My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Royal Ghost Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman
Giant Snowball
Fire Spirit Fisherman Little Prince
Zap
Fire Spirit Royal Giant Fisherman Little Prince
Barbarian Barrel
Fire Spirit Wizard Royal Ghost Little Prince
The Log
Fire Spirit Royal Giant Fisherman Little Prince
Earthquake
Arrows
Fire Spirit Little Prince
Royal Delivery
Fire Spirit Wizard Royal Ghost Fisherman Little Prince
Fireball
Wizard Fisherman Little Prince
Poison
Wizard Fisherman Little Prince
Lightning
Wizard Fisherman Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Royal Ghost Fisherman Little Prince Fireball Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Royal Ghost Fisherman

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Fisherman
Royal Giant
Fire Spirit Fireball Fisherman Wizard The Log Royal Ghost
Fireball
Royal Giant The Log Little Prince
Wizard
Royal Giant Royal Ghost
The Log
Royal Giant Fireball Fisherman Little Prince
Royal Ghost
Royal Giant Wizard Fisherman Little Prince
Fisherman
Royal Giant Fire Spirit The Log Royal Ghost
Little Prince
Fireball The Log Royal Ghost

Defense Synergies 1 8

Fire Spirit
The Log
Royal Giant
Fireball
The Log Little Prince
Wizard
The Log Royal Ghost
The Log
Fireball Fire Spirit Wizard Royal Ghost Fisherman Little Prince
Royal Ghost
Wizard The Log Little Prince
Fisherman
The Log
Little Prince
Fireball The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
The Log Fisherman
Fisherman Fire Spirit
Fisherman
Fireball The Log
Fireball The Log Fire Spirit Royal Ghost
Fire Spirit Fireball Wizard Little Prince
Fireball The Log
Fisherman
Fire Spirit Royal Ghost Fisherman Little Prince
Fireball Wizard The Log Royal Ghost Fisherman
Fireball Wizard
Fire Spirit Fireball Wizard The Log
Fire Spirit Fireball Wizard The Log Royal Ghost
Fireball The Log Fisherman
Wizard Fireball Fisherman
Fire Spirit Fireball Wizard The Log Royal Ghost Fisherman Little Prince
Wizard The Log Fire Spirit Fireball Royal Ghost Fisherman Little Prince
Fisherman
Wizard Royal Ghost Fire Spirit Fireball The Log Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Royal Ghost Fisherman
Fireball Wizard The Log Royal Ghost Fisherman
The Log Fisherman
Fireball The Log Fisherman
Fisherman
Fire Spirit Fireball Wizard
Fireball
Fisherman
Fireball The Log
Fireball The Log
Fireball Wizard
Wizard Fireball
Fireball The Log Fisherman Little Prince
Fireball Wizard The Log Royal Ghost
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Royal Ghost
Fireball The Log Royal Ghost Fisherman
Fireball The Log
Fireball The Log
Fireball Wizard Fire Spirit The Log
Fireball Wizard Fire Spirit
Fire Spirit Wizard The Log
Fireball The Log Fire Spirit Wizard
Fireball The Log Wizard Fisherman
Fire Spirit Fireball Fisherman
Fireball Wizard The Log Fisherman
Fireball Fire Spirit Wizard
Fire Spirit Fireball The Log Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fisherman
Fire Spirit Fireball Wizard The Log Fisherman
Fire Spirit Fireball Wizard The Log Little Prince
Fireball The Log
Fireball Wizard
The Log Fisherman
Fireball The Log
The Log Fire Spirit Fireball Wizard Little Prince
Fisherman
Fireball The Log Wizard Royal Ghost Fisherman
Fireball Wizard The Log Fisherman
Fireball The Log Fisherman
Fire Spirit Fireball Wizard Little Prince
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fire Spirit Fireball
Fireball Fire Spirit Wizard
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log Royal Ghost Little Prince
Fireball Wizard

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