My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Suspicious Bush Bowler Electro Wizard Lava Hound Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Recruits Lava Hound Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Lava Hound Skeleton King
Giant Snowball
Fire Spirit Royal Recruits Lava Hound Skeleton King
Zap
Fire Spirit Lava Hound Skeleton King
Barbarian Barrel
Fire Spirit Royal Recruits Bomb Tower Electro Wizard Skeleton King
The Log
Fire Spirit Royal Recruits Suspicious Bush Skeleton King
Earthquake
Bomb Tower Skeleton King
Arrows
Fire Spirit Royal Recruits Suspicious Bush Lava Hound Skeleton King
Royal Delivery
Fire Spirit Royal Recruits Bowler Electro Wizard Lava Hound Skeleton King
Fireball
Suspicious Bush Bomb Tower Bowler Electro Wizard Lava Hound Skeleton King
Poison
Royal Recruits Suspicious Bush Bomb Tower Electro Wizard Lava Hound Skeleton King
Lightning
Bomb Tower Bowler Electro Wizard Skeleton King
Rocket
Bomb Tower Bowler Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomb Tower Bowler Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits Suspicious Bush Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Suspicious Bush Bomb Tower Electro Wizard Skeleton King Bowler Royal Recruits Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Suspicious Bush Bomb Tower Electro Wizard

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Recruits Bowler
Royal Recruits
Fire Spirit Electro Wizard
Suspicious Bush
Bomb Tower
Bowler
Fire Spirit Electro Wizard
Electro Wizard
Royal Recruits Bowler
Lava Hound
Skeleton King

Defense Synergies 0 4

Fire Spirit
Royal Recruits Electro Wizard
Royal Recruits
Fire Spirit
Suspicious Bush
Bomb Tower
Electro Wizard
Bowler
Electro Wizard
Electro Wizard
Fire Spirit Bomb Tower Bowler
Lava Hound
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Royal Recruits Electro Wizard
Bomb Tower Royal Recruits Electro Wizard
Bomb Tower Bowler Fire Spirit Royal Recruits Electro Wizard
Royal Recruits Bomb Tower Bowler Electro Wizard Skeleton King
Royal Recruits Bomb Tower Bowler
Bowler Fire Spirit Bomb Tower Electro Wizard
Electro Wizard Fire Spirit Bomb Tower
Bowler Royal Recruits Bomb Tower Electro Wizard
Royal Recruits Bomb Tower Skeleton King
Fire Spirit Royal Recruits Bowler Electro Wizard
Electro Wizard Royal Recruits Bomb Tower Bowler Skeleton King
Electro Wizard
Royal Recruits Bomb Tower Bowler Fire Spirit Electro Wizard
Fire Spirit Bomb Tower Bowler Royal Recruits Electro Wizard Skeleton King
Royal Recruits Bomb Tower Electro Wizard Skeleton King
Bomb Tower Royal Recruits Bowler Electro Wizard
Bomb Tower Royal Recruits Bowler Electro Wizard
Fire Spirit Bomb Tower Royal Recruits Bowler Electro Wizard
Bomb Tower Fire Spirit Royal Recruits Bowler Electro Wizard
Royal Recruits Bomb Tower Electro Wizard
Royal Recruits Bowler Fire Spirit Bomb Tower Electro Wizard
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Bowler Electro Wizard
Electro Wizard Bomb Tower Bowler
Royal Recruits Bomb Tower Bowler Electro Wizard
Royal Recruits Bowler Electro Wizard
Royal Recruits Bowler
Fire Spirit Bomb Tower Electro Wizard
Royal Recruits Bomb Tower Bowler Electro Wizard
Royal Recruits Bomb Tower
Royal Recruits Electro Wizard Bomb Tower
Royal Recruits
Royal Recruits Bomb Tower Bowler
Royal Recruits Bowler Electro Wizard
Royal Recruits Bowler Bomb Tower Skeleton King
Royal Recruits Bomb Tower Bowler
Royal Recruits Electro Wizard Bomb Tower Bowler Skeleton King
Bowler Royal Recruits Bomb Tower Electro Wizard Skeleton King
Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Bowler Electro Wizard
Royal Recruits
Fire Spirit Bowler
Fire Spirit
Fire Spirit Bowler
Fire Spirit Bowler
Fire Spirit Bowler Electro Wizard
Royal Recruits Bowler Electro Wizard
Fire Spirit
Fire Spirit Bowler
Bowler
Royal Recruits Bowler
Fire Spirit Bowler Electro Wizard
Fire Spirit Bowler
Bowler
Bowler
Royal Recruits
Fire Spirit Bowler
Bowler Electro Wizard
Bowler
Fire Spirit Electro Wizard
Electro Wizard
Bowler
Electro Wizard
Bowler
Electro Wizard Fire Spirit Royal Recruits
Fire Spirit Electro Wizard
Bowler Electro Wizard
Bowler Skeleton King
Royal Recruits
Royal Recruits Bowler Electro Wizard Skeleton King
Electro Wizard
Royal Recruits Bowler Electro Wizard
Bowler

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