram Rider Golden Knight
Fire Spirit Wizard Princess
Fire Spirit Princess Golden Knight
Minions Princess
Princess
Wizard Princess Golden Knight
Wizard Princess
Minions
Fire Spirit Wizard Princess
Fire Spirit Wizard Princess Golden Knight
Minions Giant Skeleton
Wizard Princess
Fire Spirit Wizard Princess
Wizard Princess Ram Rider Golden Knight
Wizard Princess Ram Rider Golden Knight
Golden Knight
Fire Spirit Wizard Princess
Minions Wizard
Wizard
Princess
Giant Skeleton
Wizard Princess
Fire Spirit Minions Princess
Fire Spirit Wizard Princess Ram Rider
Wizard Princess
Wizard Princess
Giant Skeleton
Minions Giant Skeleton Princess Golden Knight
Princess
Giant Skeleton Princess Golden Knight
Wizard

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