My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mortar Royal Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Fire Spirit Musketeer
Zap
Fire Spirit Firecracker Mortar Royal Giant
Barbarian Barrel
Fire Spirit Knight Firecracker Mortar Musketeer
The Log
Fire Spirit Firecracker Royal Giant Musketeer
Earthquake
Firecracker Mortar
Arrows
Fire Spirit Firecracker
Royal Delivery
Fire Spirit Knight Firecracker Musketeer
Fireball
Firecracker Mortar Musketeer
Poison
Firecracker Mortar Musketeer
Lightning
Knight Mortar Musketeer
Rocket
Mortar Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Firecracker Mortar Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Knight Firecracker Mortar Musketeer Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Giant Snowball Knight Firecracker

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Giant Snowball Knight Mortar
Giant Snowball
Fire Spirit Knight Firecracker Mortar Royal Giant Musketeer Mega Knight
Knight
Firecracker Mortar Musketeer Fire Spirit Giant Snowball
Firecracker
Knight Royal Giant Giant Snowball Mortar Mega Knight
Mortar
Knight Royal Giant Fire Spirit Giant Snowball Firecracker Musketeer
Royal Giant
Fire Spirit Firecracker Mortar Giant Snowball Musketeer
Musketeer
Knight Giant Snowball Mortar Royal Giant Mega Knight
Mega Knight
Giant Snowball Firecracker Musketeer

Defense Synergies 4 12

Fire Spirit
Knight Giant Snowball Firecracker
Giant Snowball
Mega Knight Fire Spirit Knight Firecracker Mortar Musketeer
Knight
Fire Spirit Firecracker Musketeer Giant Snowball Mortar
Firecracker
Knight Fire Spirit Giant Snowball Mortar Musketeer Mega Knight
Mortar
Giant Snowball Knight Firecracker Musketeer
Royal Giant
Musketeer
Knight Giant Snowball Firecracker Mortar Mega Knight
Mega Knight
Giant Snowball Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Mortar Musketeer
Knight Firecracker Mortar Musketeer Mega Knight
Mortar Mega Knight Fire Spirit Giant Snowball Knight Musketeer
Knight Firecracker Mortar Musketeer Mega Knight
Firecracker Mega Knight
Fire Spirit Giant Snowball Firecracker Musketeer Mega Knight
Giant Snowball Musketeer Fire Spirit Firecracker Mortar
Musketeer Mega Knight
Mortar Musketeer
Knight Fire Spirit Giant Snowball Firecracker Musketeer Mega Knight
Giant Snowball Knight Firecracker Musketeer Mega Knight
Musketeer Giant Snowball Firecracker
Mortar Mega Knight Fire Spirit Giant Snowball Knight Musketeer
Fire Spirit Mega Knight Giant Snowball Firecracker Mortar
Knight Mortar Mega Knight
Giant Snowball Mortar Mega Knight
Mega Knight Knight Firecracker Mortar Musketeer
Fire Spirit Mortar Mega Knight Giant Snowball Knight Firecracker Musketeer
Giant Snowball Mortar Fire Spirit Knight Firecracker Musketeer Mega Knight
Mortar Musketeer
Mega Knight Fire Spirit Giant Snowball Knight Firecracker Musketeer
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Giant Snowball
Giant Snowball Knight Firecracker Mortar Musketeer Mega Knight
Mega Knight Knight Musketeer
Mega Knight Knight Musketeer
Knight Musketeer Mega Knight
Fire Spirit Firecracker Giant Snowball Musketeer
Knight Musketeer
Mega Knight Knight
Mega Knight Giant Snowball Knight Firecracker Mortar
Musketeer
Mega Knight Knight Musketeer
Mega Knight Giant Snowball
Mega Knight Knight
Firecracker Musketeer Mega Knight
Knight Firecracker Mortar Musketeer
Mega Knight Giant Snowball Firecracker Musketeer
Giant Snowball Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Mortar Musketeer
Firecracker Mortar Giant Snowball Musketeer
Knight Firecracker Musketeer
Fire Spirit Giant Snowball Firecracker Mortar Mega Knight
Firecracker Fire Spirit Giant Snowball Musketeer
Fire Spirit Firecracker Mortar Musketeer
Fire Spirit Giant Snowball Firecracker
Giant Snowball Firecracker Mortar
Fire Spirit Giant Snowball Musketeer
Firecracker Knight Mortar Musketeer
Fire Spirit Giant Snowball Firecracker Musketeer
Fire Spirit Giant Snowball Knight Firecracker Mortar Musketeer
Firecracker Mortar Musketeer
Giant Snowball Firecracker Mortar Musketeer
Giant Snowball Firecracker Mortar Musketeer
Firecracker Mortar Musketeer Mega Knight
Giant Snowball Mortar
Fire Spirit Giant Snowball Firecracker Mortar Musketeer Mega Knight
Fire Spirit Giant Snowball Firecracker Mortar Mega Knight
Musketeer Mega Knight
Giant Snowball
Musketeer
Giant Snowball Mortar Musketeer
Giant Snowball Firecracker Fire Spirit Mortar Mega Knight
Firecracker Mortar Giant Snowball Musketeer
Giant Snowball Mortar Musketeer Mega Knight
Firecracker Mortar Musketeer
Fire Spirit Giant Snowball Firecracker Musketeer
Giant Snowball Firecracker Musketeer
Giant Snowball
Giant Snowball Mortar Musketeer Mega Knight
Giant Snowball Firecracker
Mega Knight
Giant Snowball Firecracker
Fire Spirit Musketeer
Fire Spirit Giant Snowball Firecracker Musketeer
Knight Firecracker Musketeer Mega Knight
Giant Snowball Firecracker Mortar Musketeer
Giant Snowball
Firecracker Musketeer Mega Knight
Giant Snowball Firecracker Musketeer
Firecracker Giant Snowball Musketeer
Giant Snowball Firecracker Mortar Musketeer Mega Knight
Firecracker Mortar Mega Knight

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