My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Wall Breakers Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Giant Wall Breakers Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Wall Breakers Guards Prince
Giant Snowball
Fire Spirit Hog Rider Wall Breakers Guards
Zap
Fire Spirit Wall Breakers Guards Prince Goblin Giant
Barbarian Barrel
Fire Spirit Wall Breakers Guards
The Log
Fire Spirit Hog Rider Wall Breakers Guards Prince
Earthquake
Hog Rider Guards
Arrows
Fire Spirit Wall Breakers Guards
Royal Delivery
Fire Spirit Hog Rider Wall Breakers Guards Prince
Fireball
Hog Rider Wall Breakers
Poison
Guards
Lightning
Prince
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Royal Delivery

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Delivery Guards Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Royal Delivery Guards Hog Rider Giant Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers Royal Delivery Guards

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Giant Wall Breakers Prince Goblin Giant
Royal Delivery
Hog Rider
Fire Spirit Giant Guards Prince
Giant
Prince Fire Spirit Hog Rider Guards
Wall Breakers
Fire Spirit Goblin Giant
Guards
Hog Rider Giant
Prince
Giant Fire Spirit Hog Rider
Goblin Giant
Fire Spirit Wall Breakers

Defense Synergies 0 3

Fire Spirit
Royal Delivery
Guards Prince
Hog Rider
Giant
Wall Breakers
Guards
Royal Delivery Prince
Prince
Royal Delivery Guards
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant
Royal Delivery Prince
Prince Fire Spirit Royal Delivery
Prince Guards
Royal Delivery Prince
Royal Delivery Fire Spirit Guards
Fire Spirit Royal Delivery
Goblin Giant
Prince
Guards Fire Spirit Royal Delivery Prince
Guards Royal Delivery Goblin Giant
Royal Delivery
Prince Fire Spirit Royal Delivery Guards
Fire Spirit Royal Delivery Guards Prince
Prince
Royal Delivery Prince
Royal Delivery Prince
Fire Spirit Royal Delivery Guards Prince
Royal Delivery Fire Spirit Guards
Prince
Fire Spirit Royal Delivery Guards Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Royal Delivery Prince
Royal Delivery Prince
Royal Delivery Guards Prince Goblin Giant
Guards Prince Royal Delivery Goblin Giant
Royal Delivery Guards Prince Goblin Giant
Fire Spirit Royal Delivery Goblin Giant
Royal Delivery Guards Prince Goblin Giant
Royal Delivery Prince Goblin Giant
Royal Delivery Prince
Royal Delivery Guards Goblin Giant
Guards Prince
Royal Delivery Guards Prince Goblin Giant
Royal Delivery Prince Guards Goblin Giant
Guards Royal Delivery Prince Goblin Giant
Royal Delivery
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Goblin Giant
Guards Prince
Fire Spirit
Fire Spirit Goblin Giant
Fire Spirit
Fire Spirit
Fire Spirit Guards Prince
Prince
Fire Spirit
Fire Spirit
Prince
Fire Spirit Prince
Fire Spirit
Prince
Prince
Fire Spirit
Prince
Fire Spirit
Guards
Prince
Fire Spirit Guards Prince
Fire Spirit
Prince
Prince
Guards
Prince Goblin Giant
Prince

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