My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Rascals Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Barbarians Minion Horde Rascals Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Fire Spirit Barbarians Minion Horde Hog Rider
Zap
Fire Spirit Mortar Minion Horde
Barbarian Barrel
Fire Spirit Mortar Barbarians Rascals Wizard
The Log
Fire Spirit Barbarians Rascals Hog Rider
Earthquake
Mortar Barbarians Hog Rider
Arrows
Fire Spirit Minion Horde Rascals
Royal Delivery
Fire Spirit Barbarians Minion Horde Rascals Hog Rider Wizard
Fireball
Mortar Barbarians Minion Horde Rascals Hog Rider Wizard
Poison
Mortar Barbarians Minion Horde Rascals Wizard
Lightning
Mortar Wizard
Rocket
Mortar Barbarians Minion Horde Rascals Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Earthquake Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Earthquake Mortar Hog Rider Barbarians Minion Horde Rascals Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Earthquake Mortar Hog Rider

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Mortar
Mortar
Fire Spirit Hog Rider
Barbarians
Hog Rider
Minion Horde
Rascals Hog Rider
Rascals
Minion Horde Hog Rider
Earthquake
Hog Rider
Hog Rider
Fire Spirit Earthquake Mortar Barbarians Minion Horde Rascals Wizard
Wizard
Hog Rider

Defense Synergies 0 3

Fire Spirit
Mortar
Earthquake Wizard
Barbarians
Minion Horde
Minion Horde
Barbarians
Rascals
Earthquake
Mortar
Hog Rider
Wizard
Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mortar Minion Horde Wizard
Barbarians Minion Horde Mortar Rascals
Mortar Barbarians Minion Horde Fire Spirit Rascals
Barbarians Minion Horde Mortar Rascals
Barbarians Earthquake
Fire Spirit Rascals Earthquake
Minion Horde Fire Spirit Mortar Rascals Wizard
Earthquake Barbarians Rascals
Barbarians Minion Horde Mortar Rascals
Fire Spirit Barbarians Minion Horde Rascals
Barbarians Minion Horde Rascals Earthquake Wizard
Minion Horde Rascals Wizard
Mortar Barbarians Minion Horde Fire Spirit Rascals Earthquake Wizard
Fire Spirit Wizard Mortar Barbarians Minion Horde Rascals Earthquake
Barbarians Mortar Minion Horde Rascals
Barbarians Minion Horde Mortar Rascals
Barbarians Minion Horde Wizard Mortar Rascals
Fire Spirit Mortar Barbarians Minion Horde Rascals Wizard
Mortar Earthquake Wizard Fire Spirit Barbarians Rascals
Barbarians Mortar
Rascals Wizard Fire Spirit Barbarians Minion Horde Earthquake
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Rascals
Mortar Wizard
Barbarians Minion Horde Rascals
Barbarians Minion Horde Rascals
Barbarians Minion Horde Rascals
Fire Spirit Wizard Minion Horde Rascals
Rascals Barbarians Minion Horde
Barbarians Minion Horde Rascals
Minion Horde Mortar Barbarians
Barbarians Minion Horde
Barbarians Minion Horde Rascals
Barbarians
Barbarians Rascals Minion Horde Wizard
Wizard Barbarians Minion Horde Rascals
Barbarians Rascals Mortar Minion Horde
Barbarians Minion Horde Rascals Earthquake Wizard
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Mortar Minion Horde Rascals
Mortar
Earthquake Minion Horde
Earthquake Barbarians Rascals
Wizard Fire Spirit Mortar Minion Horde Earthquake
Wizard Fire Spirit Minion Horde
Fire Spirit Mortar Minion Horde Earthquake Wizard
Earthquake Fire Spirit Wizard
Mortar Wizard
Fire Spirit Minion Horde
Mortar Minion Horde Earthquake Wizard
Fire Spirit Wizard
Earthquake Fire Spirit Mortar
Earthquake Mortar Minion Horde
Earthquake Mortar
Earthquake Mortar Minion Horde Wizard
Earthquake Mortar Minion Horde Wizard
Mortar Earthquake
Minion Horde
Fire Spirit Mortar Earthquake Wizard
Fire Spirit Mortar Earthquake Wizard
Minion Horde Earthquake
Wizard
Earthquake Mortar Barbarians Minion Horde
Earthquake Fire Spirit Mortar Wizard
Minion Horde
Mortar Earthquake Wizard
Mortar Wizard
Mortar
Fire Spirit Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Mortar Minion Horde Earthquake Wizard
Minion Horde
Minion Horde
Earthquake Wizard
Minion Horde Earthquake Fire Spirit Barbarians
Fire Spirit Wizard
Minion Horde Rascals Wizard
Mortar Earthquake Wizard
Minion Horde
Minion Horde Rascals
Mortar
Mortar Wizard

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